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{{Infobox_Hunt|List={{{1|}}}|GetValue={{{GetValue|}}}
For the security reasons, we moved full spoilers to more secure server. Copying the link below directly to your browser - you can get access the spoilers:
 
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| name = Chor
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| image = Lizard Templar
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| city = Port Hope
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| location = Tiquanda, south-east of [[Port Hope]], [http://www.tibianews.net/worldmap.asp?xcor=-1555&ycor=-2824 here].
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| vocation = All vocations.
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| lvlknights = 60
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| lvlpaladins = 50
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| lvlmages = 50
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| skknights = 60/60
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| skpaladins = 65
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| skmages =
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| profit = Unknown.
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| map = Chor.gif
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| mapwidth =
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}}<noinclude>
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Chor is the village of [[Lizards]] south-east of [[Tiquanda]], near the mountains of the [[Kha'zeel]] ([http://www.tibianews.net/worldmap.asp?xcor=-1555&ycor=-2824 here]). The lizards used to live in the city of [[Banuta]], but they were driven away by the same [[Apes]] that were once their slaves. They eagerly long for the opportunity to reclaim their status of power over the entire jungle region.
   
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Easiest way to get to Chor is from [[Port Hope]], from the south part of town walk straight east, this way you don't run into the [[Hydra]] or [[Elephant]]s which are to the north. You will encounter however, [[skunk]]s, [[spider]]s, [[bug]]s, [[snakes]], [[tarantula]]s, [[cobra]]s, [[Spit Nettle]]s, [[Earth Elemental]] and then a few [[Lizard]]s as you get closer to the city of Chor.
   
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You can also go to Chor from Ankrahmun, accross the mountains of [[Kha'Zeel]]. This is the safest way, you will only encounter some [[Nomad]]s and [[Bandits]].
'''NOTE! Our site is closely linked to the Tibia Supported FanSite: Erig.net - trying to keep all possible safety procedures if you notice any suspicious edits our website - please contact the administrators.'''
 
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When you arrived in [[Tiquanda]] the best way to get to Chor is by sticking to the southern river and walk down until you will find a tree over a river.
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On this way you will encounter many [[Wasp]]s, [[Elephant]]s, [[Poison Spider]]s, [[Centipede]]s, [[Crocodile]]s, some [[Slime]]s and [[Cobra]]s. There is a chance of facing a lured [[Hunter]]. Also watch out for the [[Hydra]] that spawns at the northern river, however the chance is small you will see him.
   
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In order to successfully fulfill a mission from the [[Explorer Society Quest]], you must go to the deepest parts of this village to find the [[Lizard Urn]]. For [[The Ape City Quest]] you can find the [[Old Parchment]].
   
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Chor is built on a river delta, and consist many small islands connected by bridges. The [[Lizards]] have raised [[Spit Nettle]]s as well as [[Larva]]e to guard their settlement from the [[Apes]]. The village itself consist of many houses made out of straw and grass. In the middle is a [[Banuta]]-style pyramid. This pyramid has three floors above ground and a basement underneath.
=www.ciach.eu/quest=
 
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{{clear}}
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{{Template:Infobox Creature/List/Header|Creatures of Chor (Lizard Camp)}}
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{{:Poison Spider|List}}
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{{:Bat|List}}
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{{:Cobra|List}}
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{{:Crocodile|List}}
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{{:Larva|List}}
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{{:Lizard Sentinel|List}}
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{{:Lizard Templar|List}}
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{{:Lizard Snakecharmer|List}}
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{{:Scarab|List}}
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{{:Spit Nettle|List}}
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{{:Wyvern|List}}
   
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Around the entrance (after you pass the fallen tree a.k.a. bridge) are [[Lizard Sentinel]]s, [[Lizard Templar]]s, [[Larva]]s, [[Cobra]]s, [[Spit Nettle]]s, [[Flamingo]]s and [[Scarab]]s. You don't have to be afraid of the lured [[Hydra]] anymore, since it's now on a lower level to avoid the luring. When in the city you also encounter [[Lizard Snakecharmer]]s and [[Cobra]]s. The 3 [[Wyvern]]s are situated up a rock on the east side of the Camp, there is no possibility of finding a [[Wyvern]] running loose.
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It is a good place to hunt for [[Paladin]]s level 50+ with skills 70/50 and [[Mages]] level 60+. You should ALWAYS avoid pursuing a creature for a distance, because you may get lured into a bigger spawn of Lizards. [[Knight]]s can also hunt here but should be careful as there are some [[respawn]]s of 6 or more [[Lizard Snakecharmer]]s, making the risk of being surrounded strong. A good weapon skill is therefore advised, so that you can kill creatures fast.
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</noinclude>

Revision as of 16:29, 28 March 2009

Chor is the village of Lizards south-east of Tiquanda, near the mountains of the Kha'zeel (here). The lizards used to live in the city of Banuta, but they were driven away by the same Apes that were once their slaves. They eagerly long for the opportunity to reclaim their status of power over the entire jungle region.

Easiest way to get to Chor is from Port Hope, from the south part of town walk straight east, this way you don't run into the Hydra or Elephants which are to the north. You will encounter however, skunks, spiders, bugs, snakes, tarantulas, cobras, Spit Nettles, Earth Elemental and then a few Lizards as you get closer to the city of Chor.

You can also go to Chor from Ankrahmun, accross the mountains of Kha'Zeel. This is the safest way, you will only encounter some Nomads and Bandits. When you arrived in Tiquanda the best way to get to Chor is by sticking to the southern river and walk down until you will find a tree over a river. On this way you will encounter many Wasps, Elephants, Poison Spiders, Centipedes, Crocodiles, some Slimes and Cobras. There is a chance of facing a lured Hunter. Also watch out for the Hydra that spawns at the northern river, however the chance is small you will see him.

In order to successfully fulfill a mission from the Explorer Society Quest, you must go to the deepest parts of this village to find the Lizard Urn. For The Ape City Quest you can find the Old Parchment.

Chor is built on a river delta, and consist many small islands connected by bridges. The Lizards have raised Spit Nettles as well as Larvae to guard their settlement from the Apes. The village itself consist of many houses made out of straw and grass. In the middle is a Banuta-style pyramid. This pyramid has three floors above ground and a basement underneath.

Creatures of Chor (Lizard Camp)

Name   Exp HP sum/con Loot
Poison Spider Poison Spider 22 26 270/--
Bat Bat 10 30 250/250
Cobra Cobra 30 65 275/--
Crocodile Crocodile 40 105 350/350
Larva Larva 44 70 355/--
Lizard Sentinel Lizard Sentinel 110 265 --/560
Lizard Templar Lizard Templar 155 410 --/--
Lizard Snakecharmer Lizard Snakecharmer 210 325 --/--
Scarab Scarab 120 320 395/--
Spit Nettle Spit Nettle 20 150 --/--
Wyvern Wyvern 515 795 --/--

Around the entrance (after you pass the fallen tree a.k.a. bridge) are Lizard Sentinels, Lizard Templars, Larvas, Cobras, Spit Nettles, Flamingos and Scarabs. You don't have to be afraid of the lured Hydra anymore, since it's now on a lower level to avoid the luring. When in the city you also encounter Lizard Snakecharmers and Cobras. The 3 Wyverns are situated up a rock on the east side of the Camp, there is no possibility of finding a Wyvern running loose.

It is a good place to hunt for Paladins level 50+ with skills 70/50 and Mages level 60+. You should ALWAYS avoid pursuing a creature for a distance, because you may get lured into a bigger spawn of Lizards. Knights can also hunt here but should be careful as there are some respawns of 6 or more Lizard Snakecharmers, making the risk of being surrounded strong. A good weapon skill is therefore advised, so that you can kill creatures fast.