Property Value
Combat Properties
Health Health Icon 65
Experience Experience Icon 30
Speed Haste Icon 60
Armor Armor Icon 1
Elements Earth
Est. Max Dmg 5
Summon 275 mana
Convince (not possible)
General Properties
Name Cobra
Classification Serpents
Spawn Type Regular
Pushable ?
Pushes ?
Bestiary Properties
Class Reptile
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 7.3
August 11, 2004
Status Active
You see a cobra.
  • Fsssss
  • Zzzzzz


The desert-creeping Cobra has become a symbol of assassination and venom throughout the world. Contrary to the slithery green snakes which dwell the swamps and in general prefer a moist surrounding, Cobras have well adapted to the dry and hostile environment of the desert. The silent killers usually prey on smaller animals and even insects, digging their bodies into a sandy dune until they are almost not visible anymore to the unaware eye. As soon as a potential victim passes by, the Cobra will perform a fast and surprising strike, injecting its highly dangerous poison into the prey. Usually only chasing for nurture, Cobras can be easily provoked or irritated and might consider any encounter a threat, fearlessly attacking everything regardless of its size. Although the tales of the fatality of its poison and its toughness are wildly exaggerated, they still pose a significant threat to all unaware wanderers and explorers.

They are like Snakes but more dangerous. They are also summoned by Lizard Snakecharmers.


Melee (Poisons you up to 5 hp/turn), Poison Spit (Poisons you up to 2 hp/turn).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Unknown A cobra never retreats.


Knights: just kill them.
Mages and Paladins: kill them while they are far from you, because their Poisoning Spit is weaker than their Melee's Poison.


As of November 16, 2011, Cobras as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "Content Fixes".


(Loot Statistics)