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m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Blood Crab
+
| name = Blood Crab
| hp = 290
+
| article = a
| exp = 160
+
| actualname = blood crab
| ratio = 0.551
+
| plural = blood crabs
| summon = 505
+
| hp = 290
| convince = 505
+
| exp = 160
| illusionable = yes
+
| armor = 28
| isboss = no
+
| summon = 505
  +
| convince = 505
| creatureclass = Arthropods
 
| primarytype = Crustaceans
+
| illusionable = yes
 
| creatureclass = Invertebrates
| abilities = [[Melee]] (0-110)
 
| pushable = No
+
| primarytype = Crustaceans
| pushobjects = yes
+
| bestiaryclass = Aquatic
| maxdmg = 110
+
| bestiarylevel = Easy
| immunities =
+
| occurrence = Common
  +
| spawntype = Regular, Unblockable
| physicalDmgMod = 80%
 
| holyDmgMod = 100%
+
| isboss = no
 
| abilities = [[Melee]] (0-110).
| deathDmgMod = 100%
 
| fireDmgMod = 110%
+
| maxdmg = 110
| energyDmgMod = 105%
+
| pushable = No
| iceDmgMod = 0%
+
| pushobjects = yes
| earthDmgMod = 0%
+
| walksaround = Fire, Energy
| drownDmgMod = 0%
+
| walksthrough = Poison
| hpDrainDmgMod = 100%?
+
| paraimmune = ?
  +
| senseinvis = ?
| behavior = They fight to death, and rarely retarget.
 
| sounds =
+
| physicalDmgMod = 95%
  +
| earthDmgMod = 0%
| notes = There are 2 types of blood crabs - the ones that [[Blood Crab|live on land]] and the ones that [[Blood Crab (Underwater)|live underwater]].<br> The ones that live on land usually spawn with turtles around.
 
  +
| fireDmgMod = 110%
| location = [[Goroma]] (beyond electric barrier), [[Laguna Islands]], [[Shattered Isles]], Underground [[Port Hope]], [[Mistrock]], [[Treasure Island]] and [[Rookgaard]] (unreachable). | strategy = [[Knight]]s should just melee, avoiding getting surrounded by other monsters. Since they're slow, [[paladin]]s can handle these monsters fairly well.
 
 
| deathDmgMod = 100%
  +
| energyDmgMod = 105%
  +
| holyDmgMod = 100%
  +
| iceDmgMod = 0%
  +
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 0%
  +
| healMod = 100%
  +
| bestiaryname = bloodcrab
  +
| bestiarytext = It is not known why the Blood Crab is so aggressive and hostile, but since it is confirmed that those crabs are carnivorous it is not that surprising. Heavily armored and incredibly strong, their only weakness seems to be their relative slowness. Still they are fast enough to catch up with a careless victim and everybody is well advised to avoid any closer encounter with those beasts. A lucky person sees them roaming the shores and can prepare for their attacks. The more unfortunate ones do not see them before it is too late. What is more, try to avoid meeting Blood Crabs underwater as they are much stronger when they can cavort in their favourite element.<br />Blood Crabs seem to appear out of nothing when they quickly ascend from the depth of the sea. Sometimes they wait motionlessly for a victim to approach, a strategy which works quite well because their shells can easily be mistaken for stones. It is rumoured that from time to time the quara tame Blood Crabs and use them as watchdogs, but since none of them was ever seen in a raid, this rumour is not confirmed yet.
  +
| sounds = {{Sound List|}}
  +
| implemented = 7.8
 
| notes = There are 2 types of blood crabs - the ones that live on land and the ones that [[Deepsea Blood Crab|live underwater]].<br /> The ones that live on land usually spawn with turtles around.
 
| behaviour = They fight to death, and rarely retarget.
  +
| speed = 80
 
| strategy = [[Knight]]s should just melee, avoiding getting surrounded by other monsters. Since they're slow, [[paladin]]s can handle these monsters fairly well.
 
[[Mage]]s using summons should be careful because blood crabs usually won't change targets and won't switch targets unless you're nearly off the screen.
 
[[Mage]]s using summons should be careful because blood crabs usually won't change targets and won't switch targets unless you're nearly off the screen.
| loot = 0-36+ [[gp]], [[Fish]], [[Bloody Pincers]], [[Chain Armor]], [[Brass Legs]] (rare), [[White Pearl]] (rare).
+
| location = [[Goroma]] (beyond electric barrier), [[Laguna Islands]], [[Shattered Isles]], Underground [[Port Hope]], [[Mistrock]], [[Treasure Island]]. There is also one underwater next to [[The Tibianic]], however it is unreachable.
  +
| loot = {{Loot Table
|}}
 
  +
|{{Loot Item|0-20|Gold Coin}}
  +
|{{Loot Item|Fish|uncommon}}
  +
|{{Loot Item|Bloody Pincers|semi-rare}}
  +
|{{Loot Item|Chain Armor|semi-rare}}
  +
|{{Loot Item|Brass Legs|semi-rare}}
  +
|{{Loot Item|White Pearl|rare}}
 
}}
  +
}}

Revision as of 09:06, 4 May 2019

latest?cb=20170802141645&path-prefix=en&format=original
You see a blood crab

    Notes

    It is not known why the Blood Crab is so aggressive and hostile, but since it is confirmed that those crabs are carnivorous it is not that surprising. Heavily armored and incredibly strong, their only weakness seems to be their relative slowness. Still they are fast enough to catch up with a careless victim and everybody is well advised to avoid any closer encounter with those beasts. A lucky person sees them roaming the shores and can prepare for their attacks. The more unfortunate ones do not see them before it is too late. What is more, try to avoid meeting Blood Crabs underwater as they are much stronger when they can cavort in their favourite element.
    Blood Crabs seem to appear out of nothing when they quickly ascend from the depth of the sea. Sometimes they wait motionlessly for a victim to approach, a strategy which works quite well because their shells can easily be mistaken for stones. It is rumoured that from time to time the quara tame Blood Crabs and use them as watchdogs, but since none of them was ever seen in a raid, this rumour is not confirmed yet.

    There are 2 types of blood crabs - the ones that live on land and the ones that live underwater.
    The ones that live on land usually spawn with turtles around.

    Abilities

    Melee (0-110).

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    95%
    Death Cursed Icon Big
    100%
    Holy Dazzled Icon Big
    100%
    Ice Freezing Icon Big
    0%
    Fire Burning Icon Big
    110%
    Energy Electrified Icon Big
    105%
    Earth Poisoned Icon Big
    0%

    Location

    Goroma (beyond electric barrier), Laguna Islands, Shattered Isles, Underground Port Hope, Mistrock, Treasure Island. There is also one underwater next to The Tibianic, however it is unreachable.

    Behaviour

    They fight to death, and rarely retarget.

    Strategy

    Knights should just melee, avoiding getting surrounded by other monsters. Since they're slow, paladins can handle these monsters fairly well. Mages using summons should be careful because blood crabs usually won't change targets and won't switch targets unless you're nearly off the screen.

    Loot

    (Loot Statistics)