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| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (northwest of [[Venore]]). You need to be over [[level]] 50 to enter.
 
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (northwest of [[Venore]]). You need to be over [[level]] 50 to enter.
 
| strategy = [[Image:SD_vs_BK.jpg|thumb|right|250px|Enumerate and Rune Farmer, a blocker/mage duo, vs. the Black Knight]]
 
| strategy = [[Image:SD_vs_BK.jpg|thumb|right|250px|Enumerate and Rune Farmer, a blocker/mage duo, vs. the Black Knight]]
[[Image:BlackKnight.jpg|thumb|right|250px|Vixon Elnosta and Celdreth Exencia, a blocker/paladin duo, vs. the Black Knight]]Very hard creature to hunt, forget your [[Icicle (Rune)|Icicle]] and your [[Stalagmite]] runes here, since he is immune to [[Earth Damage|Earth]] and [[Ice Damage]]. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use [[Explosion]]s. It is not recommended to enchant your weapon to a hunt, since it isn't really necessary. A basic strategy consists of the [[Knight]] blocking the '''Black Knight''' and [[Challenge]]s it whenever it retargets, while the [[Druid]]/[[Sorcerer]] uses [[Death Strike]]s.<br>
+
Very hard creature to hunt, forget your [[Icicle (Rune)|Icicle]] and your [[Stalagmite]] runes here, since he is immune to [[Earth Damage|Earth]] and [[Ice Damage]]. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use [[Explosion]]s. It is not recommended to enchant your weapon to a hunt, since it isn't really necessary. A basic strategy consists of the [[Knight]] blocking the '''Black Knight''' and [[Challenge]]s it whenever it retargets, while the [[Druid]]/[[Sorcerer]] uses [[Death Strike]]s.<br>
 
The most efficient duo-strategy to kill it faster would be a [[Knight]] blocking him while a [[Paladin]] uses [[Divine Missile]]s.
 
The most efficient duo-strategy to kill it faster would be a [[Knight]] blocking him while a [[Paladin]] uses [[Divine Missile]]s.
 
Not a good creature to do a fast hunt since it takes a really long time to [[respawn]].
 
Not a good creature to do a fast hunt since it takes a really long time to [[respawn]].

Revision as of 18:16, 29 July 2009

latest?cb=20180206145413&path-prefix=en&format=original
You see Black Knight
"No prisoners!"; "By bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!"

Notes

He is a member of TBI who turned the other way. "Commander of the Royal Army, assumed dead in the collapse of his unfinished home."

Abilities

Melee (0-300), Spears (0-200)

Damage Taken From Elements

Physical Bestiary Physical Icon Big
80%
Death Cursed Icon Big
80%
Holy Dazzled Icon Big
108%>?
Ice Freezing Icon Big
0%
Fire Burning Icon Big
5%
Energy Electrified Icon Big
20%
Earth Poisoned Icon Big
0%

Location

Only in Black Knight's Villa beneath the Green Claw Swamp (northwest of Venore). You need to be over level 50 to enter.

Strategy

File:SD vs BK.jpg

Enumerate and Rune Farmer, a blocker/mage duo, vs. the Black Knight

Very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use Explosions. It is not recommended to enchant your weapon to a hunt, since it isn't really necessary. A basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses Death Strikes.
The most efficient duo-strategy to kill it faster would be a Knight blocking him while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt since it takes a really long time to respawn.