Properties

Property Value
Combat Properties
Health Health Icon.gif 28000
Experience Experience Icon.gif 31200
Speed Haste Icon.gif 250
Armor Armor Icon.gif 107
Est. Max Dmg 3700
Summon (not possible)
Convince (not possible)
General Properties
Name Cloak of Terror
Classification Bio-Elementals
Spawn Type Regular
Unblockable
Illusionable
Pushable
Pushes
Bestiary Properties
Class Plant
Difficulty Challenging
Occurrence Common
Charm Points 100 Charm Icon.gif
Kills to Unlock 5000
Elemental Properties
Physical 100%
Earth 105%
Fire 100%
Death 120%
Energy 40%
Holy 60%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 12.40
July 13, 2020
Status Active
Help
Cloak of Terror.gif
You see a cloak of terror.
  • Power up!
  • Shocked to meet you.
  • You should be more positive!

Notes

The cloaks of terror are the remnants of demons that entered the realm of Zarganash just to be devoured and ripped to pieces by its inhabitants. Their demonic residue slowly remained trapped in the realm and over time mixed and fused with other soul fragments, ultimately forming a new, vile construct that once again roamed Zarganash as mindless force of hunger and destruction. The cloaks are predatory and mostly instinct driven beings that prey exclusively on the living. When no living being is present they roam wide areas in their mostly futile hunt for prey. Eventually they slow down considerably and fall into dormancy after some time. While dormant they meld into the environment and are almost undetectable. Their overall composition makes them an undesirable prey for other denizens of Zarganash and so they can spent their time in dormancy relatively save. How long it takes to let them slip into such a state is widely different and probably dependent on several factors. Yet it seems common that they gather at some spots before going into dormancy. If a living being, in theory a rare occurrence in Zarganash, enters their presence, they wake up almost simultaneously which is a truly terrifying sight. A mass of silent levitating bodies that floats towards their target is enough to shake even the bravest warrior. Even worse though they emit a sound, that only dogs and certain other animals are seemingly able to hear, but that is nonetheless unsettling and even frightening to most humanoid beings. Their life detection has a fair amount of range and is seemingly shared with other cloaks in an area. Whenever one of them is able to sense life, all others will know and act on it. Their waking up is almost immediately and they waste no time before heading towards their prey. They show a great amount of violence and cruelty in their attacks, yet they seem in no way or form to devour any matter or energy of their targets. So it is even more astonishing what draws them to the living specifically and why they attack them with such ferocity. Why a creature in the land of the dead should so heavily specialise on the living is yet another insidious trick that the realm seems to play on intruders. No cloak of terror has yet been unleashed upon the realm of the living. It can be hoped that it's very nature is so heavily bound to Zarganash, that the cloaks are unable to pass the shroud between realms.

Cloaks of Terror are the creatures from Furious Crater that can trigger Goshnar's Taints.

Abilities

Melee (0-650), Spark Ball on itself (1100-1400), Energy Strike (1500-1700), Energy Ball on itself (destroys Magic Walls and Wild Growths), Holy Spectral Bolt (600-1300), Small Holy Ball (900-1100)

Damage Taken From Elements

  • Physical
    100%
  • Holy
    60%
  • Death
    120%
  • Fire
    100%
  • Energy
    40%
  • Ice
    100%
  • Earth
    105%

Location

Furious Crater.

Behaviour

Attacks from close range. A cloak of terror never retreats.

Strategy

Use as much Energy and Holy protection as possible. Be very careful when moving around the spawn as one extra creature can be very hard for the team to deal with. As a shooter, always stay far from it so you aren't hit by its area attacks around itself.

Loot

(Loot Statistics)

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