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Cyclopedia Button.png The Cyclopedia is part of the Analytics functionality that was introduced in the Summer Update 2017. The word is an archaic form of encyclopedia[1] and features a knowledge collection of every item which can be traded in the market.

It has been expanded multiple times:

The original concept behind the Cyclopedia was called Monster Shards and was presented by CipSoft on a Dev Note on August 18, 2017. Based on the feedback received, a new Dev Note presenting a redesigned idea called Monster Cyclopedia was published on August 29, 2017.

Items

Cyclopedia Items.png

The Cyclopedia is used to change items' prices tracked by the Analytics Selector widgets. Players can select for each item if it will be tracked according to the NPC price or average Market price. Additionally, Premium players are able to set their own loot value for each item. Based on these prices you can use the widgets to keep track of the dropped loot and also analyse the loot value and supplies used during your hunting session.

Bestiary

Bestiary.png

The Bestiary is the collection of knowledge acquired by your character about Tibia's Creatures, which are sorted in different Classes. Initially, every creature and the creature class itself will be displayed as silhouettes. You can gain information about creatures and thereby unlock and complete their Bestiary entries.

To unlock an entry, you will have to kill its corresponding creature. The first kill will open the entry and reveal the creature's name, sprite and its difficulty level. A kill counter will show you the required amount of kills to unlock more information. To increase your kill counter, there are two requirements:

  • You have to deal damage to the creature (but you don't have to be the player dealing the most damage to it).
  • You need to have dealt damage to the creature within the last 5 minutes before its death. That is, damaging a creature and having someone else kill it 6 minutes later (or even just 5 minutes and 1 second later) does not increase your kill counter.

You can follow your progress using the Bestiary Tracker widget, which can track up to 50 creatures at once

To successfully complete a creature entry, you will have to unlock a total of three detail stages. The first stage will unlock basic information like hitpoints, speed, armor and common loot items, for example. The second stage will allow you to see uncommon loot items, resistances and locations of where the creature can be found. Once you have killed enough creatures to unlock the final stage, semi-rare and rare loot items will be displayed. Very rare loot drops will also be displayed once you loot the item for the first time, as long as you have that creature fully unlocked.

How often you have to kill a creature to unlock more of its details is based on the creature's difficulty. The difficulty also determines the amount of Charm Points that you are going to receive once you have completed an entry. Once you have unlocked the final stage of a creature, you will be able to attach one of your unlocked Charms to it.

Bestiary's Creature difficulties

Main article: Bestiary/Difficulties

Difficulty Rarity Required Kills to Unlock Charm Points Amount of Creatures
First Detail Stage Second Detail Stage Final Detail Stage
Harmless
(e.g. cat, dog)
Ordinary 5 10 25 1 Cyclopedia#Charms 10
Very Rare 2 3 5 5 Cyclopedia#Charms 1
Trivial
(e.g. skunk, goblin)
Ordinary 10 100 250 5 Cyclopedia#Charms 41
Very Rare 2 3 5 10 Cyclopedia#Charms 3
Easy
(e.g. crab, gozzler)
Ordinary 25 250 500 15 Cyclopedia#Charms 148
Very Rare 2 3 5 30 Cyclopedia#Charms 8
Medium
(e.g. orc berserker, moohtant)
Ordinary 50 500 1000 25 Cyclopedia#Charms 277
Very Rare 2 3 5 50 Cyclopedia#Charms 23
Hard
(e.g. elder wyrm, orewalker)
Ordinary 100 1000 2500 50 Cyclopedia#Charms 146
Very Rare 2 3 5 100 Cyclopedia#Charms 0
Challenging
(Soul War Quest creatures)
Ordinary 200 2000 5000 100 Cyclopedia#Charms 33
Very Rare 2 3 5 200 Cyclopedia#Charms 0


Charms

Charm Icons.png

Charms are bonus effects that need to be unlocked with Charm Points. An unlocked charm can only be assigned to a completed creature entry and will provide you with a bonus against the corresponding creature.

While assigning a charm to an entry is free of charge, you will have to pay a gold fee if you want to detach the charm from the entry again. The required amount of gold is equal to your character's level multiplied by 100. For example, a level 140 character must pay 140 x 100 = 14,000 gold to detach a charm.

Charms.png

A creature entry can only have one charm assigned at a time. Free account players can assign up to 2 charms to different entries at the same time, while premium account players can assign 6 charms.

A permanent possibility to assign all of your unlocked charms at the same time can be purchased via the Store for 450 Tibia Coins. It also reduces the amount of gold you have to pay for every charm removal by 25%.

Charms can be offensive, defensive or passive. Offensive and defensive charms have a 10% chance of being activated when dealing or taking damage, respectively. Passive charms are always active (but are still limited to the selected creature), and the charms Scavenge and Gut increase your success/loot rate similar to how the Prey System works.

Based on the number of creatures currently in the Bestiary, a total of 21,385 Charm Points can be obtained in game. Players that fully unlock all creatures in the bestiary will receive the Executioner character title. It costs 17,400 Charm Points to unlock all available Charms.

List of Charms

Name Type Effect Charm Point Cost
Adrenaline Burst Adrenaline Burst.png Defensive Bursts of adrenaline enhance your reflexes with a certain chance after you get hit and let you move faster for 10 seconds. 500 Cyclopedia#Charms
Bless Bless.png Passive Blesses you and reduces skill and xp loss by 10% when killed by the chosen creature. 800 Cyclopedia#Charms
Cleanse Cleanse.png Defensive Cleanses you from within with a certain chance after you get hit and removes one random active negative status effect and temporarily makes you immune against it. 700 Cyclopedia#Charms
Cripple Cripple.png Offensive Cripples the creature with a certain chance and paralyses it for 10 seconds. 500 Cyclopedia#Charms
Curse (Charm) Curse (Charm).png Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Death Damage once. 900 Cyclopedia#Charms
Divine Wrath Divine Wrath.png Offensive Trigger on a certain creature and deals 5% of its initial hit points as Holy Damage once. 1500 Cyclopedia#Charms
Dodge Dodge.png Defensive Dodges an attack with a certain chance without taking any damage at all. 600 Cyclopedia#Charms
Enflame Enflame.png Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Fire Damage once. 1000 Cyclopedia#Charms
Freeze Freeze.png Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Ice Damage once. 800 Cyclopedia#Charms
Gut Gut.png Passive Gutting the creature yields 20% more creature products. 800 Cyclopedia#Charms
Low Blow Low Blow.png Passive Adds 8% critical hit chance to attacks with critical hit weapons. 2000 Cyclopedia#Charms
Numb Numb.png Defensive Numbs the creature with a certain chance after its attack and paralyses the creature for 10 seconds. 500 Cyclopedia#Charms
Parry Parry.png Defensive Any damage taken is reflected to the aggressor with a certain chance. 1000 Cyclopedia#Charms
Poison Poison.png Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Earth Damage once. 600 Cyclopedia#Charms
Scavenge Scavenge.png Passive Enhances your chances to successfully skin/dust a skinnable/dustable creature. 800 Cyclopedia#Charms
Vampiric Embrace Vampiric Embrace.png Passive Adds 4% Life Leech to attacks if wearing equipment that provides life leech. 1500 Cyclopedia#Charms
Void's Call Void's Call.png Passive Adds 2% Mana Leech to attacks if wearing equipment that provides mana leech. 1500 Cyclopedia#Charms
Wound Wound.png Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Physical Damage once. 600 Cyclopedia#Charms
Zap Zap.png Offensive Triggers on a creature with a certain chance and deals 5% of its initial hit points as Energy Damage once. 800 Cyclopedia#Charms

Bosstiary

Bosstiary Overview.png
Bosstiary Icon.gif

The Bosstiary is the Bosses version of the Bestiary, albeit slightly simpler. By defeating bosses, players will progress in each boss' entry to unlock new progress levels, receiving boss points at each level. The Bosstiary can be opened through the menu button Bosstiary Button.png under the inventory or by clicking on its tab on the Cyclopedia.

There are three progress levels:

  • Prowess: allows you to assign this boss to a boss slot.
    • You receive the first boss slot when unlocking Prowess for the very first time.
    • If you select a boss for the boss slot, you benefit of an equipment loot bonus of 25%. This means that there is a 25% chance for you to receive another set of equipment loot from the boss.
      • This bonus only applies to items which can be equipped unless they are limited to one drop per boss kill, e.g. Ferumbras' Hat. Such unique drops are not affected by this bonus.
  • Expertise allows you to display this boss on a Podium of Vigour in your house or guildhall.
    • Your character will receive one free podium for unlocking Expertise for the very first time.
    • Afterwards, you can buy additional podiums for gold at an NPC.
    • The Podium of Vigour can be configured via a specific window similar to the Podium of Renown.
  • Mastery grants you an additional 25% equipment loot bonus when this boss is assigned to a boss slot.

The equipment loot bonus of the boss slot can be increased gradually by accumulating points. The maximum loot bonus depends only on the maximum amount of bosses available in the bosstiary. Also, a second boss slot will be unlocked once you reach 1500 boss points.

Categories

Main article: Bosstiary/Categories

There are three categories of bosses in the Bosstiary, similar to Creature's difficulties but based on their availability, not their strength:

  • Bane: Bosses which can be killed more than once by a character within 20 hours, e.g. Zugurosh and other The Inquisition Quest bosses.
  • Archfoe: Bosses which do not fall into the Bane category and which can be killed once every 20 up to 48 hours, e.g. Scarlett Etzel.
  • Nemesis: Bosses which neither fall into the Bane nor the Archfoe category since they appear less often or have a longer cooldown than 48 hours, e.g. Ferumbras.

Daily Boosted Boss

With every Server Save, a randomly drawn boss of the Archfoe category will receive a temporary boost until next server save. During that time, slaying the selected Archfoe will count as three kills for your Bosstiary and the boss will also carry more equipment loot than usual, with a loot rate of 250%.

If a boss is selected as daily boosted boss, its cooldown will be reset for every character with server save to ensure that it can be slain in time.

Similar to the daily boosted creature, the daily boosted can be seen in the client and also on the website, as well as in the Tibia Observer app.

Boss Points

By completing stages of a boss in the bosstiary you'll receive boss points. The amounts of points you receive depends on the completed stage and the boss category:

Category Required Kills to Unlock Boss Points Amount of Bosses
Prowess Expertise Mastery
Bosstiary Bane Icon.png Bane
(e.g. Kroazur, Black Knight)
25 100 300 50 (5+15+30) 68
Bosstiary Archfoe Icon.png Archfoe
(e.g. Grand Master Oberon, Drume)
5 20 60 100 (10+30+60) 99
Bosstiary Nemesis Icon.png Nemesis
(e.g. World Devourer, Ferumbras Mortal Shell)
1 3 5 100 (10+30+60) 105

The equipment loot bonus for the boss in the boss slot increases with the character's total boss points. Between 0 and 250 boss points, the character gets 1% more bonus for each 10 points he has. So with 10 points the bonus increases to 26%, with 20 points to 27%, and so on, until 250 boss points which gives 50% loot bonus. From then on, it's 1% bonus every 20 points, starting at 270 points with 51%, 290 points with 52%, etc, until 1250 points (100% bonus). Starting at 100% bonus, each additional level requires 5 points more than the previous one, i.e. 25 points for 101% bonus, 30 points for 102% bonus, etc.

Points range Bonus range Level advancement
0 - 250 25% - 50% 1 level every 10 points
250 - 1250 50% - 100% 1 level every 20 points
1250+ points 100% - ? 5 more points for each level (25, 30, 35, etc)


Based on the number of bosses currently in the Bosstiary, a total of 23,800 Boss Points can be obtained in game which would be equivalent to 190% of boss loot bonus.

Boss Slot

Boss Slots Icon.gif

Upon reaching Prowess with a boss for the first time the player will unlock a boss slot. A second slot is obtained by getting a total of 1500 boss points. The boss assigned to the boss slot will benefit from the current maximum loot bonus which depends on your amount of boss points. The Boss Slot window can be opened by using the corresponding button Boss Slots Button.png on the main sidebar.

Each character can change the assigned boss once per server save for free. From then on, there's a gold fee that increases upon each change and resets at the server save. After the second change, each subsequent change costs 300,000 gold more than the previous one.

Change # Cost
1 Free
2 100,000 GP.gif
3 400,000 GP.gif
4 700,000 GP.gif
5 1,000,000 GP.gif
n GP.gif

In case more than one character attacks a boss with regular loot, then the conditions of the character that deal most damage will be used to decide if there will be extra loot (if that character has the boss in his/hers Boss Slot) and the chances of the extra loot being rolled.

Map

The Cyclopedia Map is a larger and improved version of the client's Automap. It can display the surface and levels above it using both the map and "real" formats, as well as the underground areas that are explored in the client's map. Map markers are also shown in it. It also displays active raids.

Point of Interest Effect.gif
Point of Interest Found Effect.gif

This Map interface is also used to explore areas and sub-areas during Measuring Tibia Quest, which is done by finding Points of Interest (PoIs) in them. You need to find 7 randomly positioned PoIs in each subarea to unlock it, and you can only explore one subarea at a time (starting to explore a new sub-area with an open exploration will reset the progress). If desired, the location of the PoIs can be shuffled, but this will also reset all progress done in that sub-area.

When you have discovered at least 30% of all subareas of an area, the locations of NPCs within that respective area will be shown on the map. Similarly, at a minimum of 70%, passages to different subareas on other map layers and teleports are displayed as stair symbols on the map. Once all subareas of an area have been discovered, creatures that occur in those subareas are listed when you click on a subarea's name or on a passages symbol that leads to this subarea. Creatures for which the Bestiary entry has not yet been unlocked are displayed as a silhouette. In addition, a player who has completed an area will be notified whenever a raid is about to take place in that area within the next hour, and will be notified of the specific subarea 15 minutes before the raid.

For a comprehensive list of all areas and subareas, please view the Cyclopedia/Map Areas page.

Improved Respawn Rate

On September 06, 2018, CipSoft announced the Improved Respawn Rate system, which was implemented the following week. With this system, the map areas can have their respawn rate increased temporarily between two Server Saves. There is a 33% chance that one randomly selected area of the map will have its respawn rate improved. Furthermore, players can also donate Gold so one area gets its respawn rate increased after the next Server Save. Creatures spawn two times faster in areas with Improved Respawn Rate. These areas will display the following icon in front of their name on the Cyclopedia Map: Improved Respawn Rate Icon.gif

The following rules applies to this system:

  • An area must have received at least 10,000,000 (10kk) gold donation to have its respawn rate improved.
  • The area with more gold donated (above 10kk) at the Server Save will have its spawn increased. If no area has 10kk gold donations, none will be selected (besides the random one).
  • Only one donation-based area will be have its spawn increase at a given day. The gold donated to the other areas, however, is not lost, and will always be summed up until this area is the one with more donations.
  • An area that currently has its spawn improved is not be eligible for donations or random selection. Thus, an area cannot have its spawn increased two days in a row.

It's important to note a specific hunting spawn may not belong to the area it's accessed from. Most notably, even though the Hell Hub and its Grounds (Ferumbras' Ascension Quest area) is accessed through Darashia they belong to Roshamuul and Zao. You can check the current area you're in by vising it and opening the Cyclopedia map, or simply by checking this list.

Note: Until Feburary 05, 2019, there was always one randomly selected area with improved respawn, and the gold fee to improve a second area was 1kk instead of 10kk. This was changed with the update 12.08.

Character

Titles

Titles are assigned to a character. They are visible ingame when a character is looked by other player, it appears after the character's name and level and before rank and guild (if any) and the loyalty title (if any). It is also displayed on Tibia.com's character page. You earn them by fulfilling different conditions on a specific character (monster kills in combination with the Cyclopedia, mounts, outfits, bank account , levels you have reached, experience and skill, highscores, tournaments, etc.).

Name Permanent? Description
Admirer of the Crown Adjust your crown and handle it.
Apex Predator Highest Level on character's world.
Beaststrider (Grade 1) Unlocked 10 or more Mounts.
Beaststrider (Grade 2) Unlocked 20 or more Mounts.
Beaststrider (Grade 3) Unlocked 30 or more Mounts.
Beaststrider (Grade 4) Unlocked 40 or more Mounts.
Beaststrider (Grade 5) Unlocked 50 or more Mounts.
Big Spender Unlocked the full Golden Outfit.
Creature of Habit (Grade 1) Reward Streak of at least 7 days of consecutive logins.
Creature of Habit (Grade 2) Reward Streak of at least 30 days of consecutive logins.
Creature of Habit (Grade 3) Reward Streak of at least 90 days of consecutive logins.
Creature of Habit (Grade 4) Reward Streak of at least 180 days of consecutive logins.
Creature of Habit (Grade 5) Reward Streak of at least 365 days of consecutive logins.
Bipedantic Unlocked All Humanoid Bestiary entries.
Blood Moon Hunter / Huntress Unlocked All Lycanthrope Bestiary entries.
Coldblooded Unlocked All Amphibic Bestiary entries.
Death from Below Unlocked all Bird Bestiary entries.
Demonator Unlocked all Demon Bestiary entries.
Dragonslayer Unlocked all Dragon Bestiary entries.
Elementalist Unlocked all Elemental Bestiary entries.
Exterminator Unlocked all Vermin Bestiary entries.
Fey Swatter Unlocked all Fey Bestiary entries.
Ghosthunter / Ghosthuntress Unlocked all Undead Bestiary entries.
Handyman / Handywoman Unlocked all Construct Bestiary entries.
Huntsman / Huntress Unlocked all Mammal Bestiary entries.
Interdimensional Destroyer Unlocked all Extra Dimensional Bestiary entries.
Manhunter / Manhuntress Unlocked all Human Bestiary entries.
Master / Mistress of Illusion Unlocked all Magical Bestiary entries.
Ooze Blues Unlocked all Slime Bestiary entries.
Sea Bane Unlocked all Aquatic Bestiary entries.
Snake Charmer Unlocked all Reptile Bestiary entries.
Tumbler Unlocked all Giant Bestiary entries.
Weedkiller Unlocked all Plant Bestiary entries.
Executioner Unlocked all Bestiary entries.
Dedicated Entrepreneur Explored 50% of all the map areas.
Globetrotter Explored all map areas.
Gold Hoarder Earned at least 1,000,000 gold.
Platinum Hoarder Earned at least 10,000,000 gold.
Crystal Hoarder Earned at least 100,000,000 gold.
Trolltrasher Reached level 50.
Cyclopscamper Reached level 100.
Demondoom Reached level 300.
Dragondouser Reached level 200.
Drakenbane Reached level 400.
Silencer Reached level 500.
Exalted Reached level 1000.
Guild Leader Leading a Guild.
Legend of Fishing Highest fishing level on character's world.
Legend of Magic Highest magic level on character's world.
Legend of Marksmanship Highest distance fighting level on character's world.
Legend of the Axe Highest axe fighting level on character's world.
Legend of the Club Highest club fighting level on character's world.
Legend of the Fist Highest fist fighting level on character's world.
Legend of the Shield Highest Shielding level on character's world.
Legend of the Sword Highest sword fighting level on character's world.
Tibia's Topmodel (Grade 1) Unlocked 10 or more Outfits.
Tibia's Topmodel (Grade 2) Unlocked 20 or more Outfits.
Tibia's Topmodel (Grade 3) Unlocked 30 or more Outfits.
Tibia's Topmodel (Grade 4) Unlocked 40 or more Outfits.
Tibia's Topmodel (Grade 5) Unlocked 50 or more Outfits.
Aspiring Huntsman / Huntswoman Invested 160,000 tasks points.
Competent Beastslayer Invested 320,000 tasks points.
Feared Bountyhunter Invested 430,000 tasks points.
Planegazer Followed the trail of the Planestrider to the end.
Hero of Bounac You prevailed during the battle of Bounac and broke the siege that held Bounac's people in its firm grasp.
Prince / Princess Charming Highest score of accumulated charm points on character's world.
Jack of all Taints Highest score for killing Goshnar and his aspects on character's world.
Reigning Drome Champion Finished most recent Tibiadrome rota ranked in the top 5.
Royal Bounacean Advisor Called to the court of Bounac by Kesar the Younger himself.
Time Traveller Anywhere in time or space.
Big Boss Highest score of accumulated boss points on character's world.
Boss Annihilator Unlocked all Nemesis bosses.
Boss Destroyer Unlocked 10 or more Archfoe bosses.
Boss Devastator Unlocked 10 or more Nemesis bosses.
Boss Eraser Unlocked all Archfoe bosses.
Boss Executioner Unlocked all bosses.
Boss Hunter Unlocked 10 or more Bane bosses.
Boss Obliterator Unlocked 40 or more Nemesis bosses.
Boss Slayer Unlocked all Bane bosses.
Boss Smiter Unlocked 40 or more Archfoe bosses.
Boss Veteran Unlocked 40 or more Bane bosses.

Houses

House List.png

The Houses tab in the Cyclopedia can be used to buy, sell and transfer houses, incorporating the functionalities that used to be exclusive to the Tibia website. Besides the options to search for rented/auctioned houses, one innovation it presents is the opportunity to see all floors of the house as they look in game, without the need to actually visit it.

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