You see a bane bringer
- You shall not succeed!
- This time we will prevail!
Notes
Spawns during the Bewitched event. If they are not killed within 10 minutes, they will disappear.
Abilities
Melee (0-55 and starting up to 9 hp/turn)
, , Self-Healing (100-300)
.
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Green Claw Swamp underground, near the big witches' cauldron.
Behaviour
Not very strong or fast. Will rarely heal for more than 200 hp.
A bane bringer attacks in melee range.
Strategy
Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.