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Bane Bringer.gif
You see a bane bringer.
  • You shall not succeed!
  • This time we will prevail!

Notes

Spawns during the Bewitched event. If they are not killed within 10 minutes, they will disappear.

Abilities

Melee (0-55 poisons for up to 9 hp per turn), Poison Wave (starts from up to 6 hp per turn), Self-Healing (100-300).

Damage Taken From Elements

  • Physical
    110%
  • Holy
    10%
  • Death
    10%
  • Fire
    10%
  • Energy
    10%
  • Ice
    10%
  • Earth
    10%

Location

Green Claw Swamp underground, near the big witches' cauldron.

Behaviour

Not very strong or fast. Will rarely heal for more than 200 hp.

Strategy

Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.

Loot

(Loot Statistics)

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