(Created page with "{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} | name = Count Vlarkorth | actualname = Count Vlarkorth | hp = ? | exp = ? | arm...") Â |
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| illusionable = no |
| illusionable = no |
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| creatureclass = The Undead |
| creatureclass = The Undead |
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− | | primarytype = |
+ | | primarytype = Undead Humanoids |
| spawntype = Triggered |
| spawntype = Triggered |
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| isboss = yes |
| isboss = yes |
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+ | | abilities = Melee (0-316+), [[Self-Healing]] (0-189+), [[Self-Healing|Life steal]] (0-21+), [[Fire Damage|Great Fire Beam]] (500-1500?), [[Summon]]s 0-4 [[Soulless Minion]]s |
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− | | abilities = Unknown. |
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− | | maxdmg = |
+ | | maxdmg = 1500+ |
| pushable = no |
| pushable = no |
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| pushobjects = yes |
| pushobjects = yes |
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− | | walksaround = |
+ | | walksaround = None |
| walksthrough = Fire, Energy, Poison |
| walksthrough = Fire, Energy, Poison |
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| paraimmune = ? |
| paraimmune = ? |
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Line 22: | Line 22: | ||
| physicalDmgMod = 100%? |
| physicalDmgMod = 100%? |
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| earthDmgMod = 100%? |
| earthDmgMod = 100%? |
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− | | fireDmgMod = 100% |
+ | | fireDmgMod = -100% |
− | | deathDmgMod = |
+ | | deathDmgMod = 110%? |
| energyDmgMod = 100%? |
| energyDmgMod = 100%? |
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| holyDmgMod = 100%? |
| holyDmgMod = 100%? |
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Line 33: | Line 33: | ||
| implemented = 12.20 |
| implemented = 12.20 |
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| notes = {{JSpoiler|It's one of the bosses of [[Grave Danger Quest]].}} |
| notes = {{JSpoiler|It's one of the bosses of [[Grave Danger Quest]].}} |
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− | | behaviour = |
+ | | behaviour = Fights in close combat. |
− | | runsat = ? |
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| speed = ? |
| speed = ? |
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+ | | strategy = Use [[Death Damage]] on the boss and [[Avalanche]]s if you need to kill the summons. Make sure you keep the [[Soulless Minion]]s away from the boss, otherwise it will heal too much and be very hard to kill. Twice during the fight, it will summon one ''Dark <vocation>'' for each player in the room. These must be killed and the respective vocation must use the corpse on Count Vlarkoth to make it vulnerable again. For example, a Druid must use the [[Good Remains of a Druid]] on the boss. [[Demon Skeleton]]s can be summoned in the room to help trap the boss, since its only magical attack deals [[Fire Damage]]. |
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− | | strategy = Do not use [[Death Damage]] against this boss since it will be reflected back to you. |
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| location = Under the Cemetery north of [[Edron]]. |
| location = Under the Cemetery north of [[Edron]]. |
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− | | loot = {{Loot Table |
+ | | loot = {{Loot Table |
+ | |{{Loot Item|5|Platinum Coin}} |
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+ | |{{Loot Item|2|Silver Token}} |
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+ | |{{Loot Item|6-20|Ultimate Mana Potion}} |
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+ | |{{Loot Item|6-20|Supreme Health Potion}} |
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+ | |{{Loot Item|6-20|Ultimate Spirit Potion}} |
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+ | |{{Loot Item|10|Berserk Potion}} |
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+ | |{{Loot Item|1-2|Crystal Coin}} |
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+ | |{{Loot Item|Knight Legs}} |
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+ | |{{Loot Item|Ring of Green Plasma}} |
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+ | |{{Loot Item|Blue Gem}} |
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+ | |{{Loot Item|Collar of Red Plasma}} |
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+ | |{{Loot Item|Yellow Gem}} |
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+ | |{{Loot Item|10|Bullseye Potion}} |
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+ | |{{Loot Item|Collar of Green Plasma}} |
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+ | |{{Loot Item|Gold Ingot}} |
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+ | |{{Loot Item|2|Green Gem}} |
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+ | |{{Loot Item|10|Mastermind Potion}} |
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+ | |{{Loot Item|Ring of Blue Plasma}} |
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+ | |{{Loot Item|Skull Staff}} |
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+ | |{{Loot Item|Violet Gem}} |
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+ | |{{Loot Item|Young Lich Worm}} |
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+ | |{{Loot Item|Medal of Valiance}} |
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+ | |{{Loot Item|Terra Helmet}} |
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+ | |{{Loot Item|Final Judgement}} |
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+ | |{{Loot Item|Embrace of Nature}} |
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+ | |{{Loot Item|Magic Sulphur}} |
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+ | |{{Loot Item|Ring of Red Plasma}} |
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+ | |{{Loot Item|Red Gem}} |
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+ | |{{Loot Item|Collar of Blue Plasma}} |
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+ | |{{Loot Item|Magma Boots}} |
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+ | |{{Loot Item|Ancient Liche Bone}} |
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+ | |{{Loot Item|Bear Skin}} |
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+ | }} |
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}} |
}} |
Revision as of 03:59, 27 March 2020
Notes
It's one of the bosses of Grave Danger Quest.
Abilities
Melee (0-316+), Self-Healing (0-189+), Life steal (0-21+), Great Fire Beam (500-1500?), Summons 0-4 Soulless Minions
Damage Taken From Elements
Location
Under the Cemetery north of Edron.
Behaviour
Fights in close combat.
Strategy
Use Death Damage on the boss and Avalanches if you need to kill the summons. Make sure you keep the Soulless Minions away from the boss, otherwise it will heal too much and be very hard to kill. Twice during the fight, it will summon one Dark <vocation> for each player in the room. These must be killed and the respective vocation must use the corpse on Count Vlarkoth to make it vulnerable again. For example, a Druid must use the Good Remains of a Druid on the boss. Demon Skeletons can be summoned in the room to help trap the boss, since its only magical attack deals Fire Damage.
Loot
- 5× Platinum Coin
- 2× Silver Token
- 6-20× Ultimate Mana Potion
- 6-20× Supreme Health Potion
- 6-20× Ultimate Spirit Potion
- 10× Berserk Potion
- 1-2× Crystal Coin
- Knight Legs
- Ring of Green Plasma
- Blue Gem
- Collar of Red Plasma
- Yellow Gem
- 10× Bullseye Potion
- Collar of Green Plasma
- Gold Ingot
- 2× Green Gem
- 10× Mastermind Potion
- Ring of Blue Plasma
- Skull Staff
- Violet Gem
- Young Lich Worm
- Medal of Valiance
- Terra Helmet
- Final Judgement
- Embrace of Nature
- Magic Sulphur
- Ring of Red Plasma
- Red Gem
- Collar of Blue Plasma
- Magma Boots
- Ancient Liche Bone
- Bear Skin