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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Crystal Spider
+
| name = Crystal Spider
| implemented = 8.0
+
| article = a
| hp = 1250
+
| actualname = crystal spider
| exp = 900
+
| plural = crystal spiders
| ratio = 0.720
+
| hp = 1250
| summon = --
+
| exp = 900
| convince = --
+
| armor = 43
| illusionable = no
+
| summon = --
 
| convince = --
| creatureclass = Invertebrates
 
| primarytype = Arachnids
+
| illusionable = no
 
| creatureclass = Invertebrates
| isboss = no
 
  +
| primarytype = Arachnids
| abilities = [[Melee]] (0-250) ([[poison]]s you for up to 8[[hp]]/turn), [[Ice Missile]] (50-100), [[Paralyze|Paralyzing Ice Bomb]], [[Paralyze|Paralyzing snowball]], [[Haste]].
 
| maxdmg = 358
+
| bestiaryclass = Magical
  +
| bestiarylevel = Medium
| walksthrough = Fire, Poison
 
  +
| occurrence = Common
| ignoresfields = Energy
 
  +
| spawntype = Regular, Triggered, Unblockable
| immunities = [[Invisibility]], [[Paralysis]]
 
  +
| isboss = no
| physicalDmgMod = 100%
 
 
| abilities = [[Melee]] (0-250) ([[poisoned|poisons]] you for up to 8[[hp]]/turn), [[Ice Missile]] (50-100), [[Paralyze|Paralyzing Ice Bomb]], [[Paralyze|Paralyzing snowball]], [[Haste]].
| holyDmgMod = 100%
 
| deathDmgMod = 100%
+
| maxdmg = 358
| fireDmgMod = 0%
+
| pushable = ?
| energyDmgMod = 120%
+
| pushobjects = ?
| iceDmgMod = 0%
+
| walksaround = Energy
 
| walksthrough = Fire, Poison
| earthDmgMod = 80%
 
| drownDmgMod = 100%?
+
| paraimmune = yes
  +
| senseinvis = yes
| hpDrainDmgMod = 100%?
 
 
| physicalDmgMod = 100%
| behavior = Crystal spiders chase their enemy down and fight until death. Changes target frequently.
 
| sounds = "Screeech!".
+
| earthDmgMod = 80%
  +
| fireDmgMod = 0%
| location = Atop of the [[Formorgar Glacier]] and deep inside [[Formorgar Mines]], [[Frost Dragon Tunnel]], [[Ice Witch Temple]], [[Nibelor Ice Cave]], the Crystal Caves in [[The Inquisition Quest]], [[Mushroom Gardens]].
 
  +
| deathDmgMod = 100%
| notes = They are similar to [[Giant Spider]]s, but have less attack power and more defense. You should be careful with them since they're found most of the time in groups and in small places, also they [[paralyze]] you very often, making it hard to keep distance. Since [[Summer Update 2010]], crystal spiders drop [[Jewelled Backpack]]s.
 
  +
| energyDmgMod = 120%
 
| holyDmgMod = 100%
  +
| iceDmgMod = 0%
 
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = crystalspider
  +
| bestiarytext = Crystal Spiders are a rare breed. Just like the frost dragons, the Crystal Spiders are also the results of a transformation, probably being descendants of Giant Spiders. However, the Crystal Spider was affected much more heavily than the frost dragon. Its body drastically changed to a crystalline or rather icy consistence, emitting an enormous cold. Its spiderwebs are not made of silk but of concentrated ice which is extremely cold. The cold alone is sufficient to freeze most creatures to the web which therefore does not need a gluey coating. The poison of the spider is like an injection of pure ice. It painfully freezes the flesh and numbs the extremities. The good resistance to cold that many creatures on the Ice Islands possess makes such advantage, however, redundant. For this reason, Crystal Spiders have specialised in hunting warm blooded creatures that are susceptible to their special abilities. This includes humans, elves and dwarfs. It is unknown if Crystal Spiders can survive in warmer climates. If they were able to adapt to warmer environment where much more prey is available that is susceptible to their attacks, they would easily spread through the lands like a plague.
  +
| sounds = {{Sound List|Screeech!}}
  +
| implemented = 8.0
 
| notes = They are similar to [[Giant Spider]]s, but have less attack power and more defense. You should be careful with them since they're found most of the time in groups and in small places, also they [[paralyze]] you very often, making it hard to keep distance. Since [[Summer Update 2010]], crystal spiders drop [[Jewelled Backpack]]s.
   
 
{{JSpoiler|You may hunt 300 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[The Bloodweb]].}}
 
{{JSpoiler|You may hunt 300 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[The Bloodweb]].}}
 
| behaviour = Crystal spiders chase their enemy down and fight until death. Changes target frequently.
| strategy = Watch your step! They are located in smaller areas along with [[Wyvern]]s, [[Ice Golem]]s and other [[Crystal Spider]]s, so you may have trouble outrunning them. Strike hard and fast with a [[Knight]] blocking and have [[Paladin]]s or [[Mage]]s attacking with offensive spells to dispatch it quickly. Soloing them on a [[Knight]] can be risky. [[Mage]]s should use [[exori vis]] and while druids should use a death rod, sorcerers should use an energy wand. Keep in mind they are similar to [[Giant Spider]]s but use weaker melee attacks and paralyze, so running them is not needed. [[Paladin]]s should keep distance and use [[Ethereal Spear]] to kill them quicker therefore lowering the risk of running into other spawns.
 
  +
| speed = 115
| loot = 0-192[[gp]], [[Ice Cube]], [[Plate Armor]], [[Steel Helmet]], [[Strong Mana Potion]], 0-6 [[Sniper Arrow]]s, [[Crystal Sword]] (semi-rare), [[Crystal Necklace]] (rare), [[Crystal Ring]] (rare), [[Glacier Mask]] (rare), [[Knight Armor]] (rare), [[Knight Legs]] (rare), [[Shard]] (rare), [[Spider Silk]] (rare), [[Time Ring]] (rare), [[Jewelled Backpack]] (very rare), [[Platinum Amulet]] (very rare), [[Sapphire Hammer]] (very rare).
 
 
| strategy = Watch your step! They are located in smaller areas along with [[Wyvern]]s, [[Ice Golem]]s and other Crystal Spiders, so you may have trouble outrunning them. Strike hard and fast with a [[Knight]] blocking and have [[Paladin]]s or [[Mage]]s attacking with offensive spells to dispatch it quickly. Soloing them on a [[Knight]] can be risky. [[Mage]]s should use [[exori vis]] and while druids should use a death rod, sorcerers should use an energy wand. Keep in mind they are similar to [[Giant Spider]]s but use weaker melee attacks and paralyze, so running them is not needed. [[Paladin]]s should keep distance and use [[Ethereal Spear]] to kill them quicker therefore lowering the risk of running into other spawns.
|}}
 
 
| location = Atop of the [[Formorgar Glacier]] and deep inside [[Formorgar Mines]], [[Frost Dragon Tunnel]], [[Ice Witch Temple]], [[Nibelor Ice Cave]], the Crystal Caves in [[The Inquisition Quest]], [[Mushroom Gardens]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-192|Gold Coin}}
  +
|{{Loot Item|Ice Cube}}
  +
|{{Loot Item|Plate Armor}}
  +
|{{Loot Item|Steel Helmet}}
  +
|{{Loot Item|Strong Mana Potion}}
  +
|{{Loot Item|0-6|Sniper Arrow}}
  +
|{{Loot Item|Crystal Sword|semi-rare}}
  +
|{{Loot Item|Crystal Necklace|rare}}
  +
|{{Loot Item|Crystal Ring|rare}}
  +
|{{Loot Item|Glacier Mask|rare}}
  +
|{{Loot Item|Knight Armor|rare}}
  +
|{{Loot Item|Knight Legs|rare}}
  +
|{{Loot Item|Shard|rare}}
  +
|{{Loot Item|Spider Silk|rare}}
  +
|{{Loot Item|Time Ring|rare}}
  +
|{{Loot Item|Jewelled Backpack|very rare}}
  +
|{{Loot Item|Platinum Amulet|very rare}}
  +
|{{Loot Item|Sapphire Hammer|very rare}}
 
}}
  +
}}

Revision as of 18:39, 10 May 2019

latest?cb=20070620013513&path-prefix=en&format=original
You see a crystal spider
  • Screeech!

Notes

Crystal Spiders are a rare breed. Just like the frost dragons, the Crystal Spiders are also the results of a transformation, probably being descendants of Giant Spiders. However, the Crystal Spider was affected much more heavily than the frost dragon. Its body drastically changed to a crystalline or rather icy consistence, emitting an enormous cold. Its spiderwebs are not made of silk but of concentrated ice which is extremely cold. The cold alone is sufficient to freeze most creatures to the web which therefore does not need a gluey coating. The poison of the spider is like an injection of pure ice. It painfully freezes the flesh and numbs the extremities. The good resistance to cold that many creatures on the Ice Islands possess makes such advantage, however, redundant. For this reason, Crystal Spiders have specialised in hunting warm blooded creatures that are susceptible to their special abilities. This includes humans, elves and dwarfs. It is unknown if Crystal Spiders can survive in warmer climates. If they were able to adapt to warmer environment where much more prey is available that is susceptible to their attacks, they would easily spread through the lands like a plague.

They are similar to Giant Spiders, but have less attack power and more defense. You should be careful with them since they're found most of the time in groups and in small places, also they paralyze you very often, making it hard to keep distance. Since Summer Update 2010, crystal spiders drop Jewelled Backpacks.

You may hunt 300 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face The Bloodweb.

Abilities

Melee (0-250) (poisons you for up to 8hp/turn), Ice Missile (50-100), Paralyzing Ice Bomb, Paralyzing snowball, Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
0%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
120%
Earth Poisoned Icon Big
80%

Behaviour

Crystal spiders chase their enemy down and fight until death. Changes target frequently.

Strategy

Watch your step! They are located in smaller areas along with Wyverns, Ice Golems and other Crystal Spiders, so you may have trouble outrunning them. Strike hard and fast with a Knight blocking and have Paladins or Mages attacking with offensive spells to dispatch it quickly. Soloing them on a Knight can be risky. Mages should use exori vis and while druids should use a death rod, sorcerers should use an energy wand. Keep in mind they are similar to Giant Spiders but use weaker melee attacks and paralyze, so running them is not needed. Paladins should keep distance and use Ethereal Spear to kill them quicker therefore lowering the risk of running into other spawns.