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You see a choking fear
  • Ah, sweet air... don't you miss it?
  • Murr tat muuza!
  • kchh
  • hsssss

Notes

Like a giant, gaunt goblin, cunning and swift-footed with slender, long arms that are fearfully strong, the Choking Fear searches for anything to throttle. It has no head, but loves to twist heads off. A Choking Fear will always chase after opponents, trying to get close, eager to have his long cold fingers around their necks. It enjoys the sound and feel of the dying and delights in feeling their death rattle. It is surmised that somewhere, in a dark prison cell, horrible pains and fears had been inflicted to the father of all Choking Fears, maddening him beyond belief until his rage took a ghastly form and he escaped. Any Choking Fear will always see all that breathes as its enemy, and chase them relentlessly while taunting them about their nearing end. Choking Fears love to tease and toy with their victims, prolonging their death; and they tie up their victims in their hemp ropes as a ghastly dangling trophy attached to high trees or roof beams.

Abilities

Physical Damage Melee (0-500)
⁠,
Death Damage Sudden Death bomb (250-500)
⁠,
Poisoned Poison wave (Poisons you starting from up to 45 hp per turn)
⁠,
Mana Drain Mana Drain sleeping bomb (25-100)
⁠,
Life Drain life drain sleeping strike (400-500)
⁠,
Drowning large bubble explosion (drowns you for 50+ turns)
⁠, ⁠,
Healing very slow Self-Healing (80-150)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
90%
Death Cursed Icon Big
45%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
85%
Earth Poisoned Icon Big
0%

Location

All over the surface of Upper Roshamuul and Nightmare Isles.

Behaviour

Chases the enemy and fights in close-combat. Rarely retargets.

A choking fear attacks in melee range. A choking fear never retreats.

Strategy

A rather annoying enemy, especially with their frequent partners, the Retching Horrors. Lower level and solo players may take advantage of their reluctance to run over Energy Fields, and lure them into a relatively empty area where you're less likely to get swarmed. Recommended for all vocations to use garlic necklace and protection from death attacks.

Loot

(Loot Statistics)

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