(Undo revision 465495 by Magic Elvan (talk) He does give 1600 exp unless he walks on fire then some of the exp is lost due to it.)
Line 2: Line 2:
| name = Black Knight
| name = Black Knight
| hp = 1800
| hp = 1800
| exp = 1596
| exp = 1600
| ratio = 0.889
| ratio = 0.889
| summon = --
| summon = --

Revision as of 02:53, 28 September 2012


Property Value
Combat Properties
Health Health Icon.gif 1800
Experience Experience Icon.gif 1600
Est. Max Dmg 500
Summon (not possible)
Convince (not possible)
General Properties
Name Black Knight
Classification Outlaws
Spawn Type
Elemental Properties
Physical 80%
Earth 0%
Fire 5%
Death 80%
Energy 20%
Holy 108% or more
Ice 0%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Other Properties
Version Unknown.
Status Active
Black Knight.gif
You see Black Knight.
"No prisoners!"; "By Bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!".


He is a member of TBI who turned the other way. "Commander of the Royal Army, assumed dead in the collapse of his unfinished home." Spawn cannot be blocked.


Melee (0-300), Spears (0-200)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Only in Black Knight's Villa beneath the Green Claw Swamp (north-west of Venore, here). You need to be over level 50 to enter.


The Black Knight never retreats.


For Druids and Sorcerers, very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use Explosions. Use Physical Strike/Death Strikes against this creature.

A basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses the above. But the most efficient duo-strategy to kill it faster would be a Knight blocking while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt since it takes a really long time to respawn. It is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding.

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