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You see Bakragore
  • Blood ... will ... be ... mine!!
  • Revenge! ... Rise! ... Revive!
  • World ... to ... devour!

Notes

It is the final boss of the Rotten Blood Quest. Upon defeating Bakragore for the first time, players have an increased chance to drop a Bag You Covet. This chance will keep on increasing further with every kill until they loot a bag from him. Then, the drop chance returns to its original value which is considerably lower than the increased first-kill chance. Each time they subsequently defeat him without receiving a bag, the chances increase again untill their next drop.

Bakragore has four progenies, two pairs of twins which were split from him: Murcion & Ichgahal, and Chagorz & Vemiath.

Abilities

Unknown.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%?
Death Cursed Icon Big
100%?
Holy Dazzled Icon Big
100%?
Ice Freezing Icon Big
100%?
Fire Burning Icon Big
100%?
Energy Electrified Icon Big
100%?
Earth Poisoned Icon Big
100%?

Location

Blood Vestibule

Strategy

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.
Fire Protection Icon
Equip Fire Damage Protection during this fight.
Physical Protection Icon
Equip Physical Damage Protection during this fight. For the Paladin and Knight
Life Drain Protection Icon
Equip Life Drain Damage Protection during this fight. For the Knight
Sudden Death
Use Death Damage during this fight.
Explosion
Use Physical Damage during this fight.
Divine Caldera
Use Holy Damage during this fight.

Bakragore Identically to how it works in the Soul War Quest, in order to fight Bakragore players need to have killed all its progeny and gathered the four taints beforehand. Additionally, failing the final battle will remove the last two taints and erase the progress of two random bosses. The erased progress of the two bosses, while random, should be the same for the whole team. It fights together with either four or five Elder Bloodjaws, depending if impacted by only regular taints or also by the final taint, but can also have other minions depending on burdens.

You have 25 minutes to finish this fight. The final battle combines the mechanics of Murcion and Vemiath, as Bakragore can summon pillars and mushrooms.

Every 90 seconds, Bakragore will drop a Rotten Charge at the center of the room that lasts for 15 seconds. If no Elder Bloodjaw steps on it:

  • The boss will announce a terrifying attack twice, and then the charge will explode dealing 80% of a character's maximum hit points as Agony Damage to all players.

If an Elder Bloodjaw steps on it:

  • all players in a small radius of the charge will not generate Darkfields for 15 seconds
  • the boss will not heal itself on fields for 15 seconds
  • all Elder Bloodjaws will be removed from the boss room for 15 seconds
  • the resistances of the boss will be noticeably lowered for 15 seconds
  • the boss will prepare a devastating spell that hits its current target after 6 seconds and 12 seconds, respectively. When the boss strikes, Agony Damage in form of percentage of maximum hit points will be dealt for both strikes:
    • Knights will lose 5% maximum HP from the first strike and 10% maximum HP from the second strike
    • Paladins, Druids, and Sorcerers will lose 40% maximum hit points from the first strike and 80% from the second strike

Bakragore's Burden

Main article: Bakragore's Burden

The fight against Bakragore can be made harder and more rewarding if players sacrifice at least one of its minion's essence before starting. For each essence they sacrifice, an Elder Bloodjaw Elder Bloodjaw will be replaced by an echo of the corresponding boss, but rewards will be applied for that fight. See Bakragore's Burden for all the details.

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