FANDOM


m ([bot] formatting parameters in standardised way.)
 
(43 intermediate revisions by 25 users not shown)
Line 1: Line 1:
{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Black Knight
+
| name = Black Knight
| hp = 1800
+
| article = a
| exp = 1600
+
| actualname = black knight
| ratio = 0.889
+
| plural = black knights
| summon = --
+
| hp = 1800
| convince = --
+
| exp = 1600
| isboss = no
+
| armor = 42
| creatureclass = Humans
+
| summon = --
| primarytype = Outlaws
+
| convince = --
| abilities = [[Melee]] (0-300), [[Distance Fighting|Spears]] (0-200)
+
| illusionable = no
| maxdmg = 500
+
| creatureclass = Humans
| immunities = [[Invisibility]], [[Paralysis]]
+
| primarytype = Outlaws
| physicalDmgMod = 80%
+
| spawntype = Regular, Unique, Unblockable
| holyDmgMod = 108%>?
+
| isboss = no
| deathDmgMod = 80%
+
| abilities = [[Melee]] (0-300), [[Distance Fighting|Spears]] (0-200).
| fireDmgMod = 5%
+
| maxdmg = 500
| energyDmgMod = 20%
+
| pushable = No
| iceDmgMod = 0%
+
| pushobjects = Yes
| earthDmgMod = 0%
+
| walksaround = None
| drownDmgMod = 100%?
+
| walksthrough = Fire, Energy, Poison
| hpDrainDmgMod = 100%?
+
| paraimmune = yes
| behavior = The Black Knight fights until death and throws [[Spear]]s when the enemy tries to escape, also push all object on his way.
+
| senseinvis = yes
| sounds = "No prisoners!"; "By bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!".
+
| physicalDmgMod = 90%
| notes = He is a member of TBI who turned the other way. "Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home." <!--<--- SOURCE FOR THAT (Isn't he TBI field agent)?-->
+
| earthDmgMod = 0%
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (northwest of [[Venore]]). You need to be over [[level]] 50 to enter.
+
| fireDmgMod = 5%
| strategy = [[File:Black knight hunt (sor and pally)2.jpg|thumb|282px|sorcerer and paladin VS black knight]]
+
| deathDmgMod = 80%
Very hard creature to hunt, forget your [[Icicle (Rune)|Icicle]] and your [[Stalagmite]] runes here, since he is immune to [[Earth Damage|Earth]] and [[Ice Damage]]. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use [[Explosion]]s. It is not recommended to enchant your weapon to a hunt, since it isn't really necessary. A basic strategy consists of the [[Knight]] blocking the '''Black Knight''' and [[Challenge]]s it whenever it retargets, while the [[Druid]]/[[Sorcerer]] uses [[Death Strike]]s.<br>
+
| energyDmgMod = 20%
The most efficient duo-strategy to kill it faster would be a [[Knight]] blocking him while a [[Paladin]] uses [[Divine Missile]]s.
+
| holyDmgMod = 108%>?
Not a good creature to do a fast hunt since it takes a really long time to [[respawn]].
+
| iceDmgMod = 0%
| loot = 0-135 [[gp]], 0-3 [[Spear]]s, [[Dark Armor]], [[Battle Hammer]], [[Dark Helmet]], [[Halberd]], [[Plate Armor]], [[Double Axe]], [[Rope]], 0-2 [[Brown Bread]], [[Brass Legs]], [[Steel Helmet]], [[Two-Handed Sword]], [[Knight Axe]] (semi-rare), [[Warrior Helmet]] (semi-rare), [[Knight Legs]] (rare), [[Ruby Necklace]] (rare), [[Knight Armor]] (rare), [[Dragon Lance]] (very rare), [[Lightning Legs]] (very rare), [[Piggy Bank]] (very rare), [[Boots of Haste]] (very rare).
+
| hpDrainDmgMod = 100%?
|}}
+
| drownDmgMod = 100%?
  +
| healMod = 100%?
  +
| bestiaryname = blackknight
  +
| bestiarytext = The Black Knight is a deserted knight of the King's army. He lives deep in the swamps of Tibia and attacks every intruder of his sphere. Well-equipped, he is very strong in close combat and uses his spear for distance fighting.
  +
| sounds = {{Sound List|NO PRISONERS!|By Bolg's blood!|You're no match for me!|NO MERCY!|MINE!}}
  +
| implemented = ?
  +
| notes = He is a member of the [[TBI]] who turned the other way. "Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home." <!--<--- SOURCE FOR THAT (Isn't he TBI field agent)?--> [[Spawn]] cannot be blocked.
  +
| behaviour = The Black Knight fights with [[Melee]] and throws [[Spear]]s when the enemy tries to escape.
  +
| runsat = 0
  +
| speed = ?
  +
| strategy = For [[Druid]]s and [[Sorcerers]] this is a very hard creature to hunt, forget your [[Icicle (Rune)|Icicle]] and your [[Stalagmite]] runes here, since he is immune to [[Earth Damage|Earth]] and [[Ice Damage]]. Since he's resistant to all other elements, the best you can do is to use [[Explosion]]s or [[Physical Strike]]s.<br />
  +
  +
A basic strategy consists of the [[Knight]] blocking the '''Black Knight''' and [[Challenge]]s it whenever it retargets, while the [[Druid]]/[[Sorcerer]] uses the above. But the most efficient duo-strategy to kill it faster would be a [[Knight]] blocking while a [[Paladin]] uses [[Divine Missile]]s.
  +
Not a good creature to do a fast hunt on since he takes quite some time to [[respawn]] (around 10 minutes with regards to the [[Respawn|server state]]).
  +
It is possible for a [[Paladin]] to solo this creature at level 50. It is reccomended that you take either [[Royal Spear]]s or [[Enchanted Spear]]s and a good [[Shields|shield]], though you should kill the [[Bonelord]]s first to avoid mana drain. If you can, also kill the [[Scorpion]]s too. This will dramatically increase your chances of succeeding.
  +
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (north-west of [[Venore]], {{Mapper Coords|128.58|124.214|7|2|text=here}}). You need to be over [[level]] 50 to enter.
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-136|Gold Coin}}
  +
|{{Loot Item|0-3|Spear}}
  +
|{{Loot Item|0-2|Brown Bread}}
  +
|{{Loot Item|Rope}}
  +
|{{Loot Item|Brass Legs}}
  +
|{{Loot Item|Dark Armor}}
  +
|{{Loot Item|Battle Hammer}}
  +
|{{Loot Item|Dark Helmet}}
  +
|{{Loot Item|Halberd}}
  +
|{{Loot Item|Plate Armor}}
  +
|{{Loot Item|Steel Helmet}}
  +
|{{Loot Item|Two Handed Sword}}
  +
|{{Loot Item|Knight Axe|semi-rare}}
  +
|{{Loot Item|Warrior Helmet|semi-rare}}
  +
|{{Loot Item|Knight Legs|rare}}
  +
|{{Loot Item|Ruby Necklace|rare}}
  +
|{{Loot Item|Knight Armor|rare}}
  +
|{{Loot Item|Dragon Lance|very rare}}
  +
|{{Loot Item|Lightning Legs|very rare}}
  +
|{{Loot Item|Piggy Bank|very rare}}
  +
|{{Loot Item|Boots of Haste|very rare}}
  +
}}
  +
}}

Latest revision as of 13:01, April 28, 2019

Properties

Property Value
Combat Properties
Health Health Icon 1800
Experience Experience Icon 1600
Speed Haste Icon ?
Armor Armor Icon 42
Est. Max Dmg 500
Summon (not possible)
Convince (not possible)
General Properties
Name Black Knight
Classification Outlaws
Spawn Type Regular
Unique
Unblockable
Illusionable
Pushable
Pushes
Elemental Properties
Physical 90%
Earth 0%
Fire 5%
Death 80%
Energy 20%
Holy 108% or more
Ice 0%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version ?
Status Active
Help
Black Knight
You see a black knight.
  • NO PRISONERS!
  • By Bolg's blood!
  • You're no match for me!
  • NO MERCY!
  • MINE!

Notes

The Black Knight is a deserted knight of the King's army. He lives deep in the swamps of Tibia and attacks every intruder of his sphere. Well-equipped, he is very strong in close combat and uses his spear for distance fighting.

He is a member of the TBI who turned the other way. "Commander of the Royal Army, assumed dead in the collapse of his unfinished home." Spawn cannot be blocked.

Abilities

Melee (0-300), Spears (0-200).

Damage Taken From Elements

  • Physical
    -10%
  • Holy
    +8%
  • Death
    -20%
  • Fire
    -95%
  • Energy
    -80%
  • Ice
    -100%
  • Earth
    -100%

Location

Only in Black Knight's Villa beneath the Green Claw Swamp (north-west of Venore, here). You need to be over level 50 to enter.

Behaviour

The Black Knight fights with Melee and throws Spears when the enemy tries to escape. A black knight never retreats.

Strategy

For Druids and Sorcerers this is a very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since he's resistant to all other elements, the best you can do is to use Explosions or Physical Strikes.

A basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses the above. But the most efficient duo-strategy to kill it faster would be a Knight blocking while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt on since he takes quite some time to respawn (around 10 minutes with regards to the server state). It is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding.

Community content is available under CC-BY-SA unless otherwise noted.