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Properties

Property Value
Combat Properties
Health Health Icon 290
Experience Experience Icon 160
Speed Haste Icon 80
Armor Armor Icon 28
Est. Max Dmg 110
Summon 505 mana
Convince 505 mana
General Properties
Name Blood Crab
Classification Crustaceans
Spawn Type Regular
Unblockable
Illusionable
Pushable
Pushes
Bestiary Properties
Class Aquatic
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 95%
Earth 0%
Fire 110%
Death 100%
Energy 105%
Holy 100%
Ice 0%
Heal 100%
Life Drain 100%
Drown 0%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 7.8
August 1, 2006
Status Active
Help
Blood Crab
You see a blood crab.

    Notes

    It is not known why the Blood Crab is so aggressive and hostile, but since it is confirmed that those crabs are carnivorous it is not that surprising. Heavily armored and incredibly strong, their only weakness seems to be their relative slowness. Still they are fast enough to catch up with a careless victim and everybody is well advised to avoid any closer encounter with those beasts. A lucky person sees them roaming the shores and can prepare for their attacks. The more unfortunate ones do not see them before it is too late. What is more, try to avoid meeting Blood Crabs underwater as they are much stronger when they can cavort in their favourite element.
    Blood Crabs seem to appear out of nothing when they quickly ascend from the depth of the sea. Sometimes they wait motionlessly for a victim to approach, a strategy which works quite well because their shells can easily be mistaken for stones. It is rumoured that from time to time the quara tame Blood Crabs and use them as watchdogs, but since none of them was ever seen in a raid, this rumour is not confirmed yet.

    There are 2 types of blood crabs - the ones that live on land and the ones that live underwater.
    The ones that live on land usually spawn with turtles around.

    Abilities

    Melee (0-110).

    Damage Taken From Elements

    • Physical
      -5%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +10%
    • Energy
      +5%
    • Ice
      -100%
    • Earth
      -100%

    Location

    Goroma (beyond electric barrier), Laguna Islands, Shattered Isles, Underground Port Hope, Mistrock, Treasure Island. There is also one underwater next to The Tibianic, however it is unreachable.

    Behaviour

    They fight to death, and rarely retarget.

    Strategy

    Knights should just melee, avoiding getting surrounded by other monsters. Since they're slow, paladins can handle these monsters fairly well. Mages using summons should be careful because blood crabs usually won't change targets and won't switch targets unless you're nearly off the screen.

    Loot

    (Loot Statistics)

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