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− | <noinclude>''For the NPC who deals in equipment, see [[Nah'Bob]]'' <br> |
+ | <noinclude>''For the NPC who deals in equipment, see [[Nah'Bob]]'' <br>''For the NPC who deals in magical items, see [[Haroun]].'' <br></noinclude>{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}| |
− | ''For the NPC who deals in magical items, see [[Haroun]].'' <br></noinclude> |
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− | {{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}| |
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| name = Blue Djinn |
| name = Blue Djinn |
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| hp = 330 |
| hp = 330 |
Revision as of 16:17, 31 October 2008
For the NPC who deals in equipment, see Nah'Bob
For the NPC who deals in magical items, see Haroun.
Notes
These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.
Abilities
Melee (0-110), Distance Fire Attacks (50-105), Electrifies You (25 dmg for 3 turns), causes Drunkenness, Cancel Invisibility, Turns you into a rabbit.
Damage Taken From Elements
Location
Strategy
If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.
Loot
0-120 gp, Carrot, 0-2 Royal Spear, Small Oil Lamp, Blue Book, Mana Potion (semi rare), Blue Rose (semi rare), 0-5 Small Sapphire (rare), Blue Piece of Cloth (Rare), Mystic Turban (very Rare).