(They give 180 exp, not 160) |
|||
Line 2: | Line 2: | ||
| name = Blood Crab |
| name = Blood Crab |
||
| hp = 290 |
| hp = 290 |
||
− | | exp = |
+ | | exp = 160 |
| ratio = 0.551 |
| ratio = 0.551 |
||
| summon = 505 |
| summon = 505 |
Revision as of 22:17, 19 August 2008
Notes
There are 2 types of blood crabs. The ones that live on land, and the ones that live underwater. The ones that live on land usually spawn with other turtles around.
The blood crabs found underwater are stronger and faster they are immune to Fire Damage, but not to Earth Damage (strong resistance), they also have slighty more hp, 320 to be exact, and give more experience too, 180 experience points.
Abilities
Melee (0-110)
Damage Taken From Elements
Location
Goroma (beyond electric barrier), Laguna Islands, Forbidden islands, Underground Port Hope, Svargrond (Sea Serpent Cave).
Strategy
Knights should just melee, avoiding getting surrounded by other monsters. Since they're slow, paladins can handle these monsters fairly well. Mages using summons should be careful because Blood Crabs usually won't change targets and fight the summoned creatures unless you're nearly off the screen.