TibiaWiki
Advertisement
latest?cb=20210527031805&path-prefix=en&format=original
You see a bashmu.
  • Hsssssss!
  • Hiss!
  • *rattle*

Notes

The Bashmu look like horned snakes with two forelegs and feathery wings. Their scales are of vibrant colours that can vary greatly in pattern and even change with age. The impressive creatures are a subspecies of the Anuma, magical beasts that inhabit the continent Kilmaresh and were created by the sun gods Suon and Fafnar.

It is said that the entire continent was once given to them by the gods. But the Anuma conferred the dominance over Kilmaresh to the humans, in an effort to let them take responsibility of their own. However, after the religious war between the worshippers of Suon and Fafnar and the cataclysm that severed the continent, the Anuma took the reign over Kilmaresh back - for the humans' own benefit as they said.

It is told that the bashmu were created when some of Fafnar's tears fell into the sea. At first they lived beneath the waves but as they owe their existence to a goddess of sun and heat, they were soon drawn to the hot and dry steppes of Kilmaresh. Yet they missed the salt they got accustomed to in the waters of the ocean. This is the reason why the bashmu retreated to places where they could find natural deposits of salt, mainly subterranean caves. There, the halophilic creatures subsist on the deposited salt veins and eat them up entirely before moving to other habitats. Rumour has it that the most powerful bashmu have seven tongues, eight arms and four wings. As of yet, nobody has ever seen such kind of bashmu, so it remains unclear whether they really exist.

Both versions of Bashmu are able to inflict damage over time upon a player, which is poison and electrify at the same time. The status of being electrified isn't shown on the status bar however, only the poisoning, but you can see that the charges of lightning pendant or strange amulet slowly disappear. To dispose of being electrified and poisoned, player must simply use Cure Poison spell or wait till these effects wear off.

Abilities

Physical Damage Melee (0-600)
⁠,
Energy Damage Energy Beam (400-800)
⁠,
Energy Damage Energy Berserk (400-500)
⁠,
Earth Damage Earth Arrow (400-800)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
95%
Death Cursed Icon Big
110%
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
95%
Earth Poisoned Icon Big
80%

Location

Salt Caves.

Behaviour

A bashmu attacks in melee range. A bashmu never retreats.


Loot

(Loot Statistics)

Advertisement