TibiaWiki
Register
(Automatic conversion of sounds for new Infobox Creature layout.)
mNo edit summary
(16 intermediate revisions by 9 users not shown)
Line 1: Line 1:
  +
<noinclude>
<noinclude>''For the NPC who deals in equipment, see [[Nah'Bob]]'' <br>''For the NPC who deals in magical items, see [[Haroun]].'' <br></noinclude>{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
  +
:''This article is about the creature '''Blue Djinn'''. For the NPCs who trades with players, see [[Nah'Bob]] (equipment) and [[Haroun]] (magical).''
| name = Blue Djinn
 
  +
</noinclude>{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| article = a
 
| actualname = blue djinn
+
| name = Blue Djinn
| plural = blue djinns
+
| article = a
| implemented = 7.3
+
| actualname = blue djinn
| hp = 330
+
| plural = blue djinns
| exp = 215
+
| hp = 330
| ratio = 0.652
+
| exp = 215
| summon = --
+
| armor = 20
| convince = --
+
| summon = --
| illusionable = no
+
| convince = --
  +
| illusionable = no
| creatureclass = Humanoids
 
| primarytype = Djinn
+
| creatureclass = Humanoids
| isboss = no
+
| primarytype = Djinn
  +
| bestiaryclass = Magical
| abilities = [[Melee]] (0-110), [[Fireball]] (45-80), [[Sudden Death]] (60-105), [[Electrified|Electrifies]] (25 [[hp]]/3 turns, 75 damage total), causes [[Drunkenness|Heavy Drunkenness]], [[Cancel Invisibility]], turns you into a [[rabbit]].
 
| maxdmg = 325+
+
| bestiarylevel = Medium
| walksthrough = None
+
| occurrence = Common
  +
| spawntype = Regular, Raid
| ignoresfields = Fire, Energy, Poison
 
| pushable = no
+
| isboss = no
 
| abilities = [[Melee]] (0-110), [[Fireball]] (45-80), [[Sudden Death]] (60-105), [[Electrified|Electrifies]] (25 [[hp]]/3 turns, 75 damage total), causes [[Drunkenness|Heavy Drunkenness]], [[Cancel Invisibility]], turns you into a [[rabbit]].
| pushobjects = yes
 
  +
| maxdmg = 325+
| immunities = [[Invisibility]], [[Paralysis]]
 
 
| pushable = no
| physicalDmgMod = 100%
 
| holyDmgMod = 99%?
+
| pushobjects = yes
 
| walksaround = Fire, Energy, Poison
| deathDmgMod = 112%
 
| fireDmgMod = 20%
+
| walksthrough = None
| energyDmgMod = 50%
+
| paraimmune = yes
| iceDmgMod = 110%
+
| senseinvis = yes
| earthDmgMod = 100%
+
| physicalDmgMod = 100%
| drownDmgMod = 100%?
+
| earthDmgMod = 100%
| hpDrainDmgMod = 100%?
+
| fireDmgMod = 20%
 
| deathDmgMod = 113%
| behavior = Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.
 
  +
| energyDmgMod = 50%
| sounds = {{Sound List|Simsalabim|Wishes can come true|Feel the power of my magic, tiny mortal!|Be careful what you wish for.}}
 
  +
| holyDmgMod = 80%
| location = [[Kha'zeel]], [[Magician Quarter]].
 
  +
| iceDmgMod = 110%
| notes = These Magic Creatures are the counterpart of [[Green Djinn]]. Even though they are more amiable towards humans than the [[Green Djinn]] are, they will not tolerate anyone that aligns themselves with their greatest enemies.
 
  +
| hpDrainDmgMod = 100%?
| strategy = If you can find a [[Dwarven Ring]], wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the [[Temple]]. It is also good that you wear a [[Dragon Necklace]] to lower the damage inflicted by their [[Fire|fire attacks]] - In melee they use Fire Attack less frequently so try to close them fast.
 
  +
| drownDmgMod = 100%?
| loot = 0-115 [[gp]], [[Carrot]], [[Book (Blue)]] (semi-rare), 0-2 [[Royal Spear]]s (semi-rare), 0-4 [[Small Sapphire]]s (semi-rare), [[Blue Piece of Cloth]] (rare), [[Dirty Turban]] (rare), [[Mana Potion]] (rare), [[Small Oil Lamp]] (rare), [[Blue Rose]] (very rare), [[Mystic Turban]] (extremely rare).
 
  +
| healMod = 100%
|}}
 
  +
| bestiaryname = bluedjinn
  +
| bestiarytext = Although the Blue Djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures, they are masters of illusion and transformation. Djinns are known for their witchcraft and fairy-tales commonly narrate about djinns granting people wishes. Magicians often mock this idea, arguing that only djinns bound by powerful magic feel obliged to such duties. Be that as it may, Blue Djinns are the weakest of their kind. Searching the world for the servants of evil and their eternal nemesis, the green djinns, they still pose a threat for all those they suspect of being in league with evil.
 
| sounds = {{Sound List|Simsalabim|Wishes can come true|Feel the power of my magic, tiny mortal!|Be careful what you wish for.}}
  +
| implemented = 7.3
 
| notes = These Magic Creatures are the counterpart of [[Green Djinn]]. Even though they are more amiable towards humans than the [[Green Djinn]] are, they will not tolerate anyone that aligns themselves with their greatest enemies.
 
| behaviour = Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.
  +
| speed = 110
 
| strategy = If you can find a [[Dwarven Ring]], wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the [[Temple]]. It is also good that you wear a [[Dragon Necklace]] to lower the damage inflicted by their [[Fire|fire attacks]] - In melee they use Fire Attack less frequently so try to close them fast.
 
| location = [[Kha'zeel]], [[Magician Quarter]], [[Forgotten Tomb]].
 
| loot = {{Loot Table
  +
|{{Loot Item|0-115|Gold Coin}}
  +
|{{Loot Item|Carrot}}
  +
|{{Loot Item|Book (Blue)|semi-rare}}
  +
|{{Loot Item|0-2|Royal Spear|semi-rare}}
  +
|{{Loot Item|0-4|Small Sapphire|semi-rare}}
  +
|{{Loot Item|Blue Piece of Cloth|rare}}
  +
|{{Loot Item|Dirty Turban|rare}}
  +
|{{Loot Item|Mana Potion|rare}}
  +
|{{Loot Item|Small Oil Lamp|rare}}
  +
|{{Loot Item|Blue Rose|very rare}}
  +
|{{Loot Item|Mystic Turban|very rare}}
 
}}
  +
| history = [[Blue Djinn]]s used to be called just "Djinn" before they were implemented in the [[Updates/7.3|2004 Summer Update]]. Before that time, they had already been seen several times on [[Test Server|test servers]].
  +
}}

Revision as of 12:47, 11 September 2019

This article is about the creature Blue Djinn. For the NPCs who trades with players, see Nah'Bob (equipment) and Haroun (magical).
latest?cb=20240228100731&path-prefix=en&format=original
You see a blue djinn
  • Simsalabim
  • Wishes can come true
  • Feel the power of my magic, tiny mortal!
  • Be careful what you wish for.

Notes

Although the Blue Djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures, they are masters of illusion and transformation. Djinns are known for their witchcraft and fairy-tales commonly narrate about djinns granting people wishes. Magicians often mock this idea, arguing that only djinns bound by powerful magic feel obliged to such duties. Be that as it may, Blue Djinns are the weakest of their kind. Searching the world for the servants of evil and their eternal nemesis, the green djinns, they still pose a threat for all those they suspect of being in league with evil.

These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.

Abilities

Melee (0-110), Fireball (45-80), Sudden Death (60-105), Electrifies (25 hp/3 turns, 75 damage total), causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
113%
Holy Dazzled Icon Big
80%
Ice Freezing Icon Big
110%
Fire Burning Icon Big
20%
Energy Electrified Icon Big
50%
Earth Poisoned Icon Big
100%

Behaviour

Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.

Strategy

If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.

History

Blue Djinns used to be called just "Djinn" before they were implemented in the 2004 Summer Update. Before that time, they had already been seen several times on test servers.

Loot

(Loot Statistics)