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Properties

Property Value
Combat Properties
Health Health Icon ?
Experience Experience Icon ?
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 1500+
Summon (not possible)
Convince (not possible)
General Properties
Name Count Vlarkorth
Classification Undead Humanoids
Spawn Type Triggered
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Earth 100%
Fire -100%
Death 110%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 12.20
July 29, 2019
(most recent)
Status Active
Help
Count Vlarkorth
You see Count Vlarkorth.

    Notes

    Click Here to Show/Hide Spoiler Information
    Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
    It's one of the bosses of Grave Danger Quest.
    Spoiler ends here.

    Abilities

    Melee (0-316+), Self-Healing (0-189+), Life steal (0-21+), Great Fire Beam (500-1500?), Summons 0-4 Soulless Minions

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +10%
    • Fire
      -200%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Location

    Under the Cemetery north of Edron.

    Behaviour

    Fights in close combat.

    Strategy

    Use Death Damage on the boss and Avalanches if you need to kill the summons. Make sure you keep the Soulless Minions away from the boss, otherwise it will heal too much and be very hard to kill. Twice during the fight, it will summon one Dark <vocation> for each player in the room. These must be killed and the respective vocation must use the corpse on Count Vlarkoth to make it vulnerable again. For example, a Druid must use the Good Remains of a Druid on the boss. Demon Skeletons can be summoned in the room to help trap the boss, since its only magical attack deals Fire Damage.

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