This article is about the creature Blue Djinn. For the NPCs who trades with players, see Nah'Bob (equipment) and Haroun (magical).


Property Value
Combat Properties
Health Health Icon.gif 330
Experience Experience Icon.gif 215
Speed Haste Icon.gif 110
Armor Armor Icon.gif 20
Est. Max Dmg 325+
Summon (not possible)
Convince (not possible)
General Properties
Name Blue Djinn
Classification Djinn
Spawn Type Regular
Bestiary Properties
Class Magical
Difficulty Medium
Occurrence Common
Charm Points 25 Charm Icon.gif
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 100%
Fire 20%
Death 113%
Energy 50%
Holy 80%
Ice 110%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 7.3
August 11, 2004
Status Active
Blue Djinn.gif
You see a blue djinn.
  • Simsalabim
  • Wishes can come true.
  • Feel the power of my magic, tiny mortal!
  • Be careful what you wish for.


Although the Blue Djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures, they are masters of illusion and transformation. Djinns are known for their witchcraft and fairy-tales commonly narrate about djinns granting people wishes. Magicians often mock this idea, arguing that only djinns bound by powerful magic feel obliged to such duties. Be that as it may, Blue Djinns are the weakest of their kind. Searching the world for the servants of evil and their eternal nemesis, the green djinns, they still pose a threat for all those they suspect of being in league with evil.

These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.


Melee (0-110), Fireball (45-80), Sudden Death (60-105), Electrifies (25 hp/3 turns, 75 damage total), causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.


If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.


Blue Djinns used to be called just "Djinn" before they were implemented in the 2004 Summer Update. Before that time, they had already been seen several times on test servers.


(Loot Statistics)

Community content is available under CC-BY-SA unless otherwise noted.