Property Value
Combat Properties
Health Health Icon 305
Experience Experience Icon 195
Speed Haste Icon 118
Armor Armor Icon 9
Est. Max Dmg 200
Summon (not possible)
Convince 590 mana
General Properties
Name Barbarian Bloodwalker
Classification Barbarians
Spawn Type Regular
Bestiary Properties
Class Human
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 90%
Earth 105%
Fire 100%
Death 110%
Energy 90%
Holy 80%
Ice 50%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through
Other Properties
Version 8.0
June 26, 2007
Status Active
Barbarian Bloodwalker
You see a barbarian bloodwalker.
  • You can run but you can't hide


The Barbarian Bloodwalkers did surely not receive their name for their diplomatic talent. A Bloodwalker first strikes and then he strikes even more. Bloodwalkers are nearly mad and always on the brink of frenzy. The constant abuse of berserker elixirs forced them into a life of mayhem and destruction.
Battle and carnage are the lifeblood of the Barbarian Bloodwalkers. Regarded by their tribesmen as beings touched by divinity, there is little that could restrain them. As a matter of fact, the same shamans that supplied them with berserker elixirs in the first place, now keep them drugged with potions to pacify them and to make them less prone to rampages. In times of war, however, these 'holy warriors' are set on the enemies and most of their tribesmen do their best to avoid any act that might provoke their wrath. The rage that guides the actions of a Bloodwalker leaves no room for fear, pain, surrender or mercy. With no regard for their own lives, the Bloodwalkers storm into battle and their war cries challenge everything, be it mortal, demon or god.

It's strongest barbarian of the tribe.


Melee (0-200), Haste.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Krimhorn, Bittermor, Ragnir, Arena and Zoo Quarter inside the Arena.


These creatures can be compared to and should be treated like an Orc Berserker. A barbarian bloodwalker never retreats.


Knights, should attack these on full attack, and target them first since they hit the hardest out of all Barbarians.
Paladins, with 65 distance fighting should get rid of these first, since they run fast.
Mages, of Level 25 and Magic Level 30 can run them and with 4-5 Stoneshower or Stalagmite rune charges. Use Magic Shield or Stealth Ring because they hit hard and they cannot see invisible. For levels 35+ use Invisible spell with Terra Strike.


(Loot Statistics)

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