TibiaWiki
Advertisement

Legend

Gnomes as well as Dwarves have joined forces to analyse and battle an imminent threat, lurking far below the surface.

Location

The Gnome Deep Hub.

Click to show/hide the quest spoiler.
(settings)


Method[]

This quest will give you access to three new Warzones. Unlike the Bigfoot's Burden Quest quest, you do not have to do them in order and can start all tasks from the beginning. In order to get access to the Warzones, you must help the Gnomes, Dwarves and Scouts, each group being responsible for Warzone 4, Warzone 5 and Warzone 6, respectively. You can repeat the tasks every 20 hours, and you can also deliver Suspicious Devices in exchange for one task point with the NPC of your choice. You need 15 points to be granted access to the Warzones (10 if you have already defeated the bosses of the Bigfoot's Burden Quest: Warzones 1, 2 and Warzone 3).

In addition to the point, you will also be rewarded with a Surprise Jar after finishing a task. Some tasks have an extra objective, if you also complete those you will receive an additional point and Surprise Jar.

You can check your current amount of points by asking any of the task NPCs (Gnomus, Klom Stonecutter or Lardoc Bashsmite) about Gnomes, Dwarves and Scouts.

To enter the Warzones, you have to destroy Fragile Lava Funnels, 3 of these can be found in 3 different areas (one for each warzone) that can be accessed only if you have enough points for the corresponding faction. After destroying a funnel your points will be deducted and when you enter the warzone for the first time you have 8 hours of access, so if you want to enter any other time after that time lapse you will have to destroy another funnel.

The bosses have a 4-hour cooldown, so they can be killed a maximum of 3 times during the 8-hour access for their corresponding warzone (for the last time you will have to enter the warzone before your access expires and wait for the boss cooldown to end). Here's how the cooldown works:

  • If the boss is defeated successfully, the cooldown starts when the boss dies.
  • If a team enters the boss room but exits without killing the boss, the cooldown starts. It hasn't been confirmed whether it starts when leaving the room (as an individual cooldown), or when the last person leaves the room (as a team-wide cooldown), or some other mechanic.
  • If a team enters the boss room, doesn't kill the boss, and waits to get kicked from the boss room due to time running out (after ~17 minutes), there is no cooldown, and the team can immediately enter the boss teleport to try again.

There is no lever and thus no limit to the number of players that can participate in the fight.

Any fire damage will heal the bosses, so mages should avoid any spells of this element and paladins should not summon their Emberwings.

Daily Tasks[]

Gnomes (Warzone 4)[]

Find the NPC Gnomus north of the Gnome Deep Hub's entrance and offer him your help, he has three different tasks you can take.

Warning: some of the Lava around this dungeon is walkable, but it will cause you 500 Fire Damage when stepping on it. One or two steps are enough to kill mages and paladins. Fire protection equipment can be used to lower the damage taken, but Firewalker Boots will not be effective. It is possible to avoid all damage-dealing lava when doing the tasks, but one wrong step can be fatal.
Warning: on some parts of the cave there is a constant danger of rocks falling from the ceiling when a Lost Gnome is nearby. These will cause 1500 Physical Damage! If you do not have this amount of hitpoint it's extremely recommended to use Magic Shield.

Dangerous Depths Gnomes Task Area

The map to the right shows he main area of these tasks. The Star and Exclamation marks are Lava that you should avoid, and the Stars are also part of the Gnomal Warming Measurements task. The skull marks represent the areas with Rockfall risk. The checkmark is the spawn area of the Ordnance mission. Finally, the blue flag marks are part of the Uncharted Territory task.

Ordnance[]

Gnomus wants your help rescuing some Lost Gnomes that are bringing new ordnance to the base, as well as their pack animals which are their companions. Go to the eastern most part of the hub and go down here, then up the next ramp. Go to the south-east of the cave, where you'll encounter what seems to be a crystal teleport area here. You should find one Lost Gnome and up to 3 Gnome Pack Crawlers there. The Lost Gnome will follow you, which means you can just walk back to the entrance while protecting it from the Lava Lurkers around. The Gnome Pack Crawlers will run away from you, so you have to guide their path by going to the opposite direction you want them to go.

Warning: While escorting the Gnomes, you will run through one or two corridors marked with a sign with a skull, as shown to the right. In these places, when a Gnome walks by there might be a Stone Shower which deals 1500 Physical Damage. If you cannot afford to take that damage, make sure to wear appropriate protection or Magic Shield.

Gnomal Warming Measurements[]

Dangerous Depths Measuring

Gnomus is interested in monitoring the temperature around this area. Grab a Gnome Trignometre from the Old Machine near the boxes just nort-east of him and go to the tasks area on the eastern part of the hub. You have to measure the temperature of 5 spots, all of which are pools of Lava. If you go to all of them from the center room (as shown to the right), you can avoid stepping on all lava and their damage. You will not be able to avoid the rockfall area (marked with the skull) though, so take care when walking around that area.

Uncharted Territory[]

Help the Gnomes getting information on ancient structures around the Gnome Deep Hub. Take a Gnome Chart from the Torn Out Page next to him on top of a Crate. You have to chart at least 3 structures, and charting all 6 of them will give you the right to bonus rewards. There are 3 structures (Lost Ruin, Old Gate, The Gaze) on the cave where you also do the Ordnance and Measurements missions, as seen on the image above. There are two structures (Outpost and Bastion) on the Scouts tasks area, which are also part of the Explosive Growth task. The final structure (Broken Tower) is located at the southern most part of the Dwarves area.

Dwarves (Warzone 5)[]

Find the NPC Klom Stonecutter south-east of the Gnome Deep Hub's entrance and offer him your help, he has two different tasks you can take.

Home Improvement[]

You help is required to kill 20 Lost Exiles in the dungeon nearby. These creatures, however, have built Makeshift Homes around the cave and will flee there before dying (they vanish and you don't get loot, experience of the task point). Hence, in order to force them to fight you, you must first destroy the Makeshift Homes nearby. If there are no Homes close to the Lost Exile, it will fight you to death. On the second image below you can check the Home's radius of action. In some areas (for example north-east), destroying just one home is enough to create a zone where you can kill the Lost Exiles. Luring them to the entrance or the southernmost areas is also a good strategy.

This task also has a bonus objective. After destroying a Makeshift Home, you can use its rubble to try and make a prisoner, a Captured Dwarf. If you succeed, you must then lure it out of the dungeon. The Captured Dwarf is immune to damage and will follow you, but you must escort it back within a time limit or it will escape your grasp. You have to capture 3 prisoners to receive the bonus rewards for this task.

Subterranean Life[]

To complete this task, you simply have to go to the task area and kill 50 Diremaws and Deepworms, so it's advised to do this while also doing the Home Improvement task. Killing these creatures on other areas (such as the Warzone 6 task area) also counts, so make sure you take this task before doing those. There is no bonus objective.

Scouts (Warzone 6)[]

Find the NPC Lardoc Bashsmite north-east of the Gnome Deep Hub's entrance and talk to him about his work, he has two different tasks you can take.

Warning: some of the Lava around this dungeon is walkable, but it will cause you 500 Fire Damage when stepping on it. One or two steps are enough to kill mages and paladins. Fire protection equipment can be used to lower the damage taken, but Firewalker Boots will not be effective. It is possible to avoid all damage-dealing lava when doing the tasks, but one wrong step can be fatal.

Explosive Growth[]

You have to drag Explosive Barrels to burn down sponges that serve as food for the Diremaws. You have to explode at least 3 sponge areas out of a total of 5. Go down the ramp north of Lardoc Bashsmite (be careful with the Lava) and then go up again. Pull the lever to take a Barrel out of the explosive barrel depot, then drag it to one of the 5 locations. With the barrel inside, use it to set it on fire and it will explode after 5 seconds. If you explode barrels on all 5 locations you will also get bonus rewards.

Note: The Explosive Barrels can deal 1000 Fire Damage when exploding if you stand too close (however, the radius of danger is much smaller than the explosion animation might suggest).

Pesticide[]

Another way to fight the Diremaw infestation is by preventing their eggs from hatching. These creatures lay their eggs on half-decaying corpses of their own siblings. Pick up Gnomish Pesticides inside a Chest near Lardoc Bashsmite and go into the cave. You have to use the pesticide on 20 dead Diremaws, but it will only work 10 seconds after the creature has been killed (as soon as it has become movable). When using the pesticides, an angry Diremaw might appear to protect the eggs.

Warzones[]

Battle recommendations:
Fire Protection Icon
Equip Fire Damage Protection during this fight. For all warzones.
Avalanche
Use Ice Damage during this fight. For all warzones.
Sudden Death
Use Death Damage during this fight. For all warzones.
Avoid Fire Icon
Don't use Fire Damage during this fight. For all warzones.

Once you have the required number of points with each NPC you are eligible to enter their respective Warzones. Before being able to walk through the teleport, however, you have to do one final mission: destroy a Fragile Lava Funnel that is being used by Those Below to flood the surround areas. Enter the energy portal near the task area and destroy one of the three funnels to gain access to the Warzone.

Note¹: Every player must do this for each Warzone in order to receive access to it.
Note²: Breaking the Lava machine grants you access to the Warzone, and this access will not expire until you enter the Warzone. This means that the players can (and should) do this part before the time scheduled with the team, otherwise there will be some waiting time until everyone has destroyed the lava pumps.
Note³: After walking through the Warzone's teleport, you'll have 8 hours of access before your task points are deducted and you lose access (you can leave and re-enter as many times as you like). If your 8 hours run out while you are inside the Warzone, you will not be kicked out, but should you leave it won't be possible to return unless you break the pump again and spend more task points.

Inside the Warzone area you'll find large blue crystals that you must mine (use them) to obtain Heavy Crystal Fragments. There are small, medium and large crystals, and you have a bigger chance to mine crystals from the larger ones. Your team needs 30 Heavy Crystal Fragments to access the boss room.

Note: The 3 Warzones bosses always drop 5 Heavy Crystal Fragments for each player involved in the fight. Thus, if your team is going from one boss to the next, it's wise to pick these up from the boss corpse and avoid the mining on the following Warzones. Also, even though the crystals vanish after 24 hours, they can be kept inside the depot to be used at the first Warzone the next time the team decides to do them.

Warzone 4: The Baron from Below[]

After gathering all 30 Heavy Crystal Fragments, find the Hollow Geode south-west of the dungeon, here. Use the Heavy Crystal Fragments on it, and the Stalagmites on the ground next to into will become a teleport. Attention: the teleport will only be active for 8 seconds, after which it will disappear and it will not be possible to open it again as long as there's a player inside the boss room. Make sure your whole team is ready and standing by.

Inside the room, you will find The Baron from Below. Start the fight by attacking the boss. After some seconds, it will change into The Hungry Baron from Below and teleport itself to the center of the room (meaning trapping it on corners is futile), and an Organic Matter will spawn. At this moment, the whole team should kill the Organic Matter as fast as possible, otherwise The Hungry Baron from Below will devour it and recover half of its maximum health. When the Organic Matter is destroyed, 4 Aggressive Matters will spawn. Kill them fast as well (AoE recommended) so you can focus back on The Baron from Below. Note that you'll have to target the boss again after every shape change.

Watch out for the 4 Lava Holes in this room as they will become active (just one at the time) for about 4 seconds and explode dealing ~1500 hp fire damage, it has the same area as a Great Fireball Rune.

Inside the room, you'll also find Aggressive Lavas which use an area fire spell on themselves. These must be kept far from the boss, because it gets healed by Fire Damage. This also means that other Fire spells and runes (such as Hell's Core and Great Fireball Rune) shouldn't be used, as well as Emberwing which deals Fire Damage.

After killing the boss, exit by the teleporter to a room with his Lava Pump. Destroy (use) it to obtain the Buried the Baron achievement.

Warzone 5: The Count of the Core[]

After gathering all 30 Heavy Crystal Fragments, find the Hollow Geode north-east of the dungeon, here. Use the Heavy Crystal Fragments on it, and the Stalagmites on the ground next to into will become a teleport. Attention: the teleport will only be active for 8 seconds, after which it will disappear and it will not be possible to open it again as long as there's a player inside the boss room. Make sure your whole team is ready and standing by.

Glowing Obsidian Pipes

Inside the room, you will find The Count of the Core. The Count of the Core is also healed by Fire Damage, and inside its room there are 5 sets of aligned Obsidian Pipes that will throw a Fire Wave towards the other side of the room, healing the boss and dealing massive damage. The easiest way to avoid this healing is to block of the Obsidian Pipes by throwing Magic Wall Runes in front of them. Using this strategy, the boss can be trapped on the south-east corner of the room and one or two team members can be responsible for renewing the Magic Wall protection when the Pipes are about to fire (they glow for a few seconds before that).

The team must also watch out for Snail Slimes which will constantly spawn as the boss gets hit. They should be killed far from the boss, otherwise The Count of the Core will also be healed upon their death and the players will take about 1000 damage upon each Slime death. The easiest way to do that is to have a second blocker use Challenge on them and keep them away, and then the team can attack the Slimes from distance with Avalanche Runes.

Finally, you will have to deal with Ember Beasts as well. Those apparently make The Count of the Core stronger upon dying, regardless of them being close to the boss or not (The count absorbs the power of the beast and becomes stronger). Thus, you can try to block and avoid damaging them, but they will likely die when the team attacks the Snail Slimes, though this shouldn't be a problem.

After killing the boss, exit by the teleporter to a room with his Lava Pump. Destroy (use) it to obtain the His Days are Counted achievement.

Warzone 6: The Baron From Below[]

After gathering all 30 Heavy Crystal Fragments, find the Hollow Geode at the center of the dungeon, here. Use the Heavy Crystal Fragments on it, and the Stalagmites on the ground next to into will become a teleport. Attention: the teleport will only be active for 8 seconds, after which it will disappear and it will not be possible to open it again as long as there's a player inside the boss room. Make sure your whole team is ready and standing by.

Inside the room, you will find The Duke Of The Depths. During this battle the duke will turn invincible (The Fire Empowered Duke) and Fiery Hearts will appear in 5 fixed at the center of the room. The team must kill all of them quickly will make the boss vulnerable again. If the Fiery Hearts aren't killed fast enough they will become a Fiery Bloods, very strong Fire Elementals that you will also have to kill. One possible strategy is to split the mages of the team in two groups which should take turns in using their ultimate spells (Energy/Ice) to hit all Fiery Bloods and destroy them quickly, while the other shooters attack them with AoE spells and runes.

The boss can be trapped and blocked by only 1 knight in the east of the room near the teleport, but this blocker should be a high level because during the time The Duke Of The Depths becomes invincible it also becomes much stronger, dealing combos of more than 4000 hp, so at least two Druids should focus their healing on the main blocker. The Duke will use its strong waves when its attacked while invulnerable, so this should be avoided at all costs. Other knights in the team can help blocking the Aggressive Lavas that will be spawning in the room during the battle. Beware that the boss' strong Beam and Wave have a large area, so all players should mind their positioning to avoid taking this high damage.

Note: The faster your team gets rid of the fiery hearts, the longer the boss will be vulnerable until summoning them again.

After killing the boss, make sure you destroy his Lava Pump to obtain the Duked It Out achievement.

Once you defeated The Baron From Below, The Count of the Core, The Duke Of The Depths, and destroyed their lava pumps you will automatically gain access to the Powerful Featherweight imbuement. You will also receive the achievement Death in the Depths for defeating all three bosses.

Ancient Spawn of Morgathla[]

Battle recommendations:
Earth Protection Icon
Equip Earth Damage Protection during this fight. For the beetles and geysers.
Fire Protection Icon
Equip Fire Damage Protection during this fight. For the strange pipes.
Avalanche
Use Ice Damage during this fight. On the beetles.
Sudden Death
Use Death Damage during this fight. On the boss.
Avoid Fire Icon
Don't use Fire Damage during this fight. For all warzones.

After defeating all 3 Warzones bosses, you'll have the chance to battle the Ancient Spawn of Morgathla. The recommended team size is between 15 and 30 players, depending on the team strength. To start the fight, you'll need the three pieces of a Strange MalletStrange Mallet:

Note that only one player needs the Mallet for the whole team. With the pieces in hand, use the Huge Red Crystal on the floor just under Gnomus, here, to be teleported to a room with NPC Gnominimus. The player in possession of the Mallet pieces should talk to the NPC and have him build you a complete Strange Mallet.

The access to this boss room is similar to the Warzone bosses, meaning that teleport will only stay open for some seconds and all players must enter it quickly. To open the teleport, the player who has the Strange Mallet must use it on the Gong and you will see the message BOOOOOOOONG! (Attention: the Strange Mallet will break and disappear once used, so make sure your team is ready to go before doing so). The stone next to it will turn into a Magic Forcefield and all players should enter it quickly.

This battle happens in 4 stages, each one in a different room. Despite that, all stages consists of pretty much the same thing with increasing difficulty. Initially, many Burrowing Beetles will spawn in the room. They are much stronger than regular Scarabs but can be killed quite easily (they do deal considerable damage, so watch your health and mana). The recommended strategy here is that the team positions in one of the corners of the room in a way that the most vulnerable players (lower level paladins and mages) can be protected (see the image gallery below). On the last room, Wild Growth Runes can be used to also protect the team due to the high amount of beetles.

Ancient Spawn of Morgathla
Once the Burrowing Beetles stop spawning, the Ancient Spawn of Morgathla will spawn. Initially the boss will be immune and heal if attacked. In order to make it vulnerable, lure the boss onto one of the crystals inside the room while they're blue. After doing that once the boss will start taking damage again. Mages can use Sudden Death Runes and everyone should focus only on the boss.

During the first 3 rooms you have to attack it until it disappears, and on the 4th room it will die.

Glowing Obsidian Pipes

Note¹: Inside all rooms there will be Sulphur Geysire which will constantly deal Earth Damage around them (the area increases every turn) and can hit up to 1500, an from the second room on there will also be Obsidian Pipes that, once they start glowing, explode dealing 2500 Fire Damage. This damage, combo'ed with the boss damage can instantly deal over 5000 damage, making the fight very dangerous.

After defeating the boss, enter the teleport to the north (be careful if you linger in the boss room because the Geysers keep exploding). Open the chest to receive the Scourge of Scarabs achievement. There are three different reward rooms:

Bosses[]

Comparison of all 4 bosses in order
NameExpHPMax. DamageLoot
The Baron from Below
The Baron from Below
300,000?3500+
The Count of the Core
The Count of the Core
300,000500,000?
The Duke of the Depths
The Duke of the Depths
300,000??
Ancient Spawn of Morgathla
Ancient Spawn of Morgathla
???

Transcripts[]

Note: The NPCs will treat you differently if you have the maximum rank at the Bigfoot's Burden Quest, but the dialogues should be very similar. The dialogues shown here are those viewed by a player that has the maximum rank, since this will be the case for most players doing this quest.

Gnomes (Warzone 4)[]

Ordnance[]

Player: Hello
Gnomus: Greetings, member of the Bigfoot Brigade. We could really use some help from you right now. You should prove worthy to our alliance.
Player: Help
Gnomus: If you're willing to help us, we could need an escort for arriving ordnance, help with charting the cave system and someone needs to get some heat measurements fast.
Player: Ordnance
Gnomus: New ordnance is about to arrive at the crystal teleporter to the east of the cave system. We need someone to navigate the new arrivals through the hazards of the dangerous caves. ...
Gnomus: Hideous creatures and hot lava makes travelling extremely dangerous. And on top of that there is also the constant danger from falling rocks in the area. ...
Gnomus: Are you willing to help?
Player: Yes
Gnomus: Excellent, just follow the path to east until you reach a dead end, there is a hole that leads to a small cave underneath which will bring you right to the old trail. ...
Gnomus: Help whoever you can and return them to the save cave exit - oh, and while you're at it... some of them will have pack animals. If you can rescue those as well, I'll hand you a bonus. Good luck!

Dangerous Depths Quest Delivering the task with the bonus objective:

Player: Ordnance
Gnomus: AMAZING! Not only did you save all our friends - you also rescued the animals! Here is your reward and bonus! ...
Gnomus: The others are already telling stories about you. Please return to me later if you want to help out some more!

Dangerous Depths Quest Delivering the task without the bonus objective.

Player: Ordnance
Gnomus: You saved all our friends, thank you so much! Too bad about the pack animals but I understand, the trail is dangerous enough as it and our gnomish friends have the utmost priority.

Dangerous Depths Quest

Gnomal Warming Measurements[]

Player: Measurements
Gnomus: We need to find out what the rising heat means for this place and for us gnomes. You can help us do this by grabbing one of our trignometres and collecting as much as data from the heat in this area as possible. ...
Gnomus: Are you willing to do this?
Player: Yes
Gnomus: How fortunate! There are some trignometres lying around next to that device behind me. Take one and hold it next to high temperature heat sources. ...
Gnomus: If you gathered enough data, you will actually smell it from the device. ...
Gnomus: Return to me with the results afterwards. Best of luck, we count on you!

Dangerous Depths Quest

Player: Measurements
Gnomus: Your measurements help us to find out what's actually going on down here. Our master horticulturist is currently analysing them. ...
Gnomus: Please return later if you want to contribute more data!

Dangerous Depths Quest

Uncharted Territory[]

Player: Charting
Gnomus: We need more information on the ancient structures you already helped us with. As we have still have a lot on our plates, we could need your help once again to chart the unknown parts of this underground labyrinth ...
Gnomus: I am especially interested in the scattered dark structures around these parts. Would you do that?
Player: Yes
Gnomus: Very good. We prepared a lot of maps as the complete mapping of this system will probably take a lot of research. ...
Gnomus: Take one from the stack here next to me and map as many structures as possible. However, we need at least three locations to make any sense of this ancient layout at all. ...
Gnomus: If you manage to map one of each structure around these parts - I assume there must be at least two times as many around here - I will hand you a bonus!

Dangerous Depths QuestDelivering the task with the bonus objective:

Player: Charting
Gnomus: Perfect! You found so many locations for us to study! I can almost grasp this ancient layout in its entirety. Here's your bonus!

Dangerous Depths Quest

Required: Delivering the task without the bonus objective:

Dwarves (Warzone 5)[]

Home Improvement[]

Player: Hello
Klom Stonecutter: Greetings. A warning straight ahead: I don't like loiterin'. If you're not here to help us, you're here to waste my time. Which I consider loiterin'. Now, prove your worth to our alliance. ...
Klom Stonecutter: I have sealed some of the areas far to dangerous for anyone to enter. If you can prove you're capable, you'll get an oportunity to help destroying the weird machines, pumping lava into the caves leading to the most dangerous enemies.
Player: Help
Klom Stonecutter: Well, the biggest problem we need to address are the ever charging subterraneans around here. And on top of that, there's the threat of the Lost, who quite made themselves at home in these parts.
Player: Home
Klom Stonecutter: Our scouts report another batch of Lost close to our base. How 'bout you find yourself some of their cozy makeshift homes and destroy them to get 'em out of hiding ...
Klom Stonecutter: If you can capture a few of them, you'll receive a bonus. Just bring 'em to the border of our outpost and we will take care of the rest. ...
Klom Stonecutter: Are you ready for that?
Player: Yes
Klom Stonecutter: Very well, now try to find some of their makeshift homes and tear'em down. There's bound to be some stragglers you can 'persuade' to surrender. Get back here when you're done.

Dangerous Depths QuestDelivering the task with the bonus objective:

Player: Home
Klom Stonecutter: So you did it. And you even made prisoners, the bonus is yours! Well, that won't be the last of 'em but this sure helps our situation down here. Return to me later if you want to help me again!

Dangerous Depths Quest

Required: Delivering the task without the bonus objective:

Subterranean Life[]

Player: Subterraneans
Klom Stonecutter: Well the hunt for vermin is on again. You know the drill: if it moves more than two legs, destroy it. If it moves legs and tentacles, destroy it again.
Klom Stonecutter: Prepared to get into that again? Player: Yes
Klom Stonecutter: Alright, good. Those things are strolling about and I ain't gonna have that. If it moves more than two legs, destroy it. If it moves legs and tentacles, destroy it again.

Dangerous Depths Quest

Player: Subterraneans
Klom Stonecutter: I'd say I'm blown away but a Klom Stonecutter is not that easily impressed. Still, you got your hands dirty for us and I appreciate that.

Dangerous Depths Quest


Scouts (Warzone 6)[]

Explosive Growth[]

Player: Hello
Klom Stonecutter: Lardoc Bashsmite: Since you are obviously not one of my relatives who pays me a long overdue visit, we should get work right away. We'll see if you can prove your worth to our alliance.
Player: Work
Lardoc Bashsmite: Here's the situation: a tide of hazardous bugs, the gnomes named them diremaws, threatens our base. Then there is some kind of growth which seems connected to them somehow. We need to get rid of both.
Player: Growth
Lardoc Bashsmite: Our explosive barrel depot is still unguarded and those diremaws are almost impossible to control if we don't do something against those sponges they seem to love so much ...
Lardoc Bashsmite: We need someone to take those barrels to the source of the ever growing sponge and burn it down. All of it. There should be at least three locations, possibly even more. Are you up for that?
Player: Yes
Lardoc Bashsmite: Noted. Now, get down there and rain some fire on them.

Dangerous Depths QuestRequired: Delivering the task with the bonus objective:

Delivering the task without the bonus objective:

Player: Growth
Lardoc Bashsmite: You really hit those diremaws where it hurts the most. Getting rid of that strange growth before it spreads even more will greatly diminish their numbers. ...
Lardoc Bashsmite: The stuff will continue to grow, however. Return to me later for more work.

Dangerous Depths Quest


Pesticide[]

Ancient Spawn of Morgathla[]

Player: Hi
Gnominimus: Oh hello. Nice to see some civilized person down here.
Player: Mallet
Gnominimus: Marvelous! You have found all parts of the mallet! It only takes some gnomish ingeniuty and mushroom glue to fix it. Shall I give it a try?
Player: Yes
Gnominimus: Aaaand there it is! As good as new!

Dangerous Depths Quest


Advertisement