mNo edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
| exp = 750 |
| exp = 750 |
||
| ratio = ? |
| ratio = ? |
||
− | | summon = |
+ | | summon = -- |
− | | convince = |
+ | | convince = -- |
− | | illusionable = |
+ | | illusionable = no |
| creatureclass = Humans |
| creatureclass = Humans |
||
| primarytype = Necromancers |
| primarytype = Necromancers |
||
Line 13: | Line 13: | ||
| abilities = [[Melee]] (0-100?, poisons you, starting from up to 4), [[Self-Healing]], [[Paralyze]] Ball (close range only), [[Life Drain]] Ball on self (20-60?). |
| abilities = [[Melee]] (0-100?, poisons you, starting from up to 4), [[Self-Healing]], [[Paralyze]] Ball (close range only), [[Life Drain]] Ball on self (20-60?). |
||
| pushable = No |
| pushable = No |
||
− | | pushobjects = |
+ | | pushobjects = ? |
| maxdmg = 160? |
| maxdmg = 160? |
||
| immunities = [[Invisibility]] |
| immunities = [[Invisibility]] |
||
− | | physicalDmgMod = 100% |
+ | | physicalDmgMod = 100% |
− | | holyDmgMod = |
+ | | holyDmgMod = 101%? |
− | | deathDmgMod = |
+ | | deathDmgMod = 99%? |
| fireDmgMod = 110%? |
| fireDmgMod = 110%? |
||
− | | energyDmgMod = |
+ | | energyDmgMod = 99%? |
− | | iceDmgMod = |
+ | | iceDmgMod = 99%? |
| earthDmgMod = 0%? |
| earthDmgMod = 0%? |
||
| drownDmgMod = 0%? |
| drownDmgMod = 0%? |
||
| hpDrainDmgMod = 100%? |
| hpDrainDmgMod = 100%? |
||
+ | | runsat = 0 |
||
− | | behaviour = They fight in close range |
+ | | behaviour = They fight in close range. |
| sounds = "Blood for the dark god!", "Die, filth!" |
| sounds = "Blood for the dark god!", "Die, filth!" |
||
| implemented = 10.1 |
| implemented = 10.1 |
Revision as of 10:40, 20 July 2013
You see Blood Hand
"Blood for the dark god!", "Die, filth!"
Abilities
Melee (0-100?, poisons you, starting from up to 4), Self-Healing, Paralyze Ball (close range only), Life Drain Ball on self (20-60?).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
New area in Drefia.
Behaviour
They fight in close range. A blood hand never retreats.
Strategy
Unknown.
Loot
0-135? gp, Incantation Notes, Blood Tincture in a Vial, Lancet, Book of Necromantic Rituals, Horoscope, Pieces of Magic Chalk, Strong Mana Potion, Necrotic Rod (semi-rare), Boots of Haste (rare), Spellbook of Enlightenment (rare), Mystic Turban (very rare), White Piece of Cloth (very rare), Red Gem (very rare), Red Piece of Cloth (very rare?).