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{{Infobox_Creature{{if|test={{{1|}}}|then=/{{{1}}}}}|GetValue={{{GetValue|}}}|
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Black Knight
+
| name = Black Knight
| hp = 1800
+
| article = a
| exp = 1600
+
| actualname = black knight
| ratio = 0.889
+
| plural = black knights
| summon = --
+
| hp = 1800
| convince = --
+
| exp = 1600
| isboss = no
+
| armor = 42
  +
| summon = --
| creatureclass = Humans
 
| primarytype = Outlaws
+
| convince = --
  +
| illusionable = no
| abilities = [[Melee]] (0-300), [[Distance Fighting|Spears]] (0-200)
 
| maxdmg = 500
+
| creatureclass = Humans
| poisonimmune = yes
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| primarytype = Outlaws
  +
| spawntype = Regular, Unique, Unblockable
| fireimmune = yes
 
| energyimmune = yes
+
| isboss = yes
 
| abilities = [[Melee]] (0-300), [[Distance Fighting|Spears]] (0-200).
| lifedrainimmune= no
 
  +
| maxdmg = 500
| paralyzeimmune = yes
 
  +
| pushable = No
| physicalimmune = no
 
  +
| pushobjects = Yes
| invisibleimmune= yes
 
| sounds = ?
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| walksaround = None
  +
| walksthrough = Fire, Energy, Poison
| behavior = The Black Knight fights until death and throws [[spear]]s when the enemy tries to escape.
 
 
| paraimmune = yes
| sounds = "No prisoners!"; "By bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!"
 
  +
| senseinvis = yes
| notes = Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home.
 
  +
| physicalDmgMod = 90%
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (northwest of [[Venore]]). You need to be over level 50 to enter.
 
  +
| earthDmgMod = 0%
| strategy = [[Image:SD_vs_BK.jpg|thumb|right|250px|Enumerate and Rune Farmer, a blocker/mage duo, vs. the Black Knight]]To kill this powerful creature, you need a [[Knight]] to [[Blocker|block]] and one or more [[Paladin]]s / [[Mage]]s shooting bolts and [[SD]]s. Level 80+ Mages can easily solo them using [[exori mort]]. There isn't enough room to run them. He has a slow spawn time (5 - 20 minutes depending on the numbers of players online). [[Summon]]ing doesn't work for [[mage]]s when in a group hunting Black Knights. They are immune to [[energy]], so [[Heavy Magic Missile|hmms]] are useless. [[Explosion]]s and [[SD]]s are the most effective to kill them. [[Explosion]]s are not that wise in PVP worlds as they risk damaging the [[blocker]]. [[Burst Arrow]]s are also an option as they cause physical damage. A good '''duo-hunt strategy''': A Druid (with [[heal friend]] spell) can use [[exori mort]] to kill it (from level 50) with a knight blocker. The knight should trap the Black Knight between the portal and use the [[challenge]] spell whenever it retargets. The [[fire field]]s around the [[teleport]]er could be removed to take down the damage (optional but recommended). It is also possible to hunt with a knight blocking the monster and a paladin shooting bolts near the [[teleport]]. Not a good creature to do a fast hunt since it takes a really long time to [[respawn]].
 
  +
| fireDmgMod = 5%
  +
| deathDmgMod = 80%
  +
| energyDmgMod = 20%
  +
| holyDmgMod = 108%>?
  +
| iceDmgMod = 0%
  +
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%?
  +
| bestiaryname = blackknight
  +
| bestiarytext = The Black Knight is a deserted knight of the King's army. He lives deep in the swamps of Tibia and attacks every intruder of his sphere. Well-equipped, he is very strong in close combat and uses his spear for distance fighting.
 
| sounds = {{Sound List|NO PRISONERS!|By Bolg's blood!|You're no match for me!|NO MERCY!|MINE!}}
  +
| implemented = ?
 
| notes = He is a member of the [[TBI]] who turned the other way. "Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home." <!--<--- SOURCE FOR THAT (Isn't he TBI field agent)?--> [[Spawn]] cannot be blocked.
 
| behaviour = The Black Knight fights with [[Melee]] and throws [[Spear]]s when the enemy tries to escape.
  +
| runsat = 0
  +
| speed = ?
  +
| strategy = For [[Druid]]s and [[Sorcerers]] this is a very hard creature to hunt, forget your [[Icicle (Rune)|Icicle]] and your [[Stalagmite]] runes here, since he is immune to [[Earth Damage|Earth]] and [[Ice Damage]]. Since he's resistant to all other elements, the best you can do is to use [[Explosion]]s or [[Physical Strike]]s.<br />
   
  +
A basic strategy consists of the [[Knight]] blocking the '''Black Knight''' and [[Challenge]]s it whenever it retargets, while the [[Druid]]/[[Sorcerer]] uses the above. But the most efficient duo-strategy to kill it faster would be a [[Knight]] blocking while a [[Paladin]] uses [[Divine Missile]]s.
| loot = 0-124 [[gp]], 0-3 [[Spear]]s, [[Dark Armor]], [[Piggy Bank]], [[Battle Hammer]], [[Dark Helmet]], [[Halberd]], [[Plate Armor]], [[Double Axe]], [[Rope]], [[Brown Bread]], [[Brass Legs]], [[Steel Helmet]], [[Two-Handed Sword]], [[Ruby Necklace]] (rare), [[Warrior Helmet]] (semi-rare), [[Knight Axe]] (rare), [[Knight Armor]] (rare), [[Knight Legs]] (rare), [[Dragon Lance]] (very rare), [[Boots of Haste]] (very rare).
 
  +
Not a good creature to do a fast hunt on since he takes quite some time to [[respawn]] (around 10 minutes with regards to the [[Respawn|server state]]).
|}}
 
  +
It is possible for a [[Paladin]] to solo this creature at level 50. It is reccomended that you take either [[Royal Spear]]s or [[Enchanted Spear]]s and a good [[Shields|shield]], though you should kill the [[Bonelord]]s first to avoid mana drain. If you can, also kill the [[Scorpion]]s too. This will dramatically increase your chances of succeeding.
 
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (north-west of [[Venore]], {{Mapper Coords|128.58|124.214|7|2|text=here}}). You need to be over [[level]] 50 to enter.
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-136|Gold Coin}}
  +
|{{Loot Item|0-3|Spear}}
  +
|{{Loot Item|0-2|Brown Bread}}
  +
|{{Loot Item|Rope}}
  +
|{{Loot Item|Brass Legs}}
  +
|{{Loot Item|Dark Armor}}
  +
|{{Loot Item|Battle Hammer}}
  +
|{{Loot Item|Dark Helmet}}
  +
|{{Loot Item|Halberd}}
  +
|{{Loot Item|Plate Armor}}
  +
|{{Loot Item|Steel Helmet}}
  +
|{{Loot Item|Two Handed Sword}}
  +
|{{Loot Item|Knight Axe|semi-rare}}
  +
|{{Loot Item|Warrior Helmet|semi-rare}}
  +
|{{Loot Item|Knight Legs|rare}}
  +
|{{Loot Item|Ruby Necklace|rare}}
  +
|{{Loot Item|Knight Armor|rare}}
  +
|{{Loot Item|Dragon Lance|very rare}}
  +
|{{Loot Item|Lightning Legs|very rare}}
  +
|{{Loot Item|Piggy Bank|very rare}}
  +
|{{Loot Item|Boots of Haste|very rare}}
 
}}
  +
}}

Revision as of 17:25, 15 May 2020

latest?cb=20180206145413&path-prefix=en&format=original
You see a black knight
  • NO PRISONERS!
  • By Bolg's blood!
  • You're no match for me!
  • NO MERCY!
  • MINE!

Notes

The Black Knight is a deserted knight of the King's army. He lives deep in the swamps of Tibia and attacks every intruder of his sphere. Well-equipped, he is very strong in close combat and uses his spear for distance fighting.

He is a member of the TBI who turned the other way. "Commander of the Royal Army, assumed dead in the collapse of his unfinished home." Spawn cannot be blocked.

Abilities

Melee (0-300), Spears (0-200).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
90%
Death Cursed Icon Big
80%
Holy Dazzled Icon Big
108%>?
Ice Freezing Icon Big
0%
Fire Burning Icon Big
5%
Energy Electrified Icon Big
20%
Earth Poisoned Icon Big
0%

Location

Only in Black Knight's Villa beneath the Green Claw Swamp (north-west of Venore, here). You need to be over level 50 to enter.

Behaviour

The Black Knight fights with Melee and throws Spears when the enemy tries to escape. A black knight never retreats.

Strategy

For Druids and Sorcerers this is a very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since he's resistant to all other elements, the best you can do is to use Explosions or Physical Strikes.

A basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses the above. But the most efficient duo-strategy to kill it faster would be a Knight blocking while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt on since he takes quite some time to respawn (around 10 minutes with regards to the server state). It is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding.