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Notes
The desert-creeping Cobra has become a symbol of assassination and venom throughout the world. Contrary to the slithery green snakes which dwell the swamps and in general prefer a moist surrounding, Cobras have well adapted to the dry and hostile environment of the desert. The silent killers usually prey on smaller animals and even insects, digging their bodies into a sandy dune until they are almost not visible anymore to the unaware eye. As soon as a potential victim passes by, the Cobra will perform a fast and surprising strike, injecting its highly dangerous poison into the prey. Usually only chasing for nurture, Cobras can be easily provoked or irritated and might consider any encounter a threat, fearlessly attacking everything regardless of its size. Although the tales of the fatality of its poison and its toughness are wildly exaggerated, they still pose a significant threat to all unaware wanderers and explorers.
They are like Snakes but more dangerous. They are also summoned by Lizard Snakecharmers.
Abilities
Damage Taken From Elements
Location
Ankrahmun Library Tomb, Tarpit Tomb, Mountain Tomb, Peninsula Tomb, Darama, Tiquanda, Drefia, Forbidden Lands, Arena Quarter, Lion's Rock.
Behaviour
A cobra attacks in melee range. A cobra never retreats.
Strategy
Knights: just kill them.
Mages and Paladins: kill them while they are far from you, because their Poisoning Spit is weaker than their Melee's Poison.
History
As of November 16, 2011, Cobras as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "Content Fixes".