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(not illusionable)
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m (there are bonebeasts on -3 too)
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Bonebeast
+
| name = Bonebeast
| article = a
+
| article = a
| actualname = bonebeast
+
| actualname = bonebeast
| plural = bonebeasts
+
| plural = bonebeasts
| implemented = 7.4
+
| hp = 515
| hp = 515
+
| exp = 580
| exp = 580
+
| armor = 40
| summon = --
+
| summon = --
| convince = --
+
| convince = --
| illusionable = no
+
| illusionable = no
| creatureclass = The Undead
+
| creatureclass = The Undead
| primarytype = Skeletons
+
| primarytype = Skeletons
| secondarytype = Ungulates
+
| secondarytype = Ungulates
  +
| bestiaryclass = Undead
| spawntype = Regular, Raid, Unblockable
 
| isboss = no
+
| bestiarylevel = Medium
  +
| occurrence = Common
| abilities = [[Melee]] (0-200) it poisons 5 [[HP]]/turn, [[Berserk|Life Drain Berserk]] (25-47+), [[Envenom]] (50-90), [[Berserk|Poison Berserk]] poisons 3 [[HP]]/turn, [[Poison Beam]] poisons 4 [[hp]]/turn, [[Paralyze]], [[Self Healing]] around 50[[HP]].
 
 
| spawntype = Regular, Raid, Unblockable
| usedelements = Physical > Life Drain > Earth
 
| maxdmg = 340
+
| isboss = no
 
| abilities = [[Melee]] (0-200) it poisons 5 [[HP]]/turn, [[Berserk|Life Drain Berserk]] (25-47+), [[Envenom]] (50-90), [[Berserk|Poison Berserk]] poisons 3 [[HP]]/turn, [[Poison Beam]] poisons 4 [[hp]]/turn, [[Paralyze]], [[Self Healing]] around 50[[HP]].
| pushable = no
 
 
| usedelements = Physical > Life Drain > Earth
| pushobjects = yes
 
| walksthrough = Poison
+
| maxdmg = 340
| walksaround = Fire, Energy
+
| pushable = no
| paraimmune = yes
+
| pushobjects = yes
  +
| walksaround = Fire, Energy
| senseinvis = yes
 
  +
| walksthrough = Poison
| physicalDmgMod = 100%
 
| holyDmgMod = 120%
+
| paraimmune = yes
| deathDmgMod = 0%
+
| senseinvis = yes
| fireDmgMod = 110%
+
| physicalDmgMod = 100%
| energyDmgMod = 100%
+
| earthDmgMod = 0%
| iceDmgMod = 100%
+
| fireDmgMod = 110%
| earthDmgMod = 0%
+
| deathDmgMod = 0%
| drownDmgMod = 0%
+
| energyDmgMod = 100%
| hpDrainDmgMod = 0%
+
| holyDmgMod = 125%
 
| iceDmgMod = 100%
| bestiaryname = bonebeast
 
  +
| hpDrainDmgMod = 0%
| bestiarytext = The result of an unspeakable ritual that mocks the holy secrets of creation, the Bonebeast is a harbinger of doom and pestilence. It is best described as a hideous conglomerate of bones and rotten flesh vaguely resembling a bull. Bonebeasts are often created by some unscrupulous lich, and they mindlessly obey their master's orders no matter what they are. More often than not, these orders include impaling one or more hapless victims on one of the Bonebeast's massive horns.
 
  +
| drownDmgMod = 0%
| sounds = {{Sound List|Knooorrrrr!|Cccchhhhhhhhh!}}
 
  +
| healMod = 100%
| notes = Skeletal creatures, they are summoned by [[Lich]]es. After a patch, '''Bonebeasts''' started using the [[Poison Beam]]. Can be skinned to get [[Hardened Bone]]s. See also: [[Hardened Bone/Skinning]].
 
 
| bestiaryname = bonebeast
 
| bestiarytext = The result of an unspeakable ritual that mocks the holy secrets of creation, the Bonebeast is a harbinger of doom and pestilence. It is best described as a hideous conglomerate of bones and rotten flesh vaguely resembling a bull. Bonebeasts are often created by some unscrupulous lich, and they mindlessly obey their master's orders no matter what they are. More often than not, these orders include impaling one or more hapless victims on one of the Bonebeast's massive horns.
 
| sounds = {{Sound List|Knooorrrrr!|Cccchhhhhhhhh!}}
  +
| implemented = 7.4
 
| notes = Skeletal creatures, they are summoned by [[Lich]]es. After a patch, '''Bonebeasts''' started using the [[Poison Beam]]. Can be skinned to get [[Hardened Bone]]s. See also: [[Hardened Bone/Skinning]].
 
{{JSpoiler|You may hunt 300 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Ribstride]].}}
 
{{JSpoiler|You may hunt 300 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Ribstride]].}}
| behaviour = Bonebeasts fight until death.
+
| behaviour = Bonebeasts fight until death.
| speed = 109
+
| speed = 109
 
| strategy = Use blockers to lure it, but avoid contact, while distance fighters shoot at it. A level 40 mage can survive healing with [[Intense Healing]] spell when soloing it. It's not recommended for knights to attempt soloing a '''bonebeast''' until level 50+. They yield good experience, especially for paladins considering it's not hard to kill them at a distance. Mages should run and use [[Flame Strike]] and [[Wand of Inferno]] or [[Hailstorm Rod]] for [[Druid]]. Running from them can result in running into bigger spawns, especially on [[Ramoa]]. For [[Paladin]] the best thing to do is to run with [[Royal Spear]] or [[Enchanted Spear]] and use [[Divine Missile]] and use [[Divine Caldera]] when surrounded. If your hp gets below 300, use [[Light Healing]] or [[Intense Healing]].
| location = [[Ankrahmun Tombs]], [[Helheim]], [[Ramoa]], [[Lich Hell]], beneath [[Fenrock]], [[Deeper Banuta]], [[Vengoth|Vengoth Castle]], [[Vandura Mountain]], [[Robson's Isle]], [[Middle Spike]], [[Lion's Rock]].
+
| location = [[Old Fortress]], [[Ankrahmun Tombs]], [[Helheim]], [[Ramoa]], [[Lich Hell]], beneath [[Fenrock]], [[Deeper Banuta]], [[Vengoth|Vengoth Castle]], [[Vandura Mountain]], [[Robson's Isle]], [[Middle Spike]], [[Lion's Rock]], [[Mother of Scarabs Lair]], [[Caverna Exanima]].
| strategy = Use blockers to lure it, but avoid contact, while distance fighters shoot at it. A level 40 mage can survive healing with [[Intense Healing]] spell when soloing it. It's not recommended for knights to attempt soloing a '''bonebeast''' until level 50+. They yield good experience, especially for paladins considering it's not hard to kill them at a distance. Mages should run and use [[Flame Strike]] and [[Wand of Inferno]] or [[Hailstorm Rod]] for [[Druid]]. Running from them can result in running into bigger spawns, especially on [[Ramoa]]. For [[Paladin]] the best thing to do is to run with [[Royal Spear]] or [[Enchanted Spear]] and use [[Divine Missile]] and use [[Divine Caldera]] when surrounded. If your hp gets below 300, use [[Light Healing]] or [[Intense Healing]].
 
| loot = {{Loot Table
+
| loot = {{Loot Table
 
|{{Loot Item|0-90|Gold Coin}}
 
|{{Loot Item|0-90|Gold Coin}}
 
|{{Loot Item|Bone}}
 
|{{Loot Item|Bone}}

Revision as of 14:17, 9 April 2020

latest?cb=20210420143114&path-prefix=en&format=original
You see a bonebeast
  • Knooorrrrr!
  • Cccchhhhhhhhh!

Notes

The result of an unspeakable ritual that mocks the holy secrets of creation, the Bonebeast is a harbinger of doom and pestilence. It is best described as a hideous conglomerate of bones and rotten flesh vaguely resembling a bull. Bonebeasts are often created by some unscrupulous lich, and they mindlessly obey their master's orders no matter what they are. More often than not, these orders include impaling one or more hapless victims on one of the Bonebeast's massive horns.

Skeletal creatures, they are summoned by Liches. After a patch, Bonebeasts started using the Poison Beam. Can be skinned to get Hardened Bones. See also: Hardened Bone/Skinning. You may hunt 300 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Ribstride.

Abilities

Melee (0-200) it poisons 5 HP/turn, Life Drain Berserk (25-47+), Envenom (50-90), Poison Berserk poisons 3 HP/turn, Poison Beam poisons 4 hp/turn, Paralyze, Self Healing around 50HP.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
0%

Behaviour

Bonebeasts fight until death.

Strategy

Use blockers to lure it, but avoid contact, while distance fighters shoot at it. A level 40 mage can survive healing with Intense Healing spell when soloing it. It's not recommended for knights to attempt soloing a bonebeast until level 50+. They yield good experience, especially for paladins considering it's not hard to kill them at a distance. Mages should run and use Flame Strike and Wand of Inferno or Hailstorm Rod for Druid. Running from them can result in running into bigger spawns, especially on Ramoa. For Paladin the best thing to do is to run with Royal Spear or Enchanted Spear and use Divine Missile and use Divine Caldera when surrounded. If your hp gets below 300, use Light Healing or Intense Healing.