Property Value
Combat Properties
Health Health Icon 23
Experience Experience Icon 5
Speed Haste Icon 70
Armor Armor Icon 1
Elements Physical
Est. Max Dmg 12
Summon 200 mana
Convince 200 mana
General Properties
Name Badger
Classification Mustelids
Spawn Type Regular
Pushable ?
Pushes ?
Bestiary Properties
Class Mammal
Difficulty Bestiary Level Trivial
Occurrence Bestiary Occurrence Common
Charm Points 5 Charm Icon
Kills to Unlock 250
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 7.4
December 14, 2004
Status Active
You see a badger.


    These creatures are a common sight in Tibian forests and plains. Although they are usually quite shy, these animals are extremely territorial. Ready to attack any intruders regardless of their size, the Badger can easily become a nasty surprise to the unsuspecting traveller.
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    You may hunt 300 of these as a task of the Killing in the Name of... Quest.
    Spoiler ends here.


    Melee (0-12).

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Hrodmir, southern Tiquanda, unannounced raid in Ab'Dendriel and Edron.


    Runs in low health.


    They are much like rats, so it is safe to attack them with Melee.


    This creature was once very hard to find in the wild. With the Summer 2007 update, they can now be found in considerable amounts around the barbarian camps. They have also been implemented in Tiquanda, near the Tarantula caves.

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