(More abilities changes, and strategy changes) Tags: Visual edit apiedit |
(fixing sound) |
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− | <noinclude>{{Event}}</noinclude> |
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
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− | | |
+ | | name = Bloom of Doom |
− | | |
+ | | article = a |
− | | |
+ | | actualname = bloom of doom |
− | | |
+ | | hp = 30000 |
− | | |
+ | | exp = ? |
− | | |
+ | | armor = ? |
− | | |
+ | | summon = -- |
− | | |
+ | | convince = -- |
− | | |
+ | | illusionable = no |
− | | |
+ | | creatureclass = Special |
⚫ | |||
− | | creatureclass = Special |
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⚫ | |||
⚫ | |||
+ | | spawntype = Event, Triggered, Unblockable |
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⚫ | |||
− | | |
+ | | isboss = yes |
− | | |
+ | | isarenaboss = no |
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− | | isarenaboss = no |
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+ | | maxdmg = 9600+ |
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⚫ | |||
− | | |
+ | | pushable = no |
− | | |
+ | | pushobjects = no |
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− | | pushobjects = no |
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− | | |
+ | | walksthrough = None |
+ | | paraimmune = ? |
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⚫ | |||
− | | |
+ | | senseinvis = ? |
− | | |
+ | | physicalDmgMod = 100%? |
− | | |
+ | | earthDmgMod = 0%? |
− | | |
+ | | fireDmgMod = 100%? |
− | | |
+ | | deathDmgMod = 0% |
− | | |
+ | | energyDmgMod = 0% |
− | | |
+ | | holyDmgMod = 100%? |
− | | |
+ | | iceDmgMod = 0% |
− | | |
+ | | hpDrainDmgMod = 100%? |
− | | |
+ | | drownDmgMod = 100%? |
− | | |
+ | | healMod = 100%? |
+ | | sounds = {{Sound List|Fchhhh}} |
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⚫ | |||
− | | |
+ | | implemented = 8.61 |
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⚫ | |||
+ | | behaviour = Does not move. |
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⚫ | |||
− | | |
+ | | speed = ? |
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⚫ | |||
+ | | loot = {{Loot Table}} |
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+ | | status = event |
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}} |
}} |
Revision as of 18:30, 3 September 2019
You see a bloom of doom
- Fchhhh
Notes
All players who sufficiently damage a Bloom of Doom during the last minute of the fight will receive the Cocoon of Doom achievement.
Abilities
Melee (special) (9600+), Self-Healing (500-1200?), Plant Bomb on itself (300-600+?), Earth Missile (50-200?), Distance Hit (100-300?).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Behaviour
Does not move.
Strategy
Keep at least 3 SQMs of distance, to avoid the Plant Bomb and melee attacks. All his other spells are more weak. A Bloom of Doom has a special melee attack (random in time) that consume thousands of HP (9600+).