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| spawntype = Triggered
 
| spawntype = Triggered
 
| isboss = yes
 
| isboss = yes
| abilities = Melee (0-316+), [[Self-Healing]] (0-189+), [[Self-Healing|Life steal]] (0-21+), [[Fire Damage|Great Fire Beam]] (0-300?), [[Summon]]s 0-4 [[Soulles Minion]]s
+
| abilities = Melee (0-316+), [[Self-Healing]] (0-189+), [[Self-Healing|Life steal]] (0-21+), [[Fire Damage|Great Fire Beam]] (500-1500?), [[Summon]]s 0-4 [[Soulless Minion]]s
| maxdmg = 1416+
+
| maxdmg = 1500+
 
| pushable = no
 
| pushable = no
 
| pushobjects = yes
 
| pushobjects = yes
| walksaround = ?
+
| walksaround = None
 
| walksthrough = Fire, Energy, Poison
 
| walksthrough = Fire, Energy, Poison
 
| paraimmune = ?
 
| paraimmune = ?
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| physicalDmgMod = 100%?
 
| physicalDmgMod = 100%?
 
| earthDmgMod = 100%?
 
| earthDmgMod = 100%?
| fireDmgMod = 100%?
+
| fireDmgMod = -100%
| deathDmgMod = 100%?
+
| deathDmgMod = 110%?
 
| energyDmgMod = 100%?
 
| energyDmgMod = 100%?
 
| holyDmgMod = 100%?
 
| holyDmgMod = 100%?
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| behaviour = Fights in close combat.
 
| behaviour = Fights in close combat.
 
| speed = ?
 
| speed = ?
  +
| strategy = Use [[Death Damage]] on the boss and [[Avalanche]]s if you need to kill the summons. Make sure you keep the [[Soulless Minion]]s away from the boss, otherwise it will heal too much and be very hard to kill. Twice during the fight, it will summon one ''Dark <vocation>'' for each player in the room. These must be killed and the respective vocation must use the corpse on Count Vlarkoth to make it vulnerable again. For example, a Druid must use the [[Good Remains of a Druid]] on the boss. [[Demon Skeleton]]s can be summoned in the room to help trap the boss, since its only magical attack deals [[Fire Damage]].
| strategy =
 
 
| location = Under the Cemetery north of [[Edron]].
 
| location = Under the Cemetery north of [[Edron]].
 
| loot = {{Loot Table
 
| loot = {{Loot Table
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|{{Loot Item|Violet Gem}}
 
|{{Loot Item|Violet Gem}}
 
|{{Loot Item|Young Lich Worm}}
 
|{{Loot Item|Young Lich Worm}}
  +
|{{Loot Item|Medal of Valiance}}
 
|{{Loot Item|Terra Helmet}}
 
|{{Loot Item|Terra Helmet}}
|{{Loot Item|Final Judgment}}
+
|{{Loot Item|Final Judgement}}
 
|{{Loot Item|Embrace of Nature}}
 
|{{Loot Item|Embrace of Nature}}
  +
|{{Loot Item|Magic Sulphur}}
  +
|{{Loot Item|Ring of Red Plasma}}
  +
|{{Loot Item|Red Gem}}
  +
|{{Loot Item|Collar of Blue Plasma}}
  +
|{{Loot Item|Magma Boots}}
  +
|{{Loot Item|Ancient Liche Bone}}
  +
|{{Loot Item|Bear Skin}}
 
}}
 
}}
 
}}
 
}}

Revision as of 03:59, 27 March 2020

latest?cb=20190801183004&path-prefix=en&format=original
You see Count Vlarkorth

    Notes

    It's one of the bosses of Grave Danger Quest.

    Abilities

    Melee (0-316+), Self-Healing (0-189+), Life steal (0-21+), Great Fire Beam (500-1500?), Summons 0-4 Soulless Minions

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    100%?
    Death Cursed Icon Big
    110%?
    Holy Dazzled Icon Big
    100%?
    Ice Freezing Icon Big
    100%?
    Fire Burning Icon Big
    -100%
    Energy Electrified Icon Big
    100%?
    Earth Poisoned Icon Big
    100%?

    Location

    Under the Cemetery north of Edron.

    Behaviour

    Fights in close combat.

    Strategy

    Use Death Damage on the boss and Avalanches if you need to kill the summons. Make sure you keep the Soulless Minions away from the boss, otherwise it will heal too much and be very hard to kill. Twice during the fight, it will summon one Dark <vocation> for each player in the room. These must be killed and the respective vocation must use the corpse on Count Vlarkoth to make it vulnerable again. For example, a Druid must use the Good Remains of a Druid on the boss. Demon Skeletons can be summoned in the room to help trap the boss, since its only magical attack deals Fire Damage.