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Cyclopedia Button The Cyclopedia is part of the Analytics functionality that was introduced in the Summer Update 2017. The word is an archaic form of encyclopedia[1] and features a knowledge collection of every item which can be traded in the market. It has been expanded multiple times: with the Winter Update 2017 the Bestiary and Charms functionalities were added, the Winter Update 2018 brought the Character overview and Map view and the Houses tab was added two weeks before the Winter Update 2019.

Items

Cyclopedia Items

The Cyclopedia is used to change items' prices tracked by the Analytics Selector widgets. Players can select for each item if it will be tracked according to the NPC price or average Market price. Additionally, Premium players are able to set their own loot value for each item. Based on these prices you can use the widgets to keep track of the dropped loot and also analyse the loot value and supplies used during your hunting session.

Bestiary

Bestiary

The Bestiary is the collection of knowledge acquired by your character about Tibia's Creatures, which are sorted in different Classes. Initially, every creature and the creature class itself will be displayed as silhouettes. You can gain information about creatures and thereby unlock and complete their Bestiary entries.

To unlock an entry, you will have to kill its corresponding creature. The first kill will open the entry and reveal the creature's name, sprite and its difficulty level. A kill counter will show you the required amount of kills to unlock more information. To increase your kill counter, you only have to deal damage to the creature, but you don't have to be the player dealing most damage to it.

Bestiary Tracker

You can follow your progress using the Bestiary Tracker widget

To successfully complete a creature entry, you will have to unlock a total of three detail stages. The first stage will unlock basic information like hitpoints, speed, armor and common loot items, for example. The second stage will allow you to see uncommon loot items, resistances and locations of where the creature can be found. Once you have killed enough creatures to unlock the final stage, semi-rare and rare loot items will be displayed. Very rare loot drops will also be displayed once you loot the item for the first time, as long as you have that creature fully unlocked.

How often you have to kill a creature to unlock more of its details is based on the creature's difficulty. The difficulty also determines the amount of Charm Points that you are going to receive once you have completed an entry. Once you have unlocked the final stage of a creature, you will be able to attach one of your unlocked Charms to it.

Bestiary's Creature difficulties

Main article: Bestiary/Difficulties

Difficulty Rarity Required kills to unlock Charm points Number of creatures
First detail stage Second detail stage Final detail stage
Harmless
(e.g. cat, dog)
Ordinary 5 10 25 1 Cyclopedia#Charms 10
Very Rare 2 3 5 5 Cyclopedia#Charms 1
Trivial
(e.g. skunk, goblin)
Ordinary 10 100 250 5 Cyclopedia#Charms 41
Very Rare 2 3 5 10 Cyclopedia#Charms 3
Easy
(e.g. crab, gozzler)
Ordinary 25 250 500 15 Cyclopedia#Charms 151
Very Rare 2 3 5 30 Cyclopedia#Charms 8
Medium
(e.g. orc berserker, moohtant)
Ordinary 50 500 1000 25 Cyclopedia#Charms 282
Very Rare 2 3 5 50 Cyclopedia#Charms 25
Hard
(e.g. elder wyrm, orewalker)
Ordinary 100 1000 2500 50 Cyclopedia#Charms 167
Very Rare 2 3 5 100 Cyclopedia#Charms 0
Challenging
(e.g. Soul War, Primal Ordeal, Rotten Blood creatures)
Ordinary 200 2000 5000 100 Cyclopedia#Charms 49
Very Rare 2 3 5 200 Cyclopedia#Charms 0


Charms

Charm Icons

Charms are bonus effects that need to be unlocked with Charm Points. An unlocked charm can only be assigned to a completed creature entry and will provide you with a bonus against the corresponding creature.

While assigning a charm to an entry is free of charge, you will have to pay a gold fee if you want to detach the charm from the entry again. The required amount of gold is equal to your character's level multiplied by 100. For example, a level 140 character must pay 140 x 100 = 14,000 gold to detach a charm.

Charms

A creature entry can only have one charm assigned at a time. Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.

A permanent possibility to assign all of your unlocked charms at the same time can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.

Charms can be aggressive, defensive or passive. Aggressive and defensive charms have a 10% chance of being activated when dealing or taking damage, respectively. Passive charms are always active (but are still limited to the selected creature), and the charms Scavenge and Gut increase your success/loot rate similar to how the Prey System works.

Based on the number of creatures currently in the Bestiary, a total of 24,305 Charm Points can be obtained in game. Players that fully unlock all creatures in the bestiary will receive the Executioner character title. It costs 17,400 Charm Points to unlock all available Charms.

List of Charms

Name Type Effect Charm Point Cost
Adrenaline Burst Adrenaline Burst Defensive Bursts of adrenaline enhance your reflexes with a certain chance after you get hit and let you move faster for 10 seconds. 500 Cyclopedia#Charms
Bless Bless Passive Blesses you and reduces skill and xp loss by 10% when killed by the chosen creature. 800 Cyclopedia#Charms
Cleanse Cleanse Defensive Cleanses you from within with a certain chance after you get hit and removes one random active negative status effect and temporarily makes you immune against it. 700 Cyclopedia#Charms
Cripple Cripple Offensive Cripples the creature with a certain chance and paralyses it for 10 seconds. 500 Cyclopedia#Charms
Curse (Charm) Curse (Charm) Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Death Damage once. 900 Cyclopedia#Charms
Divine Wrath Divine Wrath Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Holy Damage once. 1500 Cyclopedia#Charms
Dodge Dodge Defensive Dodges an attack with a certain chance without taking any damage at all. 600 Cyclopedia#Charms
Enflame Enflame Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Fire Damage once. 1000 Cyclopedia#Charms
Freeze Freeze Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Ice Damage once. 800 Cyclopedia#Charms
Gut Gut Passive Gutting the creature yields 20% more creature products. 800 Cyclopedia#Charms
Low Blow Low Blow Passive Adds 8% critical hit chance to attacks with critical hit weapons. 2000 Cyclopedia#Charms
Numb Numb Defensive Numbs the creature with a certain chance after its attack and paralyses the creature for 10 seconds. 500 Cyclopedia#Charms
Parry Parry Defensive Any damage taken is reflected to the aggressor with a certain chance. 1000 Cyclopedia#Charms
Poison Poison Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Earth Damage once. 600 Cyclopedia#Charms
Scavenge Scavenge Passive Enhances your chances to successfully skin/dust a skinnable/dustable creature. 800 Cyclopedia#Charms
Vampiric Embrace Vampiric Embrace Passive Adds 4% Life Leech to attacks if wearing equipment that provides life leech. 1500 Cyclopedia#Charms
Void's Call Void's Call Passive Adds 2% Mana Leech to attacks if wearing equipment that provides mana leech. 1500 Cyclopedia#Charms
Wound Wound Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Physical Damage once. 600 Cyclopedia#Charms
Zap Zap Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Energy Damage once. 800 Cyclopedia#Charms

Map

The Cyclopedia Map is a larger and improved version of the client's Automap. It can display the surface and levels above it using both the map and "real" formats, as well as the underground areas that are explored in the client's map. Map markers are also shown in it. It also displays active raids.

Point of Interest Effect
Point of Interest Found Effect

This Map interface is also used to explore areas and sub-areas during Measuring Tibia Quest, which is done by finding Points of Interest (PoIs) in them. You need to find 7 randomly positioned PoIs in each subarea to unlock it, and you can only explore one subarea at a time (starting to explore a new sub-area with an open exploration will reset the progress). If desired, the location of the PoIs can be shuffled, but this will also reset all progress done in that sub-area.

When you have discovered at least 30% of all subareas of an area, the locations of NPCs within that respective area will be shown on the map. Similarly, at a minimum of 70%, passages to different subareas on other map layers and teleports are displayed as stair symbols on the map. Once all subareas of an area have been discovered, creatures that occur in those subareas are listed when you click on a subarea's name or on a passages symbol that leads to this subarea. Creatures for which the Bestiary entry has not yet been unlocked are displayed as a silhouette. In addition, a player who has completed an area will be notified whenever a raid is about to take place in that area within the next hour, and will be notified of the specific subarea 15 minutes before the raid.

For a comprehensive list of all areas and subareas, please view the Cyclopedia/Map Areas page.

Improved Respawn Rate

On September 06, 2018, CipSoft announced the Improved Respawn Rate system, which was implemented the following week. With this system, the map Areas can have their respawn rate increased temporarily between two Server Saves. There is a 33% chance that one randomly selected Area of the map will have its respawn rate improved. Furthermore, players can also donate Gold so one area gets its spawn rate increased after the next Server Save. An area with an Improved Respawn rate will display the following icon in front of their name on the Cyclopedia Map: Improved Respawn Rate Icon

The following rules applies to this system:

  • An area must have received at least 10,000,000 (10kk) gold donation to have its respawn rate improved.
  • The area with more gold donated (above 10kk) at the Server Save will have its spawn increased. If no area has 10kk gold donations, none will be selected (besides the random one).
  • Only one donation-based area will be have its spawn increase at a given day. The gold donated to the other areas, however, is not lost, and will always be summed up until this area is the one with more donations.
  • An area that currently has its spawn improved is not be eligible for donations or random selection. Thus, an area cannot have its spawn increased two days in a row.

It's important to note a specific hunting spawn may not belong to the area it's accessed from. Most notably, even though the Hell Hub and its Grounds (Ferumbras' Ascension Quest area) is accessed through Darashia they belong to Roshamuul and Zao. You can check the current area you're in by vising it and opening the Cyclopedia map, or simply by checking this list.

Note: Until Feburary 05, 2019, there was always one randomly selected area with improved respawn, and the gold fee to improve a second area was 1kk instead of 10kk. This was changed with the update 12.08.

Character

Titles

Titles are assigned to a character. They are visible ingame when a character is looked by other player, it appears after the character's name and level and before rank and guild (if any) and the loyalty title (if any). It is also displayed on Tibia.com's character page. You earn them by fulfilling different conditions on a specific character (monster kills in combination with the Cyclopedia, mounts, outfits, bank account , levels you have reached, experience and skill, highscores, tournaments, etc.).

Name Permanent? Description
Apex Predator no Highest Level on character's world.
Beaststrider (Grade 1) yes Unlocked 10 or more Mounts.
Beaststrider (Grade 2) yes Unlocked 20 or more Mounts.
Beaststrider (Grade 3) yes Unlocked 30 or more Mounts.
Beaststrider (Grade 4) yes Unlocked 40 or more Mounts.
Beaststrider (Grade 5) yes Unlocked 50 or more Mounts.
Big Spender yes Unlocked the full Golden Outfit.
Creature of Habit (Grade 1) yes Reward Streak of at least 7 days of consecutive logins.
Creature of Habit (Grade 2) yes Reward Streak of at least 30 days of consecutive logins.
Creature of Habit (Grade 3) yes Reward Streak of at least 90 days of consecutive logins.
Creature of Habit (Grade 4) yes Reward Streak of at least 180 days of consecutive logins.
Creature of Habit (Grade 5) yes Reward Streak of at least 365 days of consecutive logins.
Bipedantic no Unlocked All Humanoid Bestiary entries.
Blood Moon Hunter / Huntress no Unlocked All Lycanthrope Bestiary entries.
Coldblooded no Unlocked All Amphibic Bestiary entries.
Death from Below no Unlocked all Bird Bestiary entries.
Demonator no Unlocked all Demon Bestiary entries.
Dragonslayer no Unlocked all Dragon Bestiary entries.
Elementalist no Unlocked all Elemental Bestiary entries.
Exterminator no Unlocked all Vermin Bestiary entries.
Fey Swatter no Unlocked all Fey Bestiary entries.
Ghosthunter / Ghosthuntress no Unlocked all Undead Bestiary entries.
Handyman / Handywoman no Unlocked all Construct Bestiary entries.
Huntsman / Huntress no Unlocked all Mammal Bestiary entries.
Interdimensional Destroyer no Unlocked all Extra Dimensional Bestiary entries.
Manhunter / Manhuntress no Unlocked all Human Bestiary entries.
Master / Mistress of Illusion no Unlocked all Magical Bestiary entries.
Ooze Blues no Unlocked all Slime Bestiary entries.
Sea Bane no Unlocked all Aquatic Bestiary entries.
Snake Charmer no Unlocked all Reptile Bestiary entries.
Tumbler no Unlocked all Giant Bestiary entries.
Weedkiller no Unlocked all Plant Bestiary entries.
Executioner no Unlocked all Bestiary entries.
Dedicated Entrepreneur no Explored 50% of all the map areas.
Globetrotter no Explored all map areas.
Gold Hoarder no Earned at least 1,000,000 gold.
Platinum Hoarder no Earned at least 10,000,000 gold.
Crystal Hoarder no Earned at least 100,000,000 gold.
Trolltrasher no Reached level 50.
Cyclopscamper no Reached level 100.
Demondoom no Reached level 300.
Dragondouser no Reached level 200.
Drakenbane no Reached level 400.
Silencer no Reached level 500.
Exalted no Reached level 1000.
Guild Leader no Leading a Guild.
Legend of Fishing no Highest fishing level on character's world.
Legend of Magic no Highest magic level on character's world.
Legend of Marksmanship no Highest distance fighting level on character's world.
Legend of the Axe no Highest axe fighting level on character's world.
Legend of the Club no Highest club fighting level on character's world.
Legend of the Shield no Highest Shielding level on character's world.
Legend of the Sword no Highest sword fighting level on character's world.
Tibia's Topmodel (Grade 1) yes Unlocked 10 or more Outfits.
Tibia's Topmodel (Grade 2) yes Unlocked 20 or more Outfits.
Tibia's Topmodel (Grade 3) yes Unlocked 30 or more Outfits.
Tibia's Topmodel (Grade 4) yes Unlocked 40 or more Outfits.
Tibia's Topmodel (Grade 5) yes Unlocked 50 or more Outfits.
Aspiring Huntsman / Huntswoman yes Invested 160,000 tasks points.
Competent Beastslayer yes Invested 320,000 tasks points.
Feared Bountyhunter yes Invested 430,000 tasks points.
Planegazer yes Followed the trail of the Planestrider to the end.
Hero of Bounac yes You prevailed during the battle of Bounac and broke the siege that held Bounac's people in its firm grasp.
Prince / Princess Charming no Highest score of accumulated charm points on character's world.
Jack of all Taints no Highest score for killing Goshnar and his aspects on character's world.

Houses

House List

The Houses tab in the Cyclopedia can be used to buy, sell and transfer houses, incorporating the functionalities that used to be exclusive to the Tibia website. Besides the options to search for rented/auctioned houses, one innovation it presents is the opportunity to see all floors of the house as they look in game, without the need to actually visit it.

Template:Reflist

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