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You see a corym vanguard
  • Gimme! Gimme!
  • Must have it! Must have it!
  • Squeeeeeeak!

Notes

The Vanguards are the gatherers, tinkerers and craftsmen of the Corym. Usually of a build somewhat more muscular and hardy than the regular Corym, they have many responsibilities in the Corym society. They are the guards that keep vigil over the den and all resources. They craft the crude but mean weaponry of the Corym, and repair stolen or found goods to render them suitable for Corym usage. Most importantly, certain Vanguards are responsible for keeping the slime tunnel system running. The slime tunnels are a well-kept secret of the Corym and work with specially prepared slime and swamp gases to provide long-range transport between remote Corym dens, in a way everyone else would consider rather disgusting as well as insanely dangerous. The gruesome accidents in the tunnel system are usually discarded as the failure of a charm the deceased, or crippled user had been wearing.
There is nothing a Vanguard cannot put to good use. They collect all kinds of stuff, broken or new, and stockpile it for later use. It is a great disgrace for a Vanguard not to have something somewhere, for to at least temporally fix something or rather, everything - aside from their ordinary tasks, most Vanguards consider themselves inventors. Whenever possible, they mix and match the pieces of their collection with each other, often with no clue as to what it is they are working on. Most of the time, the outcome is completely unreliable or unusable; a fact no Vanguard would ever admit. Inasmuch as possible, they convince others to wear, use or try out their inventions. Given the fact that there are only very few volunteers, this is usually handled by a complex system of 'I owe you'. When someone accepts a favour from a Vanguard, he should expect to become a test subject of some kind of invention at a future point.
The Vanguards are more robust, better trained and far better equipped than their kin. In times of war, they are therefore found in the front lines of battle; and even in combat, the Vanguards like to try out something new. As this is not merely limited to weapons, but includes all kinds of tactics and attacks, the Vanguard is quite an unpredictable opponent always full of nasty surprises.

The most dangerous Corym. Avoid fighting multiple Coryms when killing this one (if low level). The damage of a Skirmisher and one Vanguard (or two+ Vanguards) can kill a low level mage instantly.

Abilities

Physical Damage Melee (0-140+)
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Earth Damage Poison Wave (50-90+)
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Corym Vanguard
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Death Damage Death Ball (40-60+)
Corym Vanguard
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Healing Self-Healing (17-60+)
Corym Vanguard
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Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
100%

Behaviour

A corym vanguard attacks in melee range. A corym vanguard will retreat at 50 (7.14%, red) health.

Strategy

Knights: If you have a low level or skills and fight against more than two Corym at once, it's best to use exori while trying to stay diagonal to the Corym Vanguard to avoid its wave.
Mages: Use fire or death damaging attacks, while staying diagonal. When in a Corym Cave, it's recommended that you stay Invisible even if the Vanguards can sense invisibility.
Paladins: At level 25 with decent stats and Royal spear can just run them like other creatures, carry Health Potions for safety. They are easy profit.

History

These could drop up to 120 Gold Coins before the 2016 Winter Update.

Loot

(Loot Statistics)

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