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You see a bane bringer.
  • You shall not succeed!
  • This time we will prevail!

Notes

Spawns during the Bewitched event. If they are not killed within 10 minutes, they will disappear.

Abilities

Physical Damage Melee (0-55 and Poisoned starting up to 9 hp/turn)
⁠,
Earth Damage Poison Wave (starts from up to 6 hp per turn)
⁠,
Healing Self-Healing (100-300)
.

Damage Taken From Elements

Physical
110%
Death
10%
Holy
10%
Ice
10%
Fire
10%
Energy
10%
Earth
10%

Location

Green Claw Swamp underground, near the big witches' cauldron.

Behaviour

Not very strong or fast. Will rarely heal for more than 200 hp.

A bane bringer attacks in melee range.

Strategy

Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.

Loot

(Loot Statistics)

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