TibiaWiki
m (some one need to shot this monster with a energy field to get the % of how strong he is to it.)
mNo edit summary
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| drownDmgMod = 100%?
 
| drownDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
| behavior = Carrion Worms don't run on low health.
+
| behavior = Carrion Worms fight to the death. They move items that are in their way.
 
| sounds =
 
| sounds =
| notes = Carrion Worms replaced [[Demon Skeleton]]s in west cave of the 'Upper' [[Fibula Dungeon]]. Carrion Worms have been added in the Darashia rotworm caves (generally found towards the end of paths on the second levels). Carrion worms are simply upgraded [[rotworms]]; They are stronger, move faster, have more hitpoints, and give more experience.
+
| notes = Carrion Worms replaced [[Demon Skeleton]]s in west cave of the 'Upper' [[Fibula Dungeon]]. Carrion Worms have been added into many areas containing [[rotworm]]s. Carrion worms are simply upgraded [[rotworms]]; They are stronger, move faster, have more hitpoints, and give more experience.
 
| location = [[Edron]], [[Cormaya]], [[Venore]] Swamps, [[Liberty Bay]], [[Vandura]], [[Hellgate]], [[Fibula Dungeon]], [[Stonehome]], [[Kazordoon]], [[Darashia Rotworm Caves]], [[Port Hope]], [[Ancient Temple]], [[Fenrock]], [[Arena and Zoo Quarter]].
 
| location = [[Edron]], [[Cormaya]], [[Venore]] Swamps, [[Liberty Bay]], [[Vandura]], [[Hellgate]], [[Fibula Dungeon]], [[Stonehome]], [[Kazordoon]], [[Darashia Rotworm Caves]], [[Port Hope]], [[Ancient Temple]], [[Fenrock]], [[Arena and Zoo Quarter]].
| strategy = Knights with standard equipment can kill Carrion Worms easily with 25/25 skills and weapon of attack 20+. If possible, mages should attempt to keep distance for minimal health-loss. For Paladins, you should run them, as always. They can become especially dangerous in packs along with [[rotworms]]. As with [[rotworms]], do not get surrounded as Carrion Worms are unpushable. They can move items that are on their way.
+
| strategy = [[Knight]]s with standard equipment can kill Carrion Worms easily with 25/25 skills and weapon of attack 20+.<br/>
  +
[[Paladin]]s should run them, as always. They can become especially dangerous in packs along with [[rotworms]]. As with [[rotworms]], do not get yourself surrounded as Carrion Worms are unpushable.<br/>
  +
If possible, [[mage]]s should attempt to keep distance for minimal health-loss.
 
| loot = 0-49 [[gp]], 0-2 [[Meat]], [[Ham]], 0-5 [[Worms]], [[Mace]], [[Sword]], [[Katana]], [[Copper Shield]].
 
| loot = 0-49 [[gp]], 0-2 [[Meat]], [[Ham]], 0-5 [[Worms]], [[Mace]], [[Sword]], [[Katana]], [[Copper Shield]].
 
|}}
 
|}}

Revision as of 22:49, 24 July 2009

latest?cb=20150418113758&path-prefix=en&format=original
You see Carrion Worm

Notes

Carrion Worms replaced Demon Skeletons in west cave of the 'Upper' Fibula Dungeon. Carrion Worms have been added into many areas containing rotworms. Carrion worms are simply upgraded rotworms; They are stronger, move faster, have more hitpoints, and give more experience.

Abilities

Melee (0-45).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
105%
Energy Electrified Icon Big
99%<?
Earth Poisoned Icon Big
99%<?

Strategy

Knights with standard equipment can kill Carrion Worms easily with 25/25 skills and weapon of attack 20+.
Paladins should run them, as always. They can become especially dangerous in packs along with rotworms. As with rotworms, do not get yourself surrounded as Carrion Worms are unpushable.
If possible, mages should attempt to keep distance for minimal health-loss.

Loot

0-49 gp, 0-2 Meat, Ham, 0-5 Worms, Mace, Sword, Katana, Copper Shield.

(Loot Statistics)