- This article is about the creature Blue Djinn. For the NPCs who trades with players, see Nah'Bob (equipment) and Haroun (magical).
Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
330 |
Experience ![]() |
215 |
Speed ![]() |
110 |
Armor ![]() |
20 |
Est. Max Dmg | 325+ |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Blue Djinn |
Classification | Djinn |
Spawn Type | Regular Raid |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Magical |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 25 ![]() |
Kills to Unlock | 1000 |
Elemental Properties | |
Physical | 100% |
Earth | 100% |
Fire | 20% |
Death | 113% |
Energy | 50% |
Holy | 80% |
Ice | 110% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 7.3 August 11, 2004 |
Status | Active |
Help |
Notes
Although the Blue Djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures, they are masters of illusion and transformation. Djinns are known for their witchcraft and fairy-tales commonly narrate about djinns granting people wishes. Magicians often mock this idea, arguing that only djinns bound by powerful magic feel obliged to such duties. Be that as it may, Blue Djinns are the weakest of their kind. Searching the world for the servants of evil and their eternal nemesis, the green djinns, they still pose a threat for all those they suspect of being in league with evil.
These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.
Abilities
Melee (0-110), Fireball (45-80), Sudden Death (60-105), Electrifies (25 hp/3 turns, 75 damage total), causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.
Damage Taken From Elements
-
Physical100%
-
Holy80%
-
Death113%
-
Fire20%
-
Energy50%
-
Ice110%
-
Earth100%
Location
Behaviour
Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.
Strategy
If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.
History
Blue Djinns used to be called just "Djinn" before they were implemented in the 2004 Summer Update. Before that time, they had already been seen several times on test servers.
Loot
- 1-115× Gold Coin
- Carrot
- Book (Blue) (semi-rare)
- 1-2× Royal Spear (semi-rare)
- 1-4× Small Sapphire (semi-rare)
- Blue Piece of Cloth (rare)
- Dirty Turban (rare)
- Mana Potion (rare)
- Small Oil Lamp (rare)
- Blue Rose (very rare)
- Mystic Turban (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Humanoids
- Djinn
- Bestiary Medium Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Creatures in Tibia.com's Creatures Section
- Version 7.3 Implementations
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Tibia History