Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
820 |
Experience ![]() |
900 |
Speed ![]() |
99 |
Armor ![]() |
55 |
Est. Max Dmg | 250? |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Blood Priest |
Classification | Necromancers |
Spawn Type | Regular |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ? |
Bestiary Properties | |
Class | Human |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 25 ![]() |
Kills to Unlock | 1000 |
Elemental Properties | |
Physical | 108% |
Earth | 0% |
Fire | 108% |
Death | 50% |
Energy | 85% |
Holy | 108% |
Ice | 85% |
Heal | 100% |
Life Drain | 100% |
Drown | 0% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | Energy Fire |
Walks through | Poison |
Other Properties | |
Version | 10.1 July 17, 2013 |
Status | Active |
Help |
Notes
Over time, different groups of dark summoners developed in Drefia who each follow their own path in using and worshipping the dark powers, loosely allying themselves, or feuding viciously, with another group from time to time.
The Blood Priests are a more recent order that reveres the fluids of life and death - above all blood, which they amass in horrendous quantities. Blood priests devote their lives to the study of blood and so-called lesser fluids. They attribute the most stupefying qualities to blood, and experiment extensively with it, using strange devices in their blood hall caverns. This requires a constant supply of fresh fluids and bodies and therefore blood priests and their henchmen are avoided even by their fellow Dark Summoners for fear of their lives. Even their names reflect their love for everything associated with blood and it is said they do not exactly dye their robes blood red.
Blood Priests love extravaganza in speech and habit, but they also favour symmetrical shapes and figures - nets, crosses, or abstract tree shapes - shapes that favour a flow and distribution of fluids. Their single-minded extravaganza extends to their love for other species as well. Though rats are usually preferred animals of Urgith and abound in Drefia, blood priests dote on bats, ticks and leeches, and it is even rumoured they have some kind of agreement with the vampires - though nobody dares to imagine to what purpose, and certainly will not ask.
Abilities
Melee (0-80?, poisons you, starting from up to 5), Self-Healing, Sudden Death (60-100?), Mana Drain Beam (80-130?), Life Drain Ball on self (40-60?)
Damage Taken From Elements
-
Physical108%
-
Holy108%
-
Death50%
-
Fire108%?
-
Energy85%
-
Ice85%
-
Earth0%
Location
Drefia and Old Fortress.
Behaviour
They fight in close range. A blood priest never retreats.
Strategy
Knights: Stay diagonal at all times. Their mana drain wave is very annoying. If you get surrounded by other Priests, Shadow Pupils and Blood Hands, attack the Priest while casting Exori spells.
Loot
- 0-171× Gold Coin
- Lancet
- Blood Tincture in a Vial
- Incantation Notes
- Book of Necromantic Rituals
- Horoscope
- Pieces of Magic Chalk
- Strong Mana Potion
- 0-2× Small Ruby
- White Piece of Cloth (semi-rare)
- Mystic Turban (rare)
- Red Gem (rare)
- Spellbook of Mind Control (very rare)
- Underworld Rod (very rare)
- Red Piece of Cloth (very rare)
- Skull Staff (very rare)
- Spellbook of Warding (very rare)
- Boots of Haste (very rare)
- Noble Axe (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Humans
- Necromancers
- Bestiary Medium Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Creatures with Artwork
- Version 10.1 Implementations
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Push Objects
- Information Required - Creatures - Fire Damage Modifier
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier