TibiaWiki
m (Some minor changes, can't really do anything with loot list due to not enough kill statistics)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Betrayed Wraith
+
| name = Betrayed Wraith
| hp = 4200
+
| article = a
| exp = 3500
+
| actualname = betrayed wraith
| ratio = 0.833
+
| plural = betrayed wraiths
| summon = --
+
| hp = 4200
| convince = --
+
| exp = 3500
| isboss = no
+
| armor = 42
 
| summon = --
| creatureclass = The Undead
 
| primarytype = Skeletons
+
| convince = --
  +
| illusionable = no
| abilities = [[Melee]] (0-455), [[Self Healing]] (very often), [[Invisible]] (time to time), [[Creature Spells|Poison Wave]] (lowers your distance skill for few seconds), [[Paralyze]] (looks like Sudden Death), short [[Haste]].
 
 
| creatureclass = The Undead
| maxdmg = 455
 
  +
| primarytype = Skeletons
 
  +
| bestiaryclass = Undead
| walksthrough = Fire, Energy, Poison
 
| ignoresfields = None
+
| bestiarylevel = Medium
  +
| occurrence = Common
| immunities = [[Invisibility]], [[Paralysis]]
 
  +
| spawntype = Regular
| physicalDmgMod = 100%
 
| holyDmgMod = 120%
+
| isboss = no
 
| abilities = [[Melee]] (0-455), [[Self Healing]] (very often), [[Invisible]] (time to time), [[Creature Spells|Poison Wave]] (lowers your distance skill for few seconds), [[Paralyze]] (looks like Sudden Death), short [[Haste]].
| deathDmgMod = 0%
 
| fireDmgMod = 0%
+
| maxdmg = 455
| energyDmgMod = 0%
+
| pushable = ?
| iceDmgMod = 50%
+
| pushobjects = ?
| earthDmgMod = 0%
+
| walksaround = None
 
| walksthrough = Fire, Energy, Poison
| drownDmgMod = 100%?
 
  +
| paraimmune = yes
| hpDrainDmgMod = 0%
 
| implemented = 7.9
+
| senseinvis = yes
 
| physicalDmgMod = 100%
| behavior = Cruel and fast, they still run away at low life.
 
  +
| earthDmgMod = 0%
| sounds = "Rrrah!"; "Gnarr!"; "Tcharrr!".
 
  +
| fireDmgMod = 0%
| notes = They can put [[Hydra]]s to shame with their healing abilities. They appeared in the [[Updates/7.9|Winter Update 2006]] haunting the deepest [[Pits of Inferno]].
 
 
| deathDmgMod = 0%
| location = [[Pits of Inferno]], [[Helheim]], [[The Inquisition Quest]].
 
  +
| energyDmgMod = 0%
| strategy = Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it as it's attacks aren't extremely powerful, however you will need 3-4 shooters (preferably [[Paladin]]s, as [[Mage]]s cannot deal much damage to these creatures), otherwise you will be wasting a lot of supplies. Be wary when group hunting, they will retarget relentlessly. Also, higher level paladins could kill them solo using [[Assassin Star]]s and [[Divine Missile]]. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds.
 
  +
| holyDmgMod = 120%
| loot = 0-302 [[gp]], 0-8 [[Platinum Coin]]s, [[Onyx Arrow]], 0-5 [[Sniper Arrow]]s, 0-2 [[Orichalcum Pearl]]s, [[Demonic Essence]], [[Soul Orb]], [[Concentrated Demonic Blood]], [[Mind Stone]], [[Battle Hammer]], [[Unholy Bone]], [[Double Axe]], [[Fishbone]], [[Morning Star]], [[Small Diamond]], [[Spike Sword]] (semi-rare), [[Great Mana Potion]] (rare), [[Death Ring]] (rare), [[Skull Helmet]] (rare), [[Bloody Edge]] (very rare), [[Amulet of Loss]] (very rare), [[Golden Figurine]] (very rare), [[Mercenary Sword]] (very rare).
 
  +
| iceDmgMod = 50%
|}}
 
 
| hpDrainDmgMod = 0%
 
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = wraith
  +
| bestiarytext = Revenge is the drive of a Betrayed Wraith, revenge whose cause is long forgotten and whose source has likely died decades ago. Still trapped in their lust for revenge, they mindlessly attack everything they encounter. Mercy is no option and its futile to argue with these maddened ghosts. Their broken and twisted minds are constantly tormented by the ever-present memory of their gruesome death. Entrapped in their feelings and memories, they only find relief when inflicting some of those feelings on living beings. In an insane surge of joy, they attack the life force of others, feeding their pain and amplifying it by projecting their own agony and horror upon their victims. It is said that those who survived the attacks of a Betrayed Wraith are driven insane, they age before their time and turn into white-haired shadows of their former selves.
 
| sounds = {{Sound List|Rrrah!|Gnarr!|Tcharrr!}}
  +
| implemented = 7.9
 
| notes = They can put [[Hydra]]s to shame with their healing abilities. They appeared in the [[Updates/7.9|Winter Update 2006]] haunting the deepest [[Pits of Inferno]]. Looks the same as a [[Sloth Wraith]].
 
| behaviour = Cruel and fast, they still run away at low life.
  +
| speed = 173
 
| strategy = Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it as it's attacks aren't extremely powerful, however you will need 3-4 shooters (preferably [[Paladin]]s, as [[Mage]]s cannot deal much damage to these creatures), otherwise you will be wasting a lot of supplies. Be wary when group hunting, they will retarget relentlessly. Also, higher level paladins could kill them solo using [[Assassin Star]]s and [[Divine Missile]]. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds.
 
| location = [[Pits of Inferno]], [[Helheim]], [[The Inquisition Quest]], [[Roshamuul Prison]], [[Oramond Fury Dungeon]]
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-220|Gold Coin}}
  +
|{{Loot Item|0-8|Platinum Coin}}
  +
|{{Loot Item|0-5|Assassin Star}}
  +
|{{Loot Item|Concentrated Demonic Blood}}
  +
|{{Loot Item|Demonic Essence}}
  +
|{{Loot Item|0-3|Great Mana Potion}}
  +
|{{Loot Item|0-2|Orichalcum Pearl}}
  +
|{{Loot Item|0-15|Power Bolt}}
  +
|{{Loot Item|0-4|Small Diamond}}
  +
|{{Loot Item|Soul Orb}}
  +
|{{Loot Item|Ultimate Health Potion}}
  +
|{{Loot Item|Unholy Bone}}
  +
|{{Loot Item|Mercenary Sword|rare}}
  +
|{{Loot Item|Bloody Edge|very rare}}
  +
|{{Loot Item|Death Ring|very rare}}
  +
|{{Loot Item|Golden Figurine|very rare}}
  +
|{{Loot Item|Skull Helmet|very rare}}
 
}}
  +
}}

Revision as of 03:07, 7 August 2020

latest?cb=20210627083547&path-prefix=en&format=original
You see a betrayed wraith
  • Rrrah!
  • Gnarr!
  • Tcharrr!

Notes

Revenge is the drive of a Betrayed Wraith, revenge whose cause is long forgotten and whose source has likely died decades ago. Still trapped in their lust for revenge, they mindlessly attack everything they encounter. Mercy is no option and its futile to argue with these maddened ghosts. Their broken and twisted minds are constantly tormented by the ever-present memory of their gruesome death. Entrapped in their feelings and memories, they only find relief when inflicting some of those feelings on living beings. In an insane surge of joy, they attack the life force of others, feeding their pain and amplifying it by projecting their own agony and horror upon their victims. It is said that those who survived the attacks of a Betrayed Wraith are driven insane, they age before their time and turn into white-haired shadows of their former selves.

They can put Hydras to shame with their healing abilities. They appeared in the Winter Update 2006 haunting the deepest Pits of Inferno. Looks the same as a Sloth Wraith.

Abilities

Melee (0-455), Self Healing (very often), Invisible (time to time), Poison Wave (lowers your distance skill for few seconds), Paralyze (looks like Sudden Death), short Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
120%
Ice Freezing Icon Big
50%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
0%
Earth Poisoned Icon Big
0%

Behaviour

Cruel and fast, they still run away at low life.

Strategy

Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it as it's attacks aren't extremely powerful, however you will need 3-4 shooters (preferably Paladins, as Mages cannot deal much damage to these creatures), otherwise you will be wasting a lot of supplies. Be wary when group hunting, they will retarget relentlessly. Also, higher level paladins could kill them solo using Assassin Stars and Divine Missile. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds.