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You see Chagorz
  • The ... light ... that ... drains!
  • Light ... that ... isn't!
  • WILL ... PUNISH ... YOU!
  • RAAAR!
  • Darkness ... devours!

Notes

One of the bosses in the Rotten Blood Quest.

Abilities

Physical Damage Melee (?)
⁠,
Summons Summons (1-8+ Pillar of Dark Energy)
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Energy Damage Yellow Sparkles Ring (3200~4000+)
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Chagorz
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⁠,
Death Damage Great Deathball (500+)
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Death Damage Death Explosion (500+)
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⁠,
Mana Drain Mana Drain Explosion (500+)
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⁠,
Paralyze Paralyze Explosion
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⁠,
Missing Element Electrical Spark Beam
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Missing Element Death Beam Spell
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.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
100%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Gloom Pillars.

Strategy

Battle recommendations:
Fire Protection Icon
Equip Fire Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.

Chagorz Chagorz is the twin of Vemiath, and both share similarities. A charge builds up on the players, and if it reaches a counter of 20, it will cause damage. If players move, they will drop the charge to the floor beneath them, creating a Darkfield Darkfield. The darkfields deal 3% of a character's maximum HP as Agony Damage when stepped on, or once every second while standing on it. The boss will heal if it comes into contact with the players tracks. It fights together with two Elder Bloodjaw Elder Bloodjaws, not considering modifiers from taints.

The boss can summon multiple Pillar of Dark Energy Pillars of Dark Energy. These can chain players for Fire Damage. When taking damage from this chain spell, a different counter is applied to the characters hit by it. This counter is reduced at a rate of one per second and deals 1,200~ Fire Damage with every tick. The maximum counter value is 10. Players should be extra careful when having these because getting hit by Chagorz's beam spell will trigger all charges at once, dealing a high Fire Damage outburst.

Every 90 seconds, Chagorz will drop a Rotten Charge Rotten Charge at the center of the room that lasts for 15 seconds. If no Elder Bloodjaw steps on it:

  • The boss will announce a terrifying attack twice, and then the charge will explode dealing 40% of a character's maximum hit points as Agony Damage to all players.

If an Elder Bloodjaw steps on it:

  • all players in a small radius of the charge will not generate Darkfields for 15 seconds
  • the boss will not heal itself on fields for 15 seconds
  • all Elder Bloodjaws will be removed from the boss room for 15 seconds
  • the resistances of the boss will be noticeably lowered for 15 seconds
  • the boss will prepare a devastating spell that hits its current target after 6 seconds and 12 seconds, respectively. When the boss strikes, Agony Damage in form of percentage of maximum HP will be dealt for both strikes:
    • Knights will lose 5% maximum HP from the first strike and 10% maximum HP from the second strike
    • Paladins, Druids, and Sorcerers will lose 20% maximum HP from the first strike and 40% from the second strike
    • The boss will yell WILL ... PUNISH ... YOU! once at the start of the mechanic, then repeat it after the first strike. Finally, it yells RAAAR! when doing the second attack, which should help players identify the moment it happened
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