Druids and Sorcerers will also use melee skills as a back-up in case they run out of Runes or Mana. They also use melee skills when hunting casually while they are making runes or collecting food.
Benefits and Drawbacks
Club Fighting is the most defensive of all of the meleeskills.
The primary benefit of club fighting is that most Club Weapons have strong defense values. They are also less expensive than Sword Weapons and Axe Weapons. You can for example buy war hammer, which has 45 attack, very cheap, since it's easy to get hold of. Also, Skull Staff is one of the lightest melee weapons. Another advantage is that the Club Ring is much easier to obtain than the Sword Ring and Axe Ring, and therefore cheaper.
Club fighting can be used on almost any creature, but it is best when used against creatures that do not have a melee attack, or have a very weak melee attack. This way, you can approach them quickly and attack them. Many creatures without melee attacks will not use their distance attacks if you are right next to them, they will be to busy trying to run away from you.
Club fighting is least effective against creatures that have strong defense or shielding, and strong melee attacks.
Club Fighting Bonuses
Club Fighting bonuses can either be temporary or permanent. The following items provide a Club Fighting bonus: