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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Black Knight
+
| name = Black Knight
| article = a
+
| article = a
| actualname = black knight
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| actualname = black knight
| plural = black knights
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| plural = black knights
| implemented = 7.1
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| implemented = 7.1
| hp = 1800
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| hp = 1800
| exp = 1600
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| exp = 1600
| armor = 42
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| armor = 42
| summon = --
+
| summon = --
| convince = --
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| convince = --
| illusionable = no
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| illusionable = no
| creatureclass = Humans
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| creatureclass = Humans
| primarytype = Outlaws
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| primarytype = Outlaws
| spawntype = Regular, Unique, Unblockable
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| spawntype = Regular, Unique, Unblockable
| isboss = no
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| isboss = no
| abilities = [[Melee]] (0-300), [[Distance Fighting|Spears]] (0-200)
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| abilities = [[Melee]] (0-300), [[Distance Fighting|Spears]] (0-200)
| maxdmg = 500
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| maxdmg = 500
| pushable = No
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| pushable = No
| pushobjects = Yes
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| pushobjects = Yes
| walksthrough = Fire, Energy, Poison
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| walksthrough = Fire, Energy, Poison
| walksaround = None
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| walksaround = None
| paraimmune = yes
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| paraimmune = yes
| senseinvis = yes
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| senseinvis = yes
| physicalDmgMod = 90%
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| physicalDmgMod = 90%
| holyDmgMod = 108%>?
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| holyDmgMod = 108%>?
| deathDmgMod = 80%
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| deathDmgMod = 80%
| fireDmgMod = 5%
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| fireDmgMod = 5%
| energyDmgMod = 20%
+
| energyDmgMod = 20%
| iceDmgMod = 0%
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| iceDmgMod = 0%
| earthDmgMod = 0%
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| earthDmgMod = 0%
| drownDmgMod = 100%?
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| drownDmgMod = 100%?
| hpDrainDmgMod = 100%?
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| hpDrainDmgMod = 100%?
| bestiaryname = blackknight
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| bestiaryname = blackknight
| bestiarytext = The Black Knight is a deserted knight of the King's army. He lives deep in the swamps of Tibia and attacks every intruder of his sphere. Well-equipped, he is very strong in close combat and uses his spear for distance fighting.
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| bestiarytext = The Black Knight is a deserted knight of the King's army. He lives deep in the swamps of Tibia and attacks every intruder of his sphere. Well-equipped, he is very strong in close combat and uses his spear for distance fighting.
| sounds = {{Sound List|No prisoners!|By Bolg's blood|You're no match for me!|NO MERCY!|MINE!}}
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| sounds = {{Sound List|No prisoners!|By Bolg's blood|You're no match for me!|NO MERCY!|MINE!}}
| notes = He is a member of the [[TBI]] who turned the other way. "Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home." <!--<--- SOURCE FOR THAT (Isn't he TBI field agent)?--> [[Spawn]] cannot be blocked.
+
| notes = He is a member of the [[TBI]] who turned the other way. "Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home." <!--<--- SOURCE FOR THAT (Isn't he TBI field agent)?--> [[Spawn]] cannot be blocked.
| behaviour = The Black Knight fights with [[Melee]] and throws [[Spear]]s when the enemy tries to escape.
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| behaviour = The Black Knight fights with [[Melee]] and throws [[Spear]]s when the enemy tries to escape.
| runsat = 0
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| runsat = 0
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (north-west of [[Venore]], [http://tibia.wikia.com/wiki/Mapper?coords=128.58-124.214-7-2-1-1 here]). You need to be over [[level]] 50 to enter.
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| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (north-west of [[Venore]], [http://tibia.wikia.com/wiki/Mapper?coords=128.58-124.214-7-2-1-1 here]). You need to be over [[level]] 50 to enter.
| strategy = For [[Druid]]s and [[Sorcerers]] this is a very hard creature to hunt, forget your [[Icicle (Rune)|Icicle]] and your [[Stalagmite]] runes here, since he is immune to [[Earth Damage|Earth]] and [[Ice Damage]]. Since he's resistant to all other elements, the best you can do is to use [[Explosion]]s or [[Physical Strike]]s.<br />
+
| strategy = For [[Druid]]s and [[Sorcerers]] this is a very hard creature to hunt, forget your [[Icicle (Rune)|Icicle]] and your [[Stalagmite]] runes here, since he is immune to [[Earth Damage|Earth]] and [[Ice Damage]]. Since he's resistant to all other elements, the best you can do is to use [[Explosion]]s or [[Physical Strike]]s.<br />
   
 
A basic strategy consists of the [[Knight]] blocking the '''Black Knight''' and [[Challenge]]s it whenever it retargets, while the [[Druid]]/[[Sorcerer]] uses the above. But the most efficient duo-strategy to kill it faster would be a [[Knight]] blocking while a [[Paladin]] uses [[Divine Missile]]s.
 
A basic strategy consists of the [[Knight]] blocking the '''Black Knight''' and [[Challenge]]s it whenever it retargets, while the [[Druid]]/[[Sorcerer]] uses the above. But the most efficient duo-strategy to kill it faster would be a [[Knight]] blocking while a [[Paladin]] uses [[Divine Missile]]s.
 
Not a good creature to do a fast hunt on since he takes a really long time to [[respawn]].
 
Not a good creature to do a fast hunt on since he takes a really long time to [[respawn]].
 
It is possible for a [[Paladin]] to solo this creature at level 50. It is reccomended that you take either [[Royal Spear]]s or [[Enchanted Spear]]s and a good [[Shields|shield]], though you should kill the [[Bonelord]]s first to avoid mana drain. If you can, also kill the [[Scorpion]]s too. This will dramatically increase your chances of succeeding.
 
It is possible for a [[Paladin]] to solo this creature at level 50. It is reccomended that you take either [[Royal Spear]]s or [[Enchanted Spear]]s and a good [[Shields|shield]], though you should kill the [[Bonelord]]s first to avoid mana drain. If you can, also kill the [[Scorpion]]s too. This will dramatically increase your chances of succeeding.
| loot = {{Loot Table
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| loot = {{Loot Table
 
|{{Loot Item|0-136|Gold Coin}}
 
|{{Loot Item|0-136|Gold Coin}}
 
|{{Loot Item|0-3|Spear}}
 
|{{Loot Item|0-3|Spear}}

Revision as of 18:33, November 27, 2016

Properties

Property Value
Combat Properties
Health Health Icon 1800
Experience Experience Icon 1600
Armor Armor Icon 42
Est. Max Dmg 500
Summon (not possible)
Convince (not possible)
General Properties
Name Black Knight
Classification Outlaws
Spawn Type Regular
Unique
Unblockable
Illusionable
Pushable
Pushes
Elemental Properties
Physical 90%
Earth 0%
Fire 5%
Death 80%
Energy 20%
Holy 108% or more
Ice 0%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 7.1
December 17, 2002
Status Active
Help
Black Knight
You see a black knight.
  • No prisoners!
  • By Bolg's blood
  • You're no match for me!
  • NO MERCY!
  • MINE!

Notes

The Black Knight is a deserted knight of the King's army. He lives deep in the swamps of Tibia and attacks every intruder of his sphere. Well-equipped, he is very strong in close combat and uses his spear for distance fighting.

He is a member of the TBI who turned the other way. "Commander of the Royal Army, assumed dead in the collapse of his unfinished home." Spawn cannot be blocked.

Abilities

Melee (0-300), Spears (0-200)

Damage Taken From Elements

  • Physical
    -10%
  • Holy
    +8%
  • Death
    -20%
  • Fire
    -95%
  • Energy
    -80%
  • Ice
    -100%
  • Earth
    -100%

Location

Only in Black Knight's Villa beneath the Green Claw Swamp (north-west of Venore, here). You need to be over level 50 to enter.

Behaviour

The Black Knight fights with Melee and throws Spears when the enemy tries to escape. A black knight never retreats.

Strategy

For Druids and Sorcerers this is a very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since he's resistant to all other elements, the best you can do is to use Explosions or Physical Strikes.

A basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses the above. But the most efficient duo-strategy to kill it faster would be a Knight blocking while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt on since he takes a really long time to respawn. It is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding.

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