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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
| name = Black Knight
 
| name = Black Knight
 
| hp = 1800
 
| hp = 1800
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| drownDmgMod = 100%?
 
| drownDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
| behavior = The Black Knight fights until death and throws [[Spear]]s when the enemy tries to escape, also push all object on his way.
+
| runsat = 0
  +
| behavior = The Black Knight fights with [[Melee]] and throws [[Spear]]s when the enemy tries to escape.
 
| sounds = "No prisoners!"; "By Bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!".
 
| sounds = "No prisoners!"; "By Bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!".
  +
| implemented =
 
| notes = He is a member of TBI who turned the other way. "Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home." <!--<--- SOURCE FOR THAT (Isn't he TBI field agent)?-->
 
| notes = He is a member of TBI who turned the other way. "Commander of the [[Royal Army]], assumed dead in the collapse of his unfinished home." <!--<--- SOURCE FOR THAT (Isn't he TBI field agent)?-->
 
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (north-west of [[Venore]], [http://tibia.wikia.com/wiki/Mapper?coords=128.58-124.214-7-2-1-1 here]). You need to be over [[level]] 50 to enter.
 
| location = Only in [[Black Knight's Villa]] beneath the [[Green Claw Swamp]] (north-west of [[Venore]], [http://tibia.wikia.com/wiki/Mapper?coords=128.58-124.214-7-2-1-1 here]). You need to be over [[level]] 50 to enter.
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It is possible for a [[Paladin]] to solo this creature at level 50. It is reccomended that you take either [[Royal Spear]]s or [[Enchanted Spear]]s and a good shield, though you should kill the [[Bonelord]]s first to avoid mana drain. If you can, also kill the [[Scorpion]]s too. This will dramatically increase your chances of succeeding.
 
It is possible for a [[Paladin]] to solo this creature at level 50. It is reccomended that you take either [[Royal Spear]]s or [[Enchanted Spear]]s and a good shield, though you should kill the [[Bonelord]]s first to avoid mana drain. If you can, also kill the [[Scorpion]]s too. This will dramatically increase your chances of succeeding.
 
| loot = 0-135 [[gp]], 0-3 [[Spear]]s, [[Dark Armor]], [[Battle Hammer]], [[Dark Helmet]], [[Halberd]], [[Plate Armor]], [[Double Axe]], [[Rope]], 0-2 [[Brown Bread]], [[Brass Legs]], [[Steel Helmet]], [[Two-Handed Sword]], [[Knight Axe]] (semi-rare), [[Warrior Helmet]] (semi-rare), [[Knight Legs]] (rare), [[Ruby Necklace]] (rare), [[Knight Armor]] (rare), [[Dragon Lance]] (very rare), [[Lightning Legs]] (very rare), [[Piggy Bank]] (very rare), [[Boots of Haste]] (very rare).
 
| loot = 0-135 [[gp]], 0-3 [[Spear]]s, [[Dark Armor]], [[Battle Hammer]], [[Dark Helmet]], [[Halberd]], [[Plate Armor]], [[Double Axe]], [[Rope]], 0-2 [[Brown Bread]], [[Brass Legs]], [[Steel Helmet]], [[Two-Handed Sword]], [[Knight Axe]] (semi-rare), [[Warrior Helmet]] (semi-rare), [[Knight Legs]] (rare), [[Ruby Necklace]] (rare), [[Knight Armor]] (rare), [[Dragon Lance]] (very rare), [[Lightning Legs]] (very rare), [[Piggy Bank]] (very rare), [[Boots of Haste]] (very rare).
|}}
+
}}

Revision as of 16:18, January 24, 2012

Properties

Property Value
Combat Properties
Health Health Icon 1800
Experience Experience Icon 1600
Est. Max Dmg 500
Summon (not possible)
Convince (not possible)
General Properties
Name Black Knight
Classification Outlaws
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 80%
Earth 0%
Fire 5%
Death 80%
Energy 20%
Holy 108% or more
Ice 0%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version Unknown.
Status Active
Help
Black Knight
You see Black Knight.
"No prisoners!"; "By Bolg's blood"; "You're no match for me!"; "NO MERCY!"; "MINE!".

Notes

He is a member of TBI who turned the other way. "Commander of the Royal Army, assumed dead in the collapse of his unfinished home."

Abilities

Melee (0-300), Spears (0-200)

Damage Taken From Elements

  • Physical
    -20%
  • Holy
    +8%
  • Death
    -20%
  • Fire
    -95%
  • Energy
    -80%
  • Ice
    -100%
  • Earth
    -100%

Location

Only in Black Knight's Villa beneath the Green Claw Swamp (north-west of Venore, here). You need to be over level 50 to enter.

Behaviour

The Black Knight never retreats.

Strategy

For Druids and Sorcerers, very hard creature to hunt, forget your Icicle and your Stalagmite runes here, since he is immune to Earth and Ice Damage. Since they are resistant to all other elements, all you can do is hit it with whichever attack you have, or use Explosions. Use Physical Strike/Death Strikes against this creature.

A basic strategy consists of the Knight blocking the Black Knight and Challenges it whenever it retargets, while the Druid/Sorcerer uses the above. But the most efficient duo-strategy to kill it faster would be a Knight blocking while a Paladin uses Divine Missiles. Not a good creature to do a fast hunt since it takes a really long time to respawn. It is possible for a Paladin to solo this creature at level 50. It is reccomended that you take either Royal Spears or Enchanted Spears and a good shield, though you should kill the Bonelords first to avoid mana drain. If you can, also kill the Scorpions too. This will dramatically increase your chances of succeeding.

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