The remains of a sunken dynasty of unknown can now be accessed beneath Kazordoon.




Until the next server save, for all players on the server: access to Deepling Scout mines; ability to travel from Kazordoon to Thais and Robson's Isle.

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Required or recommended items:

A new steamship travels between Kazordoon and Thais, but the path is flooded at Sunken Mines, near Kazordoon. Special pumps have been brought in to drain the water, but they need coal to operate.
Apparently the remains of a sunken dynasty of unknown age is covered under the water and can be accessed when there is enough coal to drain the area.

Bring 200 nuggets of coal to Dronk. The day after there is enough coal the entrance will be revealed and you can enter the realm of the Deeplings and access the steamship. This steamship is different than that found inside of Kazordooon, it can bring you to Thais, Kazordoon (the tradisional steamship) or Robson's Isle.

Every day that the dungeon is open a certain number of Deepling Scouts must be killed, otherwise they will flood the whole dungeon again so you need to drain all the water anew if you want to gain access to the hunting ground and the steamship link.

Note: After using 91 nuggets of coal on two pumps (182 in total), they will start working by themself, which means the mines will be opened at the next server save.

You can ask any Guide NPCs about "Awash"' and he/she will say:

  • if coal should be handed in
Guide X: The mine tunnels under Kazordoon are currently flooded. Coal is needed to get the waterpumps running.
  • if enough coal is brought
Guide X: The mine tunnels under Kazordoon are currently flooded, but enough coal has been delivered to keep the waterpumps running. The tunnels should be dry soon.

Or, if the mines are open ...

  • ... and enough deepling scouts have been killed in the mine today;
Guide X: The water in the mine tunnels under Kazordoon is drained and enough deeplings have been killed today to ensure it remains that way.
  • ... otherwise, they will say this, and if at server save not enough deeplings have been killed, the mines will become flooded (inaccessible) again.
Guide X: The water in the mine tunnels under Kazordoon is drained, but deeplings are trying to flood the mines again. If not enough are killed today, the tunnel will be flooded again.


Conversation with Dronk

Player: help
Dronk: I'm responsible to oversee the security and integrity of the mine tunnels. ...
Dronk: Ah right, and you can help me out here if you want. PROBLEM IS, you probably don't even know what you are doing here. ...
Dronk: See the pumps there? And the pool of water over there?
Player: yes
Dronk: Good, because that is part of the problem. AND THE PROBLEM IS, while these pumps are able to drain the water out of the pond over there, they only work for a limited time. ...
Dronk: They run on *coal* you see, COAL. And that's the one thing I just don't have down here right now. ...
Dronk: Yeah I know that I could mine some more or just loot some creature's corpse but I can't leave just yet. ...
Dronk: Still, even with that pool drained, I still need to find Groam and I surely won't leave without him.
Player: groam
Dronk: Well, Groam is a friend. Groam and I already had that pestering pool all drained, but that didn't last long. SUDDENLY, we heard voices from down there, VOICES my friend. ...
Dronk: We didn't know what to do, so we started searching the mud. AND THEN, I had that sudden urge to just leave that place. ...
Dronk: PROBLEM IS, when I turned around to ask Groam about it, he just said something about an entrance and then he disappeared. ...
Dronk: So my buddy already went down there, but he did not return. Eventually the water came back and the voices stopped.
Player: voices
Dronk: Well, they are clearly... hey, wait - stop looking like that. They are there, they are talking to me. Surely you must hear them, too... clearly now... just now... or not?!
Player: yes
Player: pumps
Dronk: I don't understand the technomancers magic completely, but using coal on one of the three pumps down here will drain the water in the pool at the end of the tunnel. ...
Dronk: PROBLEM IS, when the water is drained, something seems to 'awake'. ...
Dronk: Hey stop looking like that, I know it's true, I don't make this up. I HEARD THEM. Alright, I heard them.
Player: pool
Dronk: Somehow the water of the pool will return after some time, I don't know why. Maybe it has to do with 'something' down there. It makes the water rise... ah I don't know. I just want my buddy Groam to be ok.
Player: tunnels
Dronk: The rotworm driven tunnels have to be reworked by dwarven miners before we can use them safely. They seem a bit erratic to the untrained eye but the worms are trained to dig towards the richest deposits of ore. ...
Dronk: So our tunnels are exceptionally safe but sometimes even we run into problems.
Player: problems
Dronk: As you might have noticed, the tunnel here is filled with water. We got the machines from the technomancers to pump the water out but our resources on coals are quite thin. ...
Dronk: Most coal is used for blacksmithing and something as unimportant as an inaccessible tunnel is not deemed worthy of our black gold you know. ...
Dronk: We KNOW it is no ordinary tunnel system down there though but we found some kind of ruins down there. PROBLEM IS, we had no spare time for exploring before the water drove us out. ...
Dronk: Now I really would love to get the machines running but first we have to gather enough coal to make them work.
Player: black gold
Dronk: Dwarfs need coal for all kind of things, most prominently for blacksmithing. So coal is always rare but we need it to run that machine over there.
Player: coal
Dronk: I hope you are willing to donate some black gold so we can get that pump pumping.

Conversation with Junkar

Player: Hi
Junkar: Hi there, player! Player: passage
Junkar: Where do you want me to take you? To Kazordoon or to Thais? Occasionally we can even reach the mines if they are cleared.
Player: mines
Junkar: Ah, sorry the mine is flooded right now.
Player: coal
Junkar: Ah, the black gold, dropped by many beasts. Are you here to donate some for my cause?
Player: no
Junkar: What a pity.
Player: beasts
Junkar: Oh there are so many beasts that swallow coal in their ravenousness, unable to digest it. The carrion worms are the first that come to my mind. ...
Junkar: Other monsters pick up coal for different reasons. Cyclopes who are famous for their ironwork often carry some coal with them.
Player: job
Junkar: I used to be an explorer. I tried to chart the unknown waters of the underground rivers. ...
Junkar: Since most passages are unstable and impassable by ships I used magic and technomancer inventions to make my way through tunnels that looked promising. ...
Junkar: Admittedly each project took years and most led to nothing but completely impassable tunnels. ...
Junkar: The route from Kazordoon to Thais was unfortunately the only one that was of any worth. Still, the river is not easy to sail and it costs tons of coal to keep the route working for a while. ...
Junkar: The Thaians call it the stubbornness of a dwarf but I insist to keep that service running. Admittedly it will not work without help. ...
Junkar: I need tons of coal, which can luckily be looted in several monsters all over the world. If I get enough coal, I can keep the service running for quite a while.
Player: routes
Junkar: Most of the tunnels I explored were not navigable. Sometimes the water was too shallow, the ceiling too low, the water too wild. ...
Junkar: When I had the feeling that it might continue after such a point I put my knowledge into use and used earth magic and technomantic devices to pass such points. It often took years only to reach some dead end. ...
Junkar: Sometimes I discovered a mineral vein which earned me some meagre profit to finance my expeditions. When my geomantic srcying revealed to me that I had reached caves beneath Thais, I wondered if I could dig my way up somehow. ...
Junkar: I loaned some rotworms from a business partner that owed me a favour and drove them upwards. I was somewhat nervous I might hit the royal treasury or something and get arrested but as you can see I was lucky. ...
Junkar: I would have preferred some more central spot in Thais but that was not meant to be and I guess the Thaians like it better the way it is. Still my service is somewhat unknown and underused. ...
Junkar: So tell your friends about it!
Player: service
Junkar: Oh, well. I know it's not such a big deal to travel from Thais to Kazordoon and I won't get rich or something but if there are more dwarfs visiting Thais and humans visiting Kazordoon, then I have changed something. ... Junkar: If enough coal is donated I can keep the service running for a while. ...
Junkar: The price I can charge for a trip barely covers the repairs on the ship, but if I ask for more, people will probably travel to Kazordoon on their own.
Player: Kazordoon
Junkar: I left Kazordoon some decades ago to pursue my idea to explore the underground rivers. For a while I lived on the ship until I settled under Thais. ...
Junkar: But once I get the ship service a bit more stable and perhaps find someone to continue my work, I'll move back to good old Kazordoon. Staying away for a while makes coming home so much more valuable, you know.
Player: Thais
Junkar: Well, it is no dwarven town. The ceiling is missing, you are harassed by wind and weather and the beer is awfully thin. ...
Junkar: But people are mostly friendly towards me and it flatters me somewhat to be seen as someone special on my occasional visits 'upstairs'.
Player: steamship
Junkar: My steamship was once used on the regular routes until it was replaced by a newer version. I bought it, repaired it and improved most of it and started my explorations. ...
Junkar: Admittedly this is not typical for a technomancer but I'm more interested in the practical use of our inventions and their improvement than in inventing something completely new.
Player: Bye
Junkar: See you next time!

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