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| name = Bruise Payne
 
| name = Bruise Payne
 
| hp = 1600
 
| hp = 1600

Revision as of 05:01, 22 March 2014

latest?cb=20220628111335&path-prefix=en&format=original
You see Bruise Payne

Notes

Part of the Killing in the Name of... Quest.

Abilities

Melee (0-240+?), White Musical Bomb (around itself, 0-237+?), Self-Healing (slow, 50-65), earth wave (poisons for up to 9 hp/turn).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
80%?
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
35%<?

Location

A bat-shaped area above northern Yalahar. To access it, enter the Magic Forcefield on the top of this tower at Alchemist Quarter.

Behaviour

Behaves much like a regular Mutated Bat. A bruise payne will retreat at 64 to 479 (4% - 29.94%, red) health.

Strategy

Unknown.

Loot

3-99 gp (always), 0-2 Bat Wings, Energy Ring (always), Mutated Bat Ear (always), 0-5 Small Amethysts (always), Star Herb (always), Batwing Hat, 0-5 Black Pearls, Black Shield, Mercenary Sword.

(Loot Statistics)