Property Value
Combat Properties
Health Health Icon 100
Experience Experience Icon 35
Speed Haste Icon 77
Armor Armor Icon 4
Elements Physical
Est. Max Dmg 25
Summon 300 mana
Convince 300 mana
General Properties
Name Crazed Beggar
Classification Outlaws
Spawn Type
Bestiary Properties
Class Human
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 95%
Earth 110%
Fire 100%
Death 110%
Energy 80%
Holy 90%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 8.4
December 10, 2008
Status Active
Crazed Beggar
You see a crazed beggar.
  • Hehehe!
  • Raahhh!
  • You are one of THEM! Die!
  • Wanna buy roses??
  • Make it stop!
  • They're coming! They're coming!
  • Gimme money!


Crazed Beggars are victims of disease, hunger and desperation. They have fled from their hopeless, dark lives into insanity. Their twisted vision and mind result from dangerous home-brewed alcohol and make them a threat to everybody, including themselves, when they roam the dark alleys of the cities they live in. They are neither impressive fighters nor do they have good equipment, but their madness gives their gaunt bodies frightening physical power and resilience. They become particularly dangerous to travellers when they appear in a group led by an invisible hand. Even though, an adventurer might rather want to mourn these pitiful beings, he will quickly raise his weapon when he is attacked with sticks, clubs, stones and teeth. Regardless of their own safety and with the fury of a madman, they might not pose a real threat to an experienced fighter, but their attacks can be fatal for an ordinary citizen.
In their few sane moments, they travel much, so they can be encountered almost everywhere. Some cultures, which are usually hostile towards humans, praise Crazed Beggars as blessed beings. In rare cases, it has also been reported that one of them started to see his madness as divine providence and start to form small cults of equally mad cultists. Created by a mad mind, such cults can be devoted to almost anything, from mundane objects to completely deranged philosophies that only a madman can understand.
Even without a leader or a common goal, Crazed Beggars often team up led by an instinctive need for protection and company. Astonishing enough, they seem to get along with each other quite well, most likely as they are all absorbed in their own mad worlds.

May be found alone or with other creatures throughout its quarter.


Melee (0-25).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Will not run in low health.


Kill it like you would kill a Wild Warrior.

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