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You see a bane bringer.
  • You shall not succeed!
  • This time we will prevail!

Notes

Spawns during the Bewitched event. If they are not killed within 10 minutes, they will disappear.

Abilities

Physical Damage Melee (0-55 poisons for up to 9 hp per turn)
⁠,
Earth Damage Poison Wave (starts from up to 6 hp per turn)
⁠,
Healing Self-Healing (100-300)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
110%
Death Cursed Icon Big.gif
10%
Holy Dazzled Icon Big.gif
10%
Ice Freezing Icon Big.gif
10%
Fire Burning Icon Big.gif
10%
Energy Electrified Icon Big.gif
10%
Earth Poisoned Icon Big.gif
10%

Location

Green Claw Swamp underground, near the big witches' cauldron.

Behaviour

Not very strong or fast. Will rarely heal for more than 200 hp.

A bane bringer attacks in melee range.

Strategy

Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.

Loot

(Loot Statistics)

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