TibiaWiki
m ((auto) correct parameter order of Infobox template)
m ([bot] formatting parameters in standardised way.)
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Bat
+
| name = Bat
| implemented = 7.5
+
| article = a
| hp = 30
+
| actualname = bat
| exp = 10
+
| plural = bats
| ratio = 0.333
+
| hp = 30
| armor = 2
+
| exp = 10
| summon = 250
+
| armor = 1
| convince = 250
+
| summon = 250
| illusionable = yes
+
| convince = 250
  +
| illusionable = yes
| creatureclass = Mammals
 
| primarytype = Bats
+
| creatureclass = Mammals
| isboss = no
+
| primarytype = Bats
  +
| bestiaryclass = Mammal
| abilities = [[Melee]] (0-8)
 
| maxdmg = 8
+
| bestiarylevel = Trivial
| usedelements = Physical
+
| occurrence = Common
  +
| spawntype = Regular, Raid, Unblockable
| walksthrough = None
 
  +
| isboss = no
| ignoresfields = Fire, Energy, Poison
 
| pushable = yes
+
| abilities = [[Melee]] (0-8).
| pushobjects = no
+
| usedelements = Physical
| immunities = None.
+
| maxdmg = 8
  +
| pushable = yes
| physicalDmgMod = 100%
 
| holyDmgMod = 100%
+
| pushobjects = no
 
| walksaround = Fire, Energy, Poison
| deathDmgMod = 100%
 
| fireDmgMod = 100%
+
| walksthrough = ?
| energyDmgMod = 100%
+
| paraimmune = no
| iceDmgMod = 100%
+
| senseinvis = no
| earthDmgMod = 120%
+
| physicalDmgMod = 100%
| drownDmgMod = 100%
+
| earthDmgMod = 110%
| hpDrainDmgMod = 100%
+
| fireDmgMod = 100%
| behavior =
+
| deathDmgMod = 100%
| runsat = 3
+
| energyDmgMod = 100%
| sounds = "Flap! Flap!"
+
| holyDmgMod = 100%
  +
| iceDmgMod = 100%
| location = [[Dark Cathedral]], [[Tiquanda]], [[Drefia]], [[Mount Sternum]], [[Folda]], [[Ghostlands]], [[Kazordoon]], [[Femor Hills]], [[Thais Bat Dungeon]], hole in southern [[Thais]] and in many other caves.
 
  +
| hpDrainDmgMod = 100%
| notes = Usually found in large groups. It seems to be much harder to get bat wings after the Winter Update 2008
 
 
| drownDmgMod = 100%
| strategy = Just attack them. They are a bit stronger than [[rat]]s.
 
| loot = [[Bat Wing]] (rare).
+
| healMod = 100%
  +
| bestiaryname = bat
  +
| bestiarytext = Often encountered in caves and ruins, Bats are often seen as a bad omen. Being little stronger than a rat, they are rather a nuisance than a threat to an experienced adventurer. Their diet usually consists of small animals and their rare attacks on people mainly happen out of self-defence. Bats often form large swarms, and it is slightly more dangerous to face such a swarm than a single exemplar. Bats can be found almost everywhere as long as there is some dark place close-by where they can breed and sleep.
  +
| sounds = {{Sound List|Flap! Flap!}}
  +
| implemented = 7.5
 
| notes = Usually found in large groups. It seems to be much harder to get bat wings after the Winter Update 2008
  +
| behaviour =
  +
| runsat = 3
  +
| speed = 100
 
| strategy = Just attack them. They are a bit stronger than [[rat]]s.
 
| location = [[Dark Cathedral]], [[Tiquanda]], [[Drefia]], [[Mount Sternum]], [[Folda]], [[Ghostlands]], [[Kazordoon]], [[Femor Hills]], [[Thais Bat Dungeon]], [[Thais Bandit Cave]] and in many other caves.
  +
| loot = {{Loot Table
  +
|{{Loot Item|Bat Wing|rare}}
  +
}}
 
}}
 
}}

Revision as of 09:01, 25 May 2019

latest?cb=20150421143833&path-prefix=en&format=original
You see a bat
  • Flap! Flap!

Notes

Often encountered in caves and ruins, Bats are often seen as a bad omen. Being little stronger than a rat, they are rather a nuisance than a threat to an experienced adventurer. Their diet usually consists of small animals and their rare attacks on people mainly happen out of self-defence. Bats often form large swarms, and it is slightly more dangerous to face such a swarm than a single exemplar. Bats can be found almost everywhere as long as there is some dark place close-by where they can breed and sleep.

Usually found in large groups. It seems to be much harder to get bat wings after the Winter Update 2008

Abilities

Melee (0-8).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
110%

Behaviour

A bat will retreat at 3 (10%, red) health.

Strategy

Just attack them. They are a bit stronger than rats.

Loot

(Loot Statistics)