Property Value
Combat Properties
Health Health Icon.gif 84
Experience Experience Icon.gif 48
Speed Haste Icon.gif 71
Armor Armor Icon.gif 7
Est. Max Dmg 82
Summon (not possible)
Convince 305 mana
General Properties
Name Chakoya Windcaller
Classification Chakoyas
Spawn Type Regular
Bestiary Properties
Class Humanoid
Difficulty Easy
Occurrence Common
Charm Points 15 Charm Icon.gif
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 100%
Fire 50%
Death 108%
Energy 115%
Holy 80%
Ice 0%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 8.0
June 26, 2007
Status Active
Chakoya Windcaller.gif
You see a chakoya windcaller.
  • Siqsiq ji jusipa!
  • Jagura taluka taqua!
  • Mupi! Si siyoqua jinuma!
  • Quatu nguraka!


The Chakoya Windcallers are a strange breed of chakoyas. Just a few of these rare and quite fragile chakoyas actually reach adulthood where they can acquire their full potential. Only if other Chakoya Windcallers recognise the ability of a child to wield magic, it may be spared from the deadly pecking order of the clans. The Chakoya Windcallers are considered as a mixture of saints and abominations, certainly nothing any sane chakoya would eat. Touched with the gift or curse of magic, a young Chakoya Windcaller usually grows up under the relative safety of a Chakoya Windcaller patron that serves as its teacher. In some rare cases, a Chakoya Windcaller survives on its own, rather relying on its instinctive magic than on its brawn. As an adult, a Chakoya Windcaller has either been recognised and raised as such or gradually begins to lose its magic abilities, mostly turning into a Chakoya Toolshaper instead.
The magic of the Chakoya Windcallers is rather primitive. They use the elements for protection, enhancement or damaging effects. Like every chakoya, they rely on close combat so their ability to cast distance spells is limited. Instead they use their magical skills to increase their own speed and to freeze their opponents.

They can't be pushed and can't push objects.


Melee (0-22), Ice Missile (16-32), Ice Wave (9-20), Ice Berserk (8 damage, Freezes you), Invisibility (for some seconds).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Chakoya Windcallers will fight you from a distance.


Kill these Chakoyas before killing any other type of Chakoyas, unless you are surrounded and need to. Treat them like any other mage creature. Don't be afraid of their attacks, they barely inflict any damage.


(Loot Statistics)

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