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| maxdmg = 455 |
| maxdmg = 455 |
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+ | | walksthrough = Fire, Energy, Poison |
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+ | | ignoresfields = None |
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| immunities = [[Invisibility]], [[Paralysis]] |
| immunities = [[Invisibility]], [[Paralysis]] |
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| physicalDmgMod = 100% |
| physicalDmgMod = 100% |
Revision as of 07:48, 29 June 2011
Notes
They can put Hydras to shame with their healing abilities. They appeared in the Winter Update 2006 haunting the deepest Pits of Inferno.
Abilities
Melee (0-455), fast Self Healing, Invisible (time to time), Poison Wave (lowers your distance skill for few seconds), Paralyze (looks like Sudden Death), short Haste.
Damage Taken From Elements
Location
Strategy
Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it as it's attacks aren't extremely powerful, however you will need 3-4 shooters (preferably Paladins, as Mages cannot deal much damage to these creatures), otherwise you will be wasting a lot of supplies. Be wary when group hunting, they will retarget relentlessly. Also, higher level paladins could kill them solo using Assassin Stars and Divine Missile. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds.
Loot
0-302 gp, 0-1 Onyx Arrow, 0-4 Platinum Coins, 0-5 Sniper Arrows, 0-2 Orichalcum Pearls, Demonic Essence, Soul Orb, Concentrated Demonic Blood, Mind Stone, Battle Hammer, Unholy Bone, Double Axe, Fishbone, Morning Star, Small Diamond, Spike Sword (semi-rare), Great Mana Potion (rare), Death Ring (rare), Skull Helmet (rare), Bloody Edge (very rare), Amulet of Loss (very rare), Golden Figurine (very rare).