Property Value
Combat Properties
Health Health Icon 27000
Experience Experience Icon 31200
Speed Haste Icon 235
Armor Armor Icon 100
Est. Max Dmg Unknown.
Summon (not possible)
Convince (not possible)
General Properties
Name Branchy Crawler
Classification Bio-Elementals
Spawn Type
Bestiary Properties
Class Plant
Difficulty Bestiary Level Challenging
Occurrence Bestiary Occurrence Common
Charm Points 100 Charm Icon
Kills to Unlock 5000
Elemental Properties
Physical 100%
Earth 50%
Fire 109%
Death 115%
Energy 105%
Holy 60%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Other Properties
Version 12.40
July 13, 2020
(most recent)
Status Active
Branchy Crawler
You see a branchy crawler.
  • Bones are just sticks. They break easily.
  • Decay!
  • I'll make you crawl, too!


Branchy crawlers are what Zarganash creates out of lost nature spirits that by ill luck somehow ended up in this realm. The environment of Zarganash, with is the complete antithesis to life, health and growth, immediately begins to twist and corrupt those spirits in body and mind. With alarming speed it moulds them into something far more sinister and dangerous. In a mockery of their former existence, they foster the growth of bleakness and of all things that carry the deathly taint of Zarganash. In a vague memory of their former existence they find purpose in a twisted form of the things that were once dear to them. Where they once fostered growth, they now shepherd the lost souls towards their inevitable doom and damnation. They do so without glee, though. For them they are just following a new found natural order that all things have to bow to. Where other creatures of Zarganash seem to enjoy the suffering and abandonment of hope, the branchy crawlers seemingly just gave in to their new existence with an overwhelming resignation that virtually begins to seep out of them. Though they might even be able to feel some form of pity towards their victims, they still show no remorse or restraint. If anything, they seem to experience overwhelming self-loathing. They carry with them blight and despair, eternally locking them out of everything that could have had any deeper meaning to them. They are barred of anything they once held dear. In yet another mockery of their former existence the branchy crawlers have odd regenerative abilities. Whenever they are destroyed their essence will reform into a new branchy crawler after a while. This form of immortality is yet only a curse to them, binding them eternally to the twisted form and existence that they hate.


Melee (0-?), Roots you in place.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Rotten Wasteland.


A branchy crawler never retreats.


Branchy Crawlers should be the teams first focus of attention when hunting in the Rotten Wasteland, since they can't be dealt with by shooters using Fire Bomb Runes as Rotten Golems can. The blocker should avoid leaving them behind when pulling and make sure to Challenge them away from the shooters.


(Loot Statistics)

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