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| physicalDmgMod = 100%? |
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| holyDmgMod = 100%? |
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+ | | deathDmgMod = 0% |
| fireDmgMod = 100% |
| fireDmgMod = 100% |
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| energyDmgMod = 100% |
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| earthDmgMod = 35%<? |
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| drownDmgMod = 100%? |
| drownDmgMod = 100%? |
Revision as of 00:59, 30 May 2013
You see Bruise Payne
Notes
Part of the Killing in the Name of... Quest.
Abilities
Melee (0-240+?), White Musical Bomb (around itself, 0-237+?), Self-Healing (slow, 50-65), earth wave (poisons for up to 9 hp/turn).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
A bat-shaped area above northern Zao. To access it, enter the Magic Forcefield on the top of this tower at Alchemist Quarter.
Behaviour
Behaves much like a regular Mutated Bat. A bruise payne will retreat at 64 to 479 (4% - 29.94%, red) health.
Strategy
Unknown.
Loot
3-99 gp (always), 0-2 Bat Wings (always), Energy Ring (always), Mutated Bat Ear (always), 0-5 Small Amethysts (always), Star Herb (always), Batwing Hat, 0-5 Black Pearls, Black Shield, Mercenary Sword.