Property Value
Combat Properties
Health Health Icon 135
Experience Experience Icon 85
Speed Haste Icon 84
Armor Armor Icon 8
Est. Max Dmg 65
Summon (not possible)
Convince 450 mana
General Properties
Name Barbarian Skullhunter
Classification Barbarians
Spawn Type Regular
Bestiary Properties
Class Human
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 90%
Earth 110%
Fire 100%
Death 105%
Energy 80%
Holy 90%
Ice 50%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through
Other Properties
Version 8.0
June 26, 2007
Status Active
Barbarian Skullhunter
You see a barbarian skullhunter.
  • You will become my trophy.
  • Fight harder, coward.
  • Show that you are a worthy opponent.


A young raider begins his career of warfare in the rank of a Barbarian Skullhunter. The raiders believe that skulls are the holder of an enemy's essence. It's the goal of each young raider to gather as many skulls as possible. Under the guidance of their shaman queen, it has become of little importance if this skull belongs to an animal or to a human opponent. In holy ceremonies the young barbarians are allowed to add their most worthy trophies to the holy skull collection of their tribe. It is the ultimate goal of all initiates to achieve a higher status by gaining more and more worthy offerings. For this reason, the youngsters are eager to go on a hunt or into a battle likewise. The Barbarian Skullhunters of varied ranks are the most numerous force among the barbarians. They can be found in hunting parties almost everywhere on the Ice Islands. Also, they build the majority of raiders who defend the barbarian camps. Fearlessly, they challenge even opponents much better equipped than themselves and they wield their primitive weapons with a frightening and fierce skill.

New creature in the 2007's Summer Update.


Melee (0-65).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Ragnir, Krimhorn, Bittermor, and Fenrock


They can move objects and cannot be pushed. A barbarian skullhunter never retreats.


Just attack them as they do low damage, just be careful as they can be in groups with other Barbarians.


(Loot Statistics)

Community content is available under CC-BY-SA unless otherwise noted.