Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
1450 |
Experience ![]() |
1000 |
Speed ![]() |
125 |
Armor ![]() |
38 |
Est. Max Dmg | 326+? |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Crawler |
Classification | Myriapods Hive Born |
Spawn Type | |
Illusionable | ✓ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Vermin |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 25 ![]() |
Kills to Unlock | 1000 |
Elemental Properties | |
Physical | 100% |
Earth | 0% |
Fire | 108% |
Death | 95% |
Energy | 100% |
Holy | 105% |
Ice | 107% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | 40 |
Walks around | Energy Fire |
Walks through | Poison |
Other Properties | |
Version | 9.4 December 14, 2011 |
Status | Active |
Help |
Notes
The Crawler seems to be less specialised than its hive brethren. It has been observed that they fill in any role that is needed. They even change their given role so quickly sometimes that an observer might come to the conclusion that Crawlers could make decisions consciously. Still, this is disputed and it seems more likely that they are only extremely sensitive to the commands or needs of the hive. Be it as it may, the Crawler can be encountered in each part of the hive and on the battlefield. They fight less aggressive and more coordinated than their brethren, though, they lack somewhat the strength of the others. They are even known for their retreats in a battle, just to regroup and attack again. Crawlers are swift and seem never to get tired. Even in futile tasks, they will not give up. Their tireless persistence is one of their most notable traits. They seem to be able to exist for an incredible long time without any form of nourishment and are one of the few Hive Born that can operate a significant amount of time underwater. As allrounder, they often aid their brethren in battles and seem to be capable fighters on their own.
Speed and effectiveness are the hallmarks of the Crawlers. Their true status in the hive, however, is somewhat enigmatic. Their use for the war against the Deeplings is somewhat limited. Although some of them accompany the marching armies of the hive, most of them stay back as rear guards and to expand hive structures in gained territory. However, groups of them also accompany greater armies to harass their opponents and particularly to single out weakened targets.
None.
Abilities
Melee (0-120+, can poison you for up to 4 hp/turn), Stalagmite (100-180?), Haste.
Damage Taken From Elements
-
Physical100%
-
Holy105%
-
Death95%
-
Fire108%
-
Energy100%
-
Ice107%
-
Earth0%
Location
Behaviour
Fights in close combat. A crawler will retreat at 40 (2.76%, deep red) health.
Strategy
Similar to a Giant Spider, but somewhat weaker.
Mages below level 40 avoid being too close to Crawlers as two can easily send a mage to temple.
Loot
- 4-190× Gold Coin (always)
- Platinum Coin
- Compound Eye
- Crawler Head Plating
- Great Health Potion
- Great Mana Potion
- 0-2× Small Topaz
- War Hammer (semi-rare)
- Springsprout Rod (rare)
- Yellow Gem (rare)
- Grasshopper Legs (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Invertebrates
- Myriapods
- Hive Born
- Bestiary Medium Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Illusion-able Creatures
- Creatures Immune to Invisibility
- Creatures with Artwork
- Version 9.4 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier