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Property Value
Combat Properties
Health Health Icon 2500
Experience Experience Icon 400
Speed Haste Icon 115
Armor Armor Icon 17
Est. Max Dmg 55
Summon (not possible)
Convince (not possible)
General Properties
Name Bane Bringer
Classification Bio-Elementals
Event Creatures
Spawn Type Raid
Pushable ?
Pushes ?
Bestiary Properties
Class Plant
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Very Rare
Charm Points 50 Charm Icon
Kills to Unlock 5
Elemental Properties
Physical 110%
Earth 10%
Fire 10%
Death 10%
Energy 10%
Holy 10%
Ice 10%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.7
December 8, 2010
Status Event
Bane Bringer
You see a bane bringer.
  • You shall not succeed!
  • This time we will prevail!


Spawns during the Bewitched event. If they are not killed within 10 minutes, they will disappear.


Melee (0-55 poisons for up to 9 hp per turn), Poison Wave (starts from up to 6 hp per turn), Self-Healing (100-300).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Green Claw Swamp underground, near the big witches' cauldron.


Not very strong or fast. Will rarely heal for more than 200 hp.


Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.


(Loot Statistics)

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