Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
9400 |
Experience ![]() |
5700 |
Speed ![]() |
123 |
Armor ![]() |
89 |
Est. Max Dmg | 2000+ |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Cliff Strider |
Classification | Geo-Elementals |
Spawn Type | |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Elemental |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 50 ![]() |
Kills to Unlock | 2500 |
Elemental Properties | |
Physical | 90% |
Earth | 0% |
Fire | 80% |
Death | 65% |
Energy | 0% |
Holy | 100% |
Ice | 80% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | Fire Poison |
Walks through | Energy |
Other Properties | |
Version | 9.6 July 11, 2012 |
Status | Active |
Help |
Notes
It is yet unknown if the Cliff Strider is some sort of elemental, a golem, an organic life-form, or a strange hybrid. Usually only encountered in the hottest places of the world, they were rarely seen in the past. Recently, though, there have been more and more sightings in the depths of Tibia. When they are encountered, they are usually in liaison with 'those below'. It can only be speculated what this means for the race as a whole. While they were formerly seen as some strange life-form that was only dangerous when it was disturbed in its unbearably hot and hostile living spaces, it is now speculated that the Cliff Striders are some form of cattle for 'those below' that are also commonly used in their wars as some kind of weapon. Still, there are relatively peaceful and territorial enclaves of Cliff Striders that seem to pose no threat to outward communities. In the light of the connection to 'those below' there are furious debates how to handle such known enclaves. While there are voices to eradicate them all before the enemy can employ them, the majority is still voting to monitor the situation and get more solid information before any preemptive action is taken.
Abilities
Melee (0-500+), Stoneshower (300-800+), Red Sparkle Bomb on itself (reduces distance skill), Energy Ball (Mana Drain 100-300), Spark Berserk (?), Electrify.
Damage Taken From Elements
-
Physical90%
-
Holy100%
-
Death65%
-
Fire80%
-
Energy0%
-
Ice80%
-
Earth0%
Location
Behaviour
Cliff striders will chase their opponents. A cliff strider never retreats.
Strategy
Paladins planning on hunting these creatures should use Fire Wall Runes or Fire Bomb Runes and run around them while hitting the cliff striders with Crystalline Arrows.
Loot
- 5-195× Gold Coin (always)
- 1-10× Platinum Coin (always)
- Black Pearl
- Blue Crystal Shard
- 0-2× Blue Crystal Splinter
- Cliff Strider Claw
- Cyan Crystal Fragment
- 0-4× Great Mana Potion
- Iron Ore
- 0-8× Prismatic Bolt
- Pulverized Ore
- Soul Orb
- 0-2× Vein of Ore
- Red Gem
- Shiny Stone
- 0-2× Ultimate Health Potion
- 0-3× White Pearl
- Crystal of Balance (semi-rare)
- Blue Gem (rare)
- Crown Armor (rare)
- Crusader Helmet (rare)
- Crystal Crossbow (rare)
- Crystal of Power (rare)
- Crystalline Sword (rare)
- Giant Sword (rare)
- Glacial Rod (rare)
- Knight Legs (rare)
- Magic Sulphur (rare)
- Sapphire Hammer (rare)
- Spiked Squelcher (rare)
- Wand of Defiance (rare)
- Steel Boots (very rare)
- Hammer of Wrath (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Elementals
- Geo-Elementals
- Bestiary Hard Creatures
- Bestiary Creatures
- Bestiary Uncommon Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Creatures with Artwork
- Version 9.6 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value