Property Value
Combat Properties
Health Health Icon 4000
Experience Experience Icon 2500
Speed Haste Icon 170
Armor Armor Icon 50
Est. Max Dmg 635
Summon (not possible)
Convince (not possible)
General Properties
Name Behemoth
Classification Giants
Spawn Type Regular
Bestiary Properties
Class Giant
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 90%
Earth 20%
Fire 70%
Death 105%
Energy 90%
Holy 70%
Ice 110%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Fire
Other Properties
Version 6.4
November 2, 2001
Status Active
You see a behemoth.
  • Crush the intruders!
  • You're so little!
  • Human flesh - delicious!


Behemoths are giant monsters that live in the ancient town deep below Edron. They look a bit like cross-breeds of humans and bulls and even talk in human language, but nobody knows yet where they come from. Although they are of minor intelligence, they are very strong fighters and throw huge stones at their opponents.

When it's hasted it's able to outrun a level 130 player. So always be prepared to use Haste or Strong Haste. It can also be skinned in order to get Behemoth Fangs. See also: Perfect Behemoth Fang/Skinning.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 700 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Stonecracker.
Spoiler ends here.


Melee (0-455), Distance Fighting (Boulder 0-200 physical damage), Haste.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Behemoths attack their enemies and chase them with their great speed. A behemoth never retreats.


A team of a Knight and a Druid at level 70 can hunt these with much profit and experience using the Ice Strike and Heal Friend spell.
Paladin, lower level than 80 should have a blocker or hunt solo from level 85+ with 90+ distance. Hunting them is easy and usually there will be profit in Loot.
Mages A good strategy is to use energy walls on the ground, this strategy can turn quite profitable if executed properly.
The Behemoth Hill in the Arena Quarter is a perfect place to try out your first behemoth. Sorcerers can cast a DoT spell such as Curse, followed by going down again is a good idea since the behemoth does not heal. Frequently recasting such a spell when the damage is down to 10 per round can kill the behemoth in about 5-10 minutes without putting yourself in too much danger.


(Loot Statistics)

Community content is available under CC-BY-SA unless otherwise noted.