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For the NPC who deals in equipment, see Nah'Bob
For the NPC who deals in magical items, see Haroun.

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You see a blue djinn
  • Simsalabim
  • Wishes can come true
  • Feel the power of my magic, tiny mortal!
  • Be careful what you wish for.

Notes

These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.

Abilities

Melee (0-110), Fireball (45-80), Sudden Death (60-105), Electrifies (25 hp/3 turns, 75 damage total), causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
112%
Holy Dazzled Icon Big
99%?
Ice Freezing Icon Big
110%
Fire Burning Icon Big
20%
Energy Electrified Icon Big
50%
Earth Poisoned Icon Big
100%

Strategy

If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.

Loot

0-115 gp, Carrot, Book (Blue) (semi-rare), 0-2 Royal Spears (semi-rare), 0-4 Small Sapphires (semi-rare), Blue Piece of Cloth (rare), Dirty Turban (rare), Mana Potion (rare), Small Oil Lamp (rare), Blue Rose (very rare), Mystic Turban (extremely rare).

(Loot Statistics)

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